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[OOC] A Light Hearted Princes of Elemental Evil Hack and Slash
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<blockquote data-quote="Forged Fury" data-source="post: 6698762" data-attributes="member: 95059"><p>You can always move without provoking OAs, it just takes your action to do so. Or just wait for someone else to provoke it as you only get one reaction per round. Short of 5' corridors, completely impassible bottlenecks are pretty rare in 5e.</p><p></p><p>I mean, I don't particularly care about who does what, it's really not that important. I think it makes a certain sense that we're going to be stepping on each other's toes in combat as far as our capabilities go. On top of that, many of our characters are selfish and really wouldn't care if we did in any event. We're not some tight fighting machine. If we were playing with normal initiative, I don't think we'd see as much problem, since those of us who do rely on maneuvering as a combat tactic would be going first more often than not. It's an artifact of efficiency.</p><p></p><p>As far as what reasonably knowledgeable adventurers would do if they lived in a world without individual initiative? It depends on the situation, naturally. If the enemy is at a safe distance, I would think they would want their casters to go first to take advantage of AoE spells rather than have the fighter types charge in first. If surrounded, figure out a way to eliminate the OAs to better spread out in the event of an AoE attack. If in a 5' corridor bottleneck, I'd say the first thing to do would be to re-position through a variety of disengage and regular movements to insure the tanks were at the front. It's all pretty relative.</p><p></p><p>It really depends on the character and whether they're a team player or not. Sometimes it's going to make more sense to simply wait before taking an action. Personally, I'd just say play how you want. We can always make snide comments about other character's tactics IC, as it is probably what our characters would do.</p></blockquote><p></p>
[QUOTE="Forged Fury, post: 6698762, member: 95059"] You can always move without provoking OAs, it just takes your action to do so. Or just wait for someone else to provoke it as you only get one reaction per round. Short of 5' corridors, completely impassible bottlenecks are pretty rare in 5e. I mean, I don't particularly care about who does what, it's really not that important. I think it makes a certain sense that we're going to be stepping on each other's toes in combat as far as our capabilities go. On top of that, many of our characters are selfish and really wouldn't care if we did in any event. We're not some tight fighting machine. If we were playing with normal initiative, I don't think we'd see as much problem, since those of us who do rely on maneuvering as a combat tactic would be going first more often than not. It's an artifact of efficiency. As far as what reasonably knowledgeable adventurers would do if they lived in a world without individual initiative? It depends on the situation, naturally. If the enemy is at a safe distance, I would think they would want their casters to go first to take advantage of AoE spells rather than have the fighter types charge in first. If surrounded, figure out a way to eliminate the OAs to better spread out in the event of an AoE attack. If in a 5' corridor bottleneck, I'd say the first thing to do would be to re-position through a variety of disengage and regular movements to insure the tanks were at the front. It's all pretty relative. It really depends on the character and whether they're a team player or not. Sometimes it's going to make more sense to simply wait before taking an action. Personally, I'd just say play how you want. We can always make snide comments about other character's tactics IC, as it is probably what our characters would do. [/QUOTE]
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