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[OOC] A Light Hearted Princes of Elemental Evil Hack and Slash
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<blockquote data-quote="hafrogman" data-source="post: 6675481" data-attributes="member: 8858"><p>I think this is everything.</p><p></p><p>[sblock=Tolan][code][B]Name:[/B] Tolan</p><p>[B]Class:[/B] Barbarian 3</p><p>[B]Race:[/B] Elf (Wood)</p><p>[B]Background:[/B] Hermit</p><p>[B]Size:[/B] Medium (5'5", 128 lb)</p><p>[B]Gender:[/B] Male</p><p>[B]Alignment:[/B] Neutral </p><p></p><p>[B]Str:[/B] 18 (+4) save: +6 [B]HP:[/B] 29 (3d12+3)</p><p>[B]Dex:[/B] 19 (+4) save: * [B]AC:[/B] 15</p><p>[B]Con:[/B] 13 (+1) save: +3</p><p>[B]Int:[/B] 15 (+2) [B]Speed:[/B] 35</p><p>[B]Wis:[/B] 17 (+3) [B]Init:[/B] +4</p><p>[B]Cha:[/B] 14 (+2) [B]Passive Perception:[/B] 15</p><p></p><p></p><p>[B]Skills:[/B] [B]Abilities:[/B]</p><p>Acrobatics +4 Darkvision 60'</p><p>Animal Handling +3 Fey Ancestry (advantage vs. charm, immunity to magic sleep)</p><p>Arcana +2 Trance (4hr/night)</p><p>*Athletics +6 Mask of the Wild (attempt to hide, lightly obscured in nature)</p><p>Deception +2</p><p>History +2 Rage [3/long rest] (Rage Damage: +2)</p><p>Insight +3 Unarmored Defense</p><p>Intimidation +2 Reckless Attack</p><p>Investigation +2 Danger Sense</p><p>*Medicine +5 Primal Path: Berserker (Frenzy)</p><p>Nature +2</p><p>*Perception +5 Discovery</p><p>Performance +2</p><p>Persuasion +2</p><p>*Religion +4</p><p>Slight of Hand +4</p><p>Stealth +4</p><p>*Survival +5</p><p></p><p>[B]Proficiencies:[/B]</p><p>Armor: Light, Medium, Shields</p><p>Weapons: Simple, Martial</p><p>Tools: Herbalism Kit</p><p>Languages: Common, Elven, Sylvan</p><p></p><p>[B]Weapon Attack Damage Type Range[/B]</p><p>Longsword, 1h +6 1d8+4 S</p><p>Longsword, 2h +6 1d10+4 S</p><p>Dagger +6 1d4+4 P</p><p>[i]Raging (+2 dmg)[/i]</p><p>Javelin, thrown +6 1d6+4 P (30/120)</p><p></p><p></p><p>[B]Equipment:[/B]</p><p>Longsword</p><p>Dagger</p><p>Javelin (4)</p><p>Scroll Case</p><p>Winter Blanket</p><p>Common Clothes</p><p>Herbalism Kit</p><p>Explorer's Pack</p><p></p><p></p><p>[B]Money:[/B] 5 gp</p><p></p><p>[B]Personality Trait:[/B] I often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.</p><p>[B]Ideal:[/B] Self-Knowledge. If you know yourself, there’s nothing left to know.</p><p>[B]Bond:[/B] I’m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.</p><p>[B]Flaw:[/B] I am dogmatic in my thoughts and philosophy.</p><p></p><p>[/code]</p><p>[/sblock]</p><p></p><p>[sblock=Background]Tolan grew up watching his mother work at her forge, and that is where he saw a sword for the first time. Starting from seemingly shapeless steel, it was molded into a tool of deadly elegance, and he was fascinated. He kept watching his mother at her work, and when he grew older he would assist her with minor tasks. He understood the first part of the sword's journey, but he was eager to take the next step. He tried his hand at various paths, seeking that which would further his understanding of the sword, but each ultimately felt wrong. His masters all viewed the sword as a means to an end, be it power or protection. But to Tolan the sword was the goal itself.</p><p></p><p>Seeking his own path to knowledge, Tolan left his home and journeyed deeper into the forest; he crossed plains and sailed oceans. Finally, on top of the mountain, he found his teacher. The man was interminably old, and quite possibly mad. He was too wracked with age to hold a sword in his hand, if indeed he ever had. But he taught Tolan how to block out the world around him, how to focus his mind into a single bright spark. Free of distraction and care, Tolan honed his skills against the wind and stones at the top of the world. He practiced his craft until he could go no further, and the old man bade him go back into the world.</p><p></p><p>"If the sword is your only answer, then the world becomes your foe. To truly master your path, you must understand your own weaknesses. Go and learn when NOT to draw your blade."</p><p></p><p>And so Tolan climbed down the mountain and returned to the world, but he has found his path more difficult than he anticipated. The demands that the world places on him have lead him to the life of an adventurer, and all-too-often a blade for hire. The sword remains his way of life, but every time he draws it, he tries to find the other way first. Recently, the rumors of the Feathergale Society have drawn his interest. Rescuing those who may not wish to be rescued sounds like a challenge uniquely unsuited to the sword. And so he contemplates the future, even as his feet carry him to the Dessarin Valley[/sblock]</p></blockquote><p></p>
[QUOTE="hafrogman, post: 6675481, member: 8858"] I think this is everything. [sblock=Tolan][code][B]Name:[/B] Tolan [B]Class:[/B] Barbarian 3 [B]Race:[/B] Elf (Wood) [B]Background:[/B] Hermit [B]Size:[/B] Medium (5'5", 128 lb) [B]Gender:[/B] Male [B]Alignment:[/B] Neutral [B]Str:[/B] 18 (+4) save: +6 [B]HP:[/B] 29 (3d12+3) [B]Dex:[/B] 19 (+4) save: * [B]AC:[/B] 15 [B]Con:[/B] 13 (+1) save: +3 [B]Int:[/B] 15 (+2) [B]Speed:[/B] 35 [B]Wis:[/B] 17 (+3) [B]Init:[/B] +4 [B]Cha:[/B] 14 (+2) [B]Passive Perception:[/B] 15 [B]Skills:[/B] [B]Abilities:[/B] Acrobatics +4 Darkvision 60' Animal Handling +3 Fey Ancestry (advantage vs. charm, immunity to magic sleep) Arcana +2 Trance (4hr/night) *Athletics +6 Mask of the Wild (attempt to hide, lightly obscured in nature) Deception +2 History +2 Rage [3/long rest] (Rage Damage: +2) Insight +3 Unarmored Defense Intimidation +2 Reckless Attack Investigation +2 Danger Sense *Medicine +5 Primal Path: Berserker (Frenzy) Nature +2 *Perception +5 Discovery Performance +2 Persuasion +2 *Religion +4 Slight of Hand +4 Stealth +4 *Survival +5 [B]Proficiencies:[/B] Armor: Light, Medium, Shields Weapons: Simple, Martial Tools: Herbalism Kit Languages: Common, Elven, Sylvan [B]Weapon Attack Damage Type Range[/B] Longsword, 1h +6 1d8+4 S Longsword, 2h +6 1d10+4 S Dagger +6 1d4+4 P [i]Raging (+2 dmg)[/i] Javelin, thrown +6 1d6+4 P (30/120) [B]Equipment:[/B] Longsword Dagger Javelin (4) Scroll Case Winter Blanket Common Clothes Herbalism Kit Explorer's Pack [B]Money:[/B] 5 gp [B]Personality Trait:[/B] I often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings. [B]Ideal:[/B] Self-Knowledge. If you know yourself, there’s nothing left to know. [B]Bond:[/B] I’m still seeking the enlightenment I pursued in my seclusion, and it still eludes me. [B]Flaw:[/B] I am dogmatic in my thoughts and philosophy. [/code] [/sblock] [sblock=Background]Tolan grew up watching his mother work at her forge, and that is where he saw a sword for the first time. Starting from seemingly shapeless steel, it was molded into a tool of deadly elegance, and he was fascinated. He kept watching his mother at her work, and when he grew older he would assist her with minor tasks. He understood the first part of the sword's journey, but he was eager to take the next step. He tried his hand at various paths, seeking that which would further his understanding of the sword, but each ultimately felt wrong. His masters all viewed the sword as a means to an end, be it power or protection. But to Tolan the sword was the goal itself. Seeking his own path to knowledge, Tolan left his home and journeyed deeper into the forest; he crossed plains and sailed oceans. Finally, on top of the mountain, he found his teacher. The man was interminably old, and quite possibly mad. He was too wracked with age to hold a sword in his hand, if indeed he ever had. But he taught Tolan how to block out the world around him, how to focus his mind into a single bright spark. Free of distraction and care, Tolan honed his skills against the wind and stones at the top of the world. He practiced his craft until he could go no further, and the old man bade him go back into the world. "If the sword is your only answer, then the world becomes your foe. To truly master your path, you must understand your own weaknesses. Go and learn when NOT to draw your blade." And so Tolan climbed down the mountain and returned to the world, but he has found his path more difficult than he anticipated. The demands that the world places on him have lead him to the life of an adventurer, and all-too-often a blade for hire. The sword remains his way of life, but every time he draws it, he tries to find the other way first. Recently, the rumors of the Feathergale Society have drawn his interest. Rescuing those who may not wish to be rescued sounds like a challenge uniquely unsuited to the sword. And so he contemplates the future, even as his feet carry him to the Dessarin Valley[/sblock] [/QUOTE]
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