Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Talking the Talk
(OOC) A Hard Time in Harrowdale
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Voda Vosa" data-source="post: 4702040" data-attributes="member: 51271"><p>[code] Name: Abde'Ragman Zaliman</p><p>Class: Wizard Diviner</p><p>Race: Human</p><p>Size: Medium</p><p>Gender: Male</p><p>Alignment: chaotic good</p><p></p><p>Set 1</p><p>Str: 10 +0 (XXp.) Level: 1 XP: </p><p>Dex: 14 +2 (XXp.) BAB: +0 HP: 3/11</p><p>Con: 14 +2 (XXp.) Grapple: 0 Dmg Red: </p><p>Int: 18 +4 (XXp.) Speed: 30' Spell Res: </p><p>Wis: 10 +0 (XXp.) Init: +2 Spell Save: +0</p><p>Cha: 08 -1 (XXp.) ACP: 0 Spell Fail: 0%</p><p></p><p> Base Armor Shld Dex Size Nat Misc Total</p><p>Armor: 10 +0 +0 +2 +0 +0 +0 12</p><p>Touch: 12 Flatfooted: 12</p><p></p><p> Base Mod Misc Total</p><p>Fort: 0 +2 +2</p><p>Ref: 0 +2 +2</p><p>Will: 2 +0 +2</p><p></p><p>Weapon Attack Damage Critical</p><p></p><p></p><p>Languages: Common Dwarven Elven Draconic.</p><p></p><p>Class: Scribe Scroll</p><p>Familiar (Toad)</p><p>Spellbooks</p><p>Spells</p><p></p><p> </p><p>Feats: Mind Over Body, Spell Focus (Enchantment)</p><p></p><p>Skill Points: 28 Max Ranks: 4/2</p><p></p><p>Skills Ranks Mod Misc Total</p><p>Appraise 2 +4 +6</p><p>Spellcraft 4 +4 +8</p><p>Knowledge(Geography) 4 +4 +8</p><p>Knowledge(arcana) 4 +4 +8</p><p>Concentration 4 +2 +6</p><p>Craft (alchemy) 4 +4 +8</p><p>Decipher Script 4 +4 +8</p><p></p><p>Equipment: Cost Weight</p><p>Quarterstaff -</p><p>Travelers outfit</p><p>Familiar 100 gp </p><p>Regional Item: Magic missile Wand (lvl 1º 20 charges)</p><p>Acid*1 10gp </p><p>Scroll case 1gp</p><p>Spellcomponent pouch 5gp </p><p>Spellbook</p><p></p><p> Money: 4gp</p><p></p><p> Lgt Med Hvy Lift Push 500</p><p>Max Weight: 1-33 34-66 67-100 100</p><p></p><p>Prhibited schools: Necromancy</p><p></p><p>Spell DC: 4 (int) + Spell Level</p><p></p><p>Spells per day:</p><p>Level 0: 3+1 Div</p><p>Level 1: 2+1 Div</p><p></p><p>Spells known</p><p>Level 0</p><p></p><p> * Resistance: Subject gains +1 on saving throws.</p><p> * Acid Splash: Orb deals 1d3 acid damage.</p><p> * Detect Poison: Detects poison in one creature or small object.</p><p> * Detect Magic: Detects spells and magic items within 60 ft.</p><p> * Read Magic: Read scrolls and spellbooks.</p><p> * Daze: Humanoid creature of 4 HD or less loses next action.</p><p> * Dancing Lights: Creates torches or other lights.</p><p> * Flare: Dazzles one creature (-1 on attack rolls).</p><p> * Light: Object shines like a torch.</p><p> * Ray of Frost: Ray deals 1d3 cold damage.</p><p> * Ghost Sound: Figment sounds.</p><p> * Mage Hand: 5-pound telekinesis.</p><p> * Mending: Makes minor repairs on an object.</p><p> * Message: Whispered conversation at distance.</p><p> * Open/Close: Opens or closes small or light things.</p><p> * Arcane Mark: Inscribes a personal rune (visible or invisible).</p><p> * Prestidigitation: Performs minor tricks.</p><p></p><p></p><p>Level 1</p><p></p><p> * Charm Person</p><p> * Mage armour </p><p> * Sleep </p><p> * True strike</p><p> * Enlarge person </p><p> * Color spray </p><p> * Identify</p><p></p><p></p><p>Age: 38</p><p>Height: 1,75 meters</p><p>Weight: 75 kg</p><p>Eyes: Brown</p><p>Hair: black</p><p>Skin: Tan</p><p>[/code]</p><p>Born in the capital city of Calimshán, Cálim port, Abde'Ragman was the first and only son of Ifuman, a wealthy merchant, whose trade routes travelled long distances, carrying diverse amount of goods, from magical carpets to the most refined and exquisite pieces of pottery. Ifuman is a wizard himself, trained in the arts of enchantment, which granted him more than one good deal in the past. He was also his own caravan guard. No that he relied much on his arcane powers or that he was suspicious about the loyalty of a group of mercenaries, he simply didn't have the money to pay them. Ifuman wasn't the wealthiest merchant in all Calimshán, but when his wife give birth to his first child, he felt even less wealthy. With another mouth to feed and his wife not able to run the business by herself during his absence, Ifuman had to stop his caravan, and make short term deals, with the locals. That leaded to the further economic collapse of the Zaliman family.</p><p>The young Abde'Ragman grew up in the middle of this economic crisis, and as soon as he could stand in two feet, he was helping with the family business, at lest holding no-chewable things. He also happened to have some sixth sense about commercial deals. If the baby started crying after the deal was sign, it meant that the deal was not good. Luckily he didn't cry often.</p><p>At the age of 14, his father and him travelled Almriven, the city of docks and magic. With a short farewell, Ifuman leaved his son on the gates of the wizard Academy. There shall Abde'Ragman remain, till he was a full trained wizard.</p><p>After some time, the young man was able to perform minor tricks and some serious enchantments. </p><p>As his father before him, Abde'Ragamn developed a taste for enchantments; and he also concentrated on divinations, as he was naturally gifted for them.</p><p>After finishing his studies, Abde'Ragman returned home, and helped his parents with the business, earning his father respect, and some gold in the way. He also "earned" a magical wand from a easily charmed merchant. </p><p>He worked many years in his father busies, guarding the caravans with his father, in the long roads to the Dalelands, where there was need of their products. </p><p>One day, Ifuman was out of town, making business in Memnon with the militia, trying to get in the weapons business, then a formidable deal came to Abde'Ragman's and his mother's hands.I t was a deal that could make them rich from night to morning. Blindly they accepted the deal and readied the caravan and the goods to be transported. </p><p>The next day, the wizard was sitting on the cart, and with his staff, he said goodbye to his mother, never knowing he was heading to a mortal trap.</p><p>After many days of travel, the caravan was approaching Harrowdale Town. When Abde'ragman took the usual detour along the side of the forest, a gang of bandit emerged from behind the trees, and assault the caravan and the merchants. Abde'Ragman's men were caught off guard and outnumbered 1 to 20. After a short battle, many of Abde'Ragman men were slain and he was out of spells. Using his last spell, his hand conjured a spray of colour lights, dazing most of the bandits. The wizard and two of his fellows retreated to Harrowdale, but the arrows caught them as they ran for their lives. If something can be said about Abde'Ragman is that he is incredibly resilient to pain. His two partners fall under the arrows, but he kept running. </p><p>Wounded but safe in the gates of the town, the wizard tries to catch his breath, as he rubs his injuries and walks with dificulty into the merchant district.</p></blockquote><p></p>
[QUOTE="Voda Vosa, post: 4702040, member: 51271"] [code] Name: Abde'Ragman Zaliman Class: Wizard Diviner Race: Human Size: Medium Gender: Male Alignment: chaotic good Set 1 Str: 10 +0 (XXp.) Level: 1 XP: Dex: 14 +2 (XXp.) BAB: +0 HP: 3/11 Con: 14 +2 (XXp.) Grapple: 0 Dmg Red: Int: 18 +4 (XXp.) Speed: 30' Spell Res: Wis: 10 +0 (XXp.) Init: +2 Spell Save: +0 Cha: 08 -1 (XXp.) ACP: 0 Spell Fail: 0% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +0 +0 +2 +0 +0 +0 12 Touch: 12 Flatfooted: 12 Base Mod Misc Total Fort: 0 +2 +2 Ref: 0 +2 +2 Will: 2 +0 +2 Weapon Attack Damage Critical Languages: Common Dwarven Elven Draconic. Class: Scribe Scroll Familiar (Toad) Spellbooks Spells Feats: Mind Over Body, Spell Focus (Enchantment) Skill Points: 28 Max Ranks: 4/2 Skills Ranks Mod Misc Total Appraise 2 +4 +6 Spellcraft 4 +4 +8 Knowledge(Geography) 4 +4 +8 Knowledge(arcana) 4 +4 +8 Concentration 4 +2 +6 Craft (alchemy) 4 +4 +8 Decipher Script 4 +4 +8 Equipment: Cost Weight Quarterstaff - Travelers outfit Familiar 100 gp Regional Item: Magic missile Wand (lvl 1º 20 charges) Acid*1 10gp Scroll case 1gp Spellcomponent pouch 5gp Spellbook Money: 4gp Lgt Med Hvy Lift Push 500 Max Weight: 1-33 34-66 67-100 100 Prhibited schools: Necromancy Spell DC: 4 (int) + Spell Level Spells per day: Level 0: 3+1 Div Level 1: 2+1 Div Spells known Level 0 * Resistance: Subject gains +1 on saving throws. * Acid Splash: Orb deals 1d3 acid damage. * Detect Poison: Detects poison in one creature or small object. * Detect Magic: Detects spells and magic items within 60 ft. * Read Magic: Read scrolls and spellbooks. * Daze: Humanoid creature of 4 HD or less loses next action. * Dancing Lights: Creates torches or other lights. * Flare: Dazzles one creature (-1 on attack rolls). * Light: Object shines like a torch. * Ray of Frost: Ray deals 1d3 cold damage. * Ghost Sound: Figment sounds. * Mage Hand: 5-pound telekinesis. * Mending: Makes minor repairs on an object. * Message: Whispered conversation at distance. * Open/Close: Opens or closes small or light things. * Arcane Mark: Inscribes a personal rune (visible or invisible). * Prestidigitation: Performs minor tricks. Level 1 * Charm Person * Mage armour * Sleep * True strike * Enlarge person * Color spray * Identify Age: 38 Height: 1,75 meters Weight: 75 kg Eyes: Brown Hair: black Skin: Tan [/code] Born in the capital city of Calimshán, Cálim port, Abde'Ragman was the first and only son of Ifuman, a wealthy merchant, whose trade routes travelled long distances, carrying diverse amount of goods, from magical carpets to the most refined and exquisite pieces of pottery. Ifuman is a wizard himself, trained in the arts of enchantment, which granted him more than one good deal in the past. He was also his own caravan guard. No that he relied much on his arcane powers or that he was suspicious about the loyalty of a group of mercenaries, he simply didn't have the money to pay them. Ifuman wasn't the wealthiest merchant in all Calimshán, but when his wife give birth to his first child, he felt even less wealthy. With another mouth to feed and his wife not able to run the business by herself during his absence, Ifuman had to stop his caravan, and make short term deals, with the locals. That leaded to the further economic collapse of the Zaliman family. The young Abde'Ragman grew up in the middle of this economic crisis, and as soon as he could stand in two feet, he was helping with the family business, at lest holding no-chewable things. He also happened to have some sixth sense about commercial deals. If the baby started crying after the deal was sign, it meant that the deal was not good. Luckily he didn't cry often. At the age of 14, his father and him travelled Almriven, the city of docks and magic. With a short farewell, Ifuman leaved his son on the gates of the wizard Academy. There shall Abde'Ragman remain, till he was a full trained wizard. After some time, the young man was able to perform minor tricks and some serious enchantments. As his father before him, Abde'Ragamn developed a taste for enchantments; and he also concentrated on divinations, as he was naturally gifted for them. After finishing his studies, Abde'Ragman returned home, and helped his parents with the business, earning his father respect, and some gold in the way. He also "earned" a magical wand from a easily charmed merchant. He worked many years in his father busies, guarding the caravans with his father, in the long roads to the Dalelands, where there was need of their products. One day, Ifuman was out of town, making business in Memnon with the militia, trying to get in the weapons business, then a formidable deal came to Abde'Ragman's and his mother's hands.I t was a deal that could make them rich from night to morning. Blindly they accepted the deal and readied the caravan and the goods to be transported. The next day, the wizard was sitting on the cart, and with his staff, he said goodbye to his mother, never knowing he was heading to a mortal trap. After many days of travel, the caravan was approaching Harrowdale Town. When Abde'ragman took the usual detour along the side of the forest, a gang of bandit emerged from behind the trees, and assault the caravan and the merchants. Abde'Ragman's men were caught off guard and outnumbered 1 to 20. After a short battle, many of Abde'Ragman men were slain and he was out of spells. Using his last spell, his hand conjured a spray of colour lights, dazing most of the bandits. The wizard and two of his fellows retreated to Harrowdale, but the arrows caught them as they ran for their lives. If something can be said about Abde'Ragman is that he is incredibly resilient to pain. His two partners fall under the arrows, but he kept running. Wounded but safe in the gates of the town, the wizard tries to catch his breath, as he rubs his injuries and walks with dificulty into the merchant district. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
(OOC) A Hard Time in Harrowdale
Top