Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Talking the Talk
[OOC] A Light Hearted Princes of Elemental Evil Hack and Slash
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Creamsteak" data-source="post: 6689132" data-attributes="member: 552"><p>I don't <em>believe</em> I have any leveling house rules.</p><p></p><p>Information for the campaign specific (not in phb or dmg) magic stuff for later should it be identified:</p><p></p><p>[sblock=Wall_of_Water]WALL OF WATER</p><p>3rd-level evocation</p><p>Casting Time: 1 action</p><p>Range: 60 feet</p><p>Components: V, S, M (a drop of water)</p><p>Duration: Concentration, up to 10 minutes </p><p></p><p>You conjure up a wall of water on the ground at a point you can see within range. You can make the wall up to 30 feet long, 10 feet high, and 1 foot thick, or you can make a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick. The wall vanishes when the spell ends. The wall's space is difficult terrain.</p><p></p><p>Any ranged weapon attack that enters the wall's space has disadvantage on the attack roll, and fire damage is halved if the fire effect passes through the wall to reach its target. Spells that deal cold damage that pass through the wall cause the area of the wall they pass through to freeze solid (at least a 5-foot square section is frozen). Each 5-foot-square frozen section has AC 5 and 15 hit points. Reducing a frozen section to 0 hit points destroys it. When a section is destroyed, the wall's water</p><p>doesn't fill it.[/sblock]</p><p></p><p>[sblock=Cloak_of_Water]CLOAK OF WATER</p><p>Wondrous Item, uncommon (requires attunement)</p><p>A water elemental is bound to this cloak. Made from sailcloth, this cloak is always wet to the touch.</p><p>* You gain resistance to fire damage.</p><p>* You can extinguish all non-magical fires within 30 feet as a bonus action.</p><p>[/sblock]</p><p></p><p>[sblock=Mote_of_Elemental_water]MOTE OF ELEMENTAL WATER</p><p>Wondrous Item, uncommon</p><p>This enchanted lapis lazuli is native to the Elemental Plane of Water.</p><p>While holding this gemstone, the bearer gains access to the <em>shape water</em> cantrip.</p><p></p><p>SHAPE WATER</p><p>Transmutation cantrip</p><p>Casting Time: 1 action</p><p>Range: 30 feet</p><p>Components: S</p><p>Duration: Instantaneous or 1 hour (see below)</p><p>You choose an area of water that you can see within range and that fits within a 5-foot cube. You manipulate it in one of the following ways:</p><p></p><p>• You instantaneously move or otherwise change the flow of the water as you direct, up to 5 feet in any direction. This movement doesn't have enough force to cause damage.</p><p>• You cause the water to form into simple shapes and animate at your direction. This change lasts for 1 hour.</p><p>• You change the water's color or opacity. The water must be changed in the same way throughout. This change lasts for 1 hour.</p><p>• You freeze the water, provided that there are no creatures in it. The water unfreezes in 1 hour.</p><p></p><p>If you cast this spell multiple times, you can have no more than two of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Creamsteak, post: 6689132, member: 552"] I don't [i]believe[/i] I have any leveling house rules. Information for the campaign specific (not in phb or dmg) magic stuff for later should it be identified: [sblock=Wall_of_Water]WALL OF WATER 3rd-level evocation Casting Time: 1 action Range: 60 feet Components: V, S, M (a drop of water) Duration: Concentration, up to 10 minutes You conjure up a wall of water on the ground at a point you can see within range. You can make the wall up to 30 feet long, 10 feet high, and 1 foot thick, or you can make a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick. The wall vanishes when the spell ends. The wall's space is difficult terrain. Any ranged weapon attack that enters the wall's space has disadvantage on the attack roll, and fire damage is halved if the fire effect passes through the wall to reach its target. Spells that deal cold damage that pass through the wall cause the area of the wall they pass through to freeze solid (at least a 5-foot square section is frozen). Each 5-foot-square frozen section has AC 5 and 15 hit points. Reducing a frozen section to 0 hit points destroys it. When a section is destroyed, the wall's water doesn't fill it.[/sblock] [sblock=Cloak_of_Water]CLOAK OF WATER Wondrous Item, uncommon (requires attunement) A water elemental is bound to this cloak. Made from sailcloth, this cloak is always wet to the touch. * You gain resistance to fire damage. * You can extinguish all non-magical fires within 30 feet as a bonus action. [/sblock] [sblock=Mote_of_Elemental_water]MOTE OF ELEMENTAL WATER Wondrous Item, uncommon This enchanted lapis lazuli is native to the Elemental Plane of Water. While holding this gemstone, the bearer gains access to the [i]shape water[/i] cantrip. SHAPE WATER Transmutation cantrip Casting Time: 1 action Range: 30 feet Components: S Duration: Instantaneous or 1 hour (see below) You choose an area of water that you can see within range and that fits within a 5-foot cube. You manipulate it in one of the following ways: • You instantaneously move or otherwise change the flow of the water as you direct, up to 5 feet in any direction. This movement doesn't have enough force to cause damage. • You cause the water to form into simple shapes and animate at your direction. This change lasts for 1 hour. • You change the water's color or opacity. The water must be changed in the same way throughout. This change lasts for 1 hour. • You freeze the water, provided that there are no creatures in it. The water unfreezes in 1 hour. If you cast this spell multiple times, you can have no more than two of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action. [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
[OOC] A Light Hearted Princes of Elemental Evil Hack and Slash
Top