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[OOC] A Light Hearted Princes of Elemental Evil Hack and Slash
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<blockquote data-quote="Steve Gorak" data-source="post: 6675735" data-attributes="member: 15132"><p>Hi there,</p><p></p><p>Wow, this recruiting thread started yesterday and we're already at page #3! I would love to join. Here is my proposed character:</p><p>[sblock]</p><p><strong>Name:</strong> Thaliss Eviastarim </p><p><strong>Sex:</strong> Male</p><p><strong>Race:</strong> Variant Human</p><p><strong>Class/Level:</strong> Sorcerer 1/warlock 2</p><p><strong>Alignment:</strong> Neutral </p><p><strong>Size:</strong> Medium</p><p><strong>Type (Subtype):</strong> Humanoid (Human)</p><p><strong>Init:</strong> +4</p><p><strong>Senses:</strong> Darkvision (120 ft.)</p><p><strong>Passive Perception:</strong> 15</p><p></p><p><strong>DEFENSE </strong></p><p><strong>AC:</strong> 17 (+3 draconic resilience, +4 dex)</p><p><strong>HP:</strong> 32 (sor: 1d6 +3 con, +1 draconic resilience, warlock: 2d8+3+3)</p><p><strong>Saves:</strong> Constitution & Charisma</p><p><strong>Special Defenses:</strong> </p><p></p><p><strong>OFFENSE</strong></p><p><strong>Speed:</strong> 30ft</p><p><strong>Melee:</strong> Dagger +6 Attack, 1d4+4 Piercing</p><p><strong>Special Attacks:</strong> Spells & invocations known: 7 cantrips, 5 level 1 spells.</p><p>slots: 2 sorceror, 2 warlock. </p><p></p><p>(0) minor illusion SM (A bit of fleece) up to 1 min duration, 30 ft range</p><p>(0) mage hand VS, 1 min duration, 30 ft range, spectral hand appears, use action to control it, 10 lb limit, can move the hand 30 ft when using it.</p><p>(0) shocking grasp VS touch 1d8 electricity, advantage if metal armor, no reactions till start of next turn</p><p>(0) prestigitation</p><p>(0) eldrich blast: 240 ft range, 1d10+4 damage</p><p></p><p>(0) </p><p>(0) </p><p></p><p>(1)shield VS 1 reaction when hit, 1 round duration, +5 to AC</p><p>(1)sleep VSM (a pinch of fine sand, rose petals or a cricket), 90 ft range, 1 min duration 5d8 hp of creatures within 20ft radius</p><p></p><p>(1)</p><p>(1)</p><p>(1)</p><p></p><p>Invocations known: Devil's sight, agonizing blast</p><p></p><p></p><p><strong>STATISTICS</strong></p><p><strong>Str</strong> 13 (+1), <strong>Dex</strong> 18 (+4) , <strong>Con</strong> 16 (+3), <strong>Int</strong> 14 (+2), <strong>Wis</strong> 16 (+3), <strong>Cha</strong> 18 (+4)</p><p></p><p><strong>SKILLS</strong> Proficiencies in bold: 1 variant human, 2 Sorcerer, 2 noble background: history & persuation</p><p>Mod Attribute Name of Skill</p><p>+4 (dex) Acrobatics</p><p>+3 (wis) Animal Handling</p><p>+2 (int) Arcana</p><p>+1 (str) Athletics</p><p><strong>+6 (cha) Deception</strong> - from sorcerer</p><p><strong>+4 (int) History </strong> - from Noble</p><p>+3 (wis) Insight</p><p><strong>+6 (cha) Intimidation</strong> - from sorcerer</p><p>+2 (int) Investigation</p><p>+3 (wis) Medicine</p><p>+2 (int) Nature</p><p><strong>+5 (wis) Perception</strong> - From Human</p><p>+4 (cha) Performance</p><p><strong>+6 (cha) Persuasion</strong> - From Noble</p><p>+2 (int) Religion</p><p>+4 (dex) Sleight of Hand</p><p>+4 (dex) Stealth</p><p>+3 (wis) Survival</p><p></p><p></p><p><strong>Languages:</strong>Common, Elvish, Abyssal, Infernal, Draconic</p><p></p><p><strong>RACE FEATURES</strong> </p><p><strong>Languages:</strong> Common + 1 additional language (Elvish)</p><p><strong>Skills:</strong> proficient in one skills of your choice (perception)</p><p><strong>Feat:</strong> Spell sniper extra cantrip: eldrich blast, range of spells requiring attack rolls is doubled, ignore half and 3/4 cover</p><p></p><p><strong>BACKGROUND FEATURES</strong> Noble & sage hybrid</p><p><strong>Feature: Position of privilege</strong> As noble</p><p><strong>Skill Proficiencies:</strong> History, persuation </p><p><strong>Tool Proficiencies:</strong> None</p><p><strong>Language</strong>: 2 extra language (abyssal, Infernal)</p><p></p><p></p><p><strong>CLASS FEATURES - Sorcerer</strong></p><p><strong>- Spellcasting:</strong> Charisma is your spellcasting ability for your spells. The saving throw DC to resist a spell you cast is 14. Your attack bonus when you make an attack with a spell is +6. </p><p><strong>- Draconic Ancestry:</strong> You can speak, read, and write Draconic. Whenever you make a Charisma check when interacting with dragons, your proficiency bonus is doubled if it applies to the check.</p><p><strong>- Draconic Resilience:</strong> +1 HP per sorcerer level</p><p></p><p><strong>CLASS FEATURES - Warlock</strong></p><p><strong>- Spellcasting:</strong> Charisma is your spellcasting ability for your spells. The saving throw DC to resist a spell you cast is 14. Your attack bonus when you make an attack with a spell is +6. </p><p><strong>- Otherworldly patron: great old one</strong> 30ft telepathy<strong>- Eldritch Invocations: 2</strong> Devil's sight, agonizing blast</p><p></p><p><strong>Proficiencies</strong> Daggers, darts, slings, quarterstaffs, light crossbows</p><p></p><p></p><p><strong>Gear: </strong></p><p>A set of fine clothes</p><p>Signet ring</p><p>Scroll of pedigree</p><p>purse containing 25 gp</p><p>component pouch (exchanged light crossbow for this, same price)</p><p>Two dagger</p><p></p><p>Arcane focus (Wand)</p><p>Dungeoneer`s pack</p><p></p><p></p><p><strong>Money: 23 gp</strong></p><p></p><p></p><p><strong>Physical Appearance:</strong></p><p>Thaliss Eviastarim is a thin human of boyish apearance, 5 feet tall, and weighs 140 pounds. He has pale skin, brown eyes and dark brown hair. He is 19 years old.</p><p></p><p><strong>Backstory:</strong></p><p>Thaliss Eviastarim never knew his father, as he died in battle before he was born, and his mother died when his sorcerous powers started manifesting as a toddler. He later learned that he was responsible for her death, shock-grasping her during a toddler's tantrum. This is a reality that he has difficulty facing, even today.</p><p></p><p>From a young age, Thaliss showed himself to be a natural prodigy with magic. Indeed, Thaliss was an extremely gifted boy, amazing his private tutors and learning his first spells several years before the age most who study magic do. </p><p></p><p>He had a comfortable childhood, being of noble blood, and had the best magical mentors available. However, this relatively simple life didn’t satisfy him, and he had a darker yearning deep within him. His mentors saw this craving for power as an unhealthy influence, and did not nurture it. One night when he was 17, he decided to leave his family in order to satisfy his yearning, and travelled the lands with a caravan of merchants and minstrels.</p><p></p><p>About a year ago, his caravan was attacked by small black creatures about half the size of gnomes. He was knocked out, and when he awoke, not only was he the only survivor, but a black book was left in front of him. He studied the ancient tome, and once he finished, it disintegrated, and so did part of him: he had been changed forever.</p><p></p><p>He quickly joined The Adventuring Guild, to nurture his newly found powers, and quickly grew in ability to reach the silver ranks. </p><p></p><p>He has recently joined a mercenary company out of Rivengard Keep that had been recruiting all capable adventurers in the land to help route out bandits and highwaymen that have been plaguing travelers and trade. </p><p>[/sblock]</p><p></p><p>I only have a few spells left to choose. I know there's already a warlock, but my character will be focused on blasting, so we won't be stepping on one another's toes.</p><p>Thanks and cheers,</p><p></p><p>SG</p></blockquote><p></p>
[QUOTE="Steve Gorak, post: 6675735, member: 15132"] Hi there, Wow, this recruiting thread started yesterday and we're already at page #3! I would love to join. Here is my proposed character: [sblock] [B]Name:[/B] Thaliss Eviastarim [B]Sex:[/B] Male [B]Race:[/B] Variant Human [B]Class/Level:[/B] Sorcerer 1/warlock 2 [B]Alignment:[/B] Neutral [B]Size:[/B] Medium [B]Type (Subtype):[/B] Humanoid (Human) [B]Init:[/B] +4 [B]Senses:[/B] Darkvision (120 ft.) [B]Passive Perception:[/B] 15 [B]DEFENSE [/B] [B]AC:[/B] 17 (+3 draconic resilience, +4 dex) [B]HP:[/B] 32 (sor: 1d6 +3 con, +1 draconic resilience, warlock: 2d8+3+3) [B]Saves:[/B] Constitution & Charisma [B]Special Defenses:[/B] [B]OFFENSE[/B] [B]Speed:[/B] 30ft [B]Melee:[/B] Dagger +6 Attack, 1d4+4 Piercing [B]Special Attacks:[/B] Spells & invocations known: 7 cantrips, 5 level 1 spells. slots: 2 sorceror, 2 warlock. (0) minor illusion SM (A bit of fleece) up to 1 min duration, 30 ft range (0) mage hand VS, 1 min duration, 30 ft range, spectral hand appears, use action to control it, 10 lb limit, can move the hand 30 ft when using it. (0) shocking grasp VS touch 1d8 electricity, advantage if metal armor, no reactions till start of next turn (0) prestigitation (0) eldrich blast: 240 ft range, 1d10+4 damage (0) (0) (1)shield VS 1 reaction when hit, 1 round duration, +5 to AC (1)sleep VSM (a pinch of fine sand, rose petals or a cricket), 90 ft range, 1 min duration 5d8 hp of creatures within 20ft radius (1) (1) (1) Invocations known: Devil's sight, agonizing blast [B]STATISTICS[/B] [B]Str[/B] 13 (+1), [B]Dex[/B] 18 (+4) , [B]Con[/B] 16 (+3), [B]Int[/B] 14 (+2), [B]Wis[/B] 16 (+3), [B]Cha[/B] 18 (+4) [B]SKILLS[/B] Proficiencies in bold: 1 variant human, 2 Sorcerer, 2 noble background: history & persuation Mod Attribute Name of Skill +4 (dex) Acrobatics +3 (wis) Animal Handling +2 (int) Arcana +1 (str) Athletics [B]+6 (cha) Deception[/B] - from sorcerer [B]+4 (int) History [/B] - from Noble +3 (wis) Insight [b]+6 (cha) Intimidation[/b] - from sorcerer +2 (int) Investigation +3 (wis) Medicine +2 (int) Nature [B]+5 (wis) Perception[/B] - From Human +4 (cha) Performance [B]+6 (cha) Persuasion[/B] - From Noble +2 (int) Religion +4 (dex) Sleight of Hand +4 (dex) Stealth +3 (wis) Survival [B]Languages:[/B]Common, Elvish, Abyssal, Infernal, Draconic [B]RACE FEATURES[/B] [B]Languages:[/B] Common + 1 additional language (Elvish) [B]Skills:[/B] proficient in one skills of your choice (perception) [B]Feat:[/B] Spell sniper extra cantrip: eldrich blast, range of spells requiring attack rolls is doubled, ignore half and 3/4 cover [B]BACKGROUND FEATURES[/B] Noble & sage hybrid [B]Feature: Position of privilege[/B] As noble [B]Skill Proficiencies:[/B] History, persuation [B]Tool Proficiencies:[/B] None [B]Language[/B]: 2 extra language (abyssal, Infernal) [B]CLASS FEATURES - Sorcerer[/B] [B]- Spellcasting:[/B] Charisma is your spellcasting ability for your spells. The saving throw DC to resist a spell you cast is 14. Your attack bonus when you make an attack with a spell is +6. [B]- Draconic Ancestry:[/B] You can speak, read, and write Draconic. Whenever you make a Charisma check when interacting with dragons, your proficiency bonus is doubled if it applies to the check. [B]- Draconic Resilience:[/B] +1 HP per sorcerer level [B]CLASS FEATURES - Warlock[/B] [B]- Spellcasting:[/B] Charisma is your spellcasting ability for your spells. The saving throw DC to resist a spell you cast is 14. Your attack bonus when you make an attack with a spell is +6. [B]- Otherworldly patron: great old one[/B] 30ft telepathy[B]- Eldritch Invocations: 2[/B] Devil's sight, agonizing blast [B]Proficiencies[/B] Daggers, darts, slings, quarterstaffs, light crossbows [B]Gear: [/B] A set of fine clothes Signet ring Scroll of pedigree purse containing 25 gp component pouch (exchanged light crossbow for this, same price) Two dagger Arcane focus (Wand) Dungeoneer`s pack [B]Money: 23 gp[/B] [B]Physical Appearance:[/B] Thaliss Eviastarim is a thin human of boyish apearance, 5 feet tall, and weighs 140 pounds. He has pale skin, brown eyes and dark brown hair. He is 19 years old. [B]Backstory:[/B] Thaliss Eviastarim never knew his father, as he died in battle before he was born, and his mother died when his sorcerous powers started manifesting as a toddler. He later learned that he was responsible for her death, shock-grasping her during a toddler's tantrum. This is a reality that he has difficulty facing, even today. From a young age, Thaliss showed himself to be a natural prodigy with magic. Indeed, Thaliss was an extremely gifted boy, amazing his private tutors and learning his first spells several years before the age most who study magic do. He had a comfortable childhood, being of noble blood, and had the best magical mentors available. However, this relatively simple life didn’t satisfy him, and he had a darker yearning deep within him. His mentors saw this craving for power as an unhealthy influence, and did not nurture it. One night when he was 17, he decided to leave his family in order to satisfy his yearning, and travelled the lands with a caravan of merchants and minstrels. About a year ago, his caravan was attacked by small black creatures about half the size of gnomes. He was knocked out, and when he awoke, not only was he the only survivor, but a black book was left in front of him. He studied the ancient tome, and once he finished, it disintegrated, and so did part of him: he had been changed forever. He quickly joined The Adventuring Guild, to nurture his newly found powers, and quickly grew in ability to reach the silver ranks. He has recently joined a mercenary company out of Rivengard Keep that had been recruiting all capable adventurers in the land to help route out bandits and highwaymen that have been plaguing travelers and trade. [/sblock] I only have a few spells left to choose. I know there's already a warlock, but my character will be focused on blasting, so we won't be stepping on one another's toes. Thanks and cheers, SG [/QUOTE]
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