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[OOC] A Light Hearted Princes of Elemental Evil Hack and Slash
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<blockquote data-quote="Creamsteak" data-source="post: 6707507" data-attributes="member: 552"><p>I technically agree with the sage advice. That said, I think it's a low importance distinction. Very rarely will someone get 4 hours of rest but not 8 in my experience. Groups are different though. I remember one game I played in (someone's uncle's game) 15+ years ago where you literally couldn't rest outside of a town. Every enemy was smarter than you, more clever than you, better planned than you, and would ambush you constantly at every single opportunity. That's great if that's what your group wants. I found it a bit unrealistic sometimes. It felt like the DM assumed whatever he came up with in his head was always the "more clever" option than the players... but I don't think that's accurate or authentic to most settings. I'm not saying his style wasn't fun, it was, for the right players. It just doesn't strike me as matching with most groups I've played with and most senses of setting.</p><p></p><p>This game in particular I want to be a little bit more relaxed even than I would be at the table-top. I'll roll random encounters for your attempt to rest, respecting what clever strategies the group employs, and I'll "roll" with whatever the dice decide. It could be bad. It could be easy. So far we have not had many random encounters. Usually I would reduce random encounters for PbP, but not for this particular game.</p></blockquote><p></p>
[QUOTE="Creamsteak, post: 6707507, member: 552"] I technically agree with the sage advice. That said, I think it's a low importance distinction. Very rarely will someone get 4 hours of rest but not 8 in my experience. Groups are different though. I remember one game I played in (someone's uncle's game) 15+ years ago where you literally couldn't rest outside of a town. Every enemy was smarter than you, more clever than you, better planned than you, and would ambush you constantly at every single opportunity. That's great if that's what your group wants. I found it a bit unrealistic sometimes. It felt like the DM assumed whatever he came up with in his head was always the "more clever" option than the players... but I don't think that's accurate or authentic to most settings. I'm not saying his style wasn't fun, it was, for the right players. It just doesn't strike me as matching with most groups I've played with and most senses of setting. This game in particular I want to be a little bit more relaxed even than I would be at the table-top. I'll roll random encounters for your attempt to rest, respecting what clever strategies the group employs, and I'll "roll" with whatever the dice decide. It could be bad. It could be easy. So far we have not had many random encounters. Usually I would reduce random encounters for PbP, but not for this particular game. [/QUOTE]
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