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[OOC] A Light Hearted Princes of Elemental Evil Hack and Slash
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<blockquote data-quote="Shayuri" data-source="post: 6793717" data-attributes="member: 4936"><p>Here is Aridha's proposed replacement:</p><p></p><p>Unlike Aridha, Maighan is a druid's druid. She's all about the natural order, and upholding the balance. She has a compassionate heart, and a sense of duty to living beings in general.</p><p></p><p>In short, she should be a much more interesting personality in this bunch. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> She's also prehooked into the adventure, coming to investigate claims of a strange druidic cult operating in the area. This means she'll have a lot of personal drive in investigating the cults, and will be dependent on you guys to help, despite your many differences in points of view. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>And of course, as a druid she is more tolerant of 'evil' than a lot of goody-goodies. She recognizes the need for such, even if she has chosen to favor 'goodness' in her own path.</p><p></p><p>Maighan is a member of a larger druid organization, an old order that was originally founded by treants who wished to keep tabs on the world beyond their forests, watching it for signs of threats long before such threats could come for them. Now more mobile druid and ranger 'agents' rove the world, alert for dangers not just to forests, but to the natural order itself. They use Animal Messenger networks to convey information back to the treant groves; the ancients of which have monumentally vast memories and wisdom, which they use to orchestrate the activities of their agents.</p><p></p><p>They don't possess a great deal of influence or worldly goods, nor armies, but their knowledge is formidable, and many of their operatives are of exceptional caliber (as is reflected by Maighan's ability scores, which are just Aridha's ability scores rearranged to better suit this concept).</p><p></p><p>In terms of combat, Maighan is ranged and magical support. She has a variety of good combat spells, mixing damage potential, crowd control, and ally support (largely via healing). She can shoot a mean arrow too. If forced into melee, she can wildshape, or use the Shillelagh spell to hold her own.</p><p></p><p>I'm planning a 'handoff' post where Aridha and Maighan meet, brief one another, and Aridha passes the motes to her as well as tells her who to seek out (you guys).</p><p></p><p>The only part of the sheet that's incomplete is the equipment...which is more of a level 1 thing at the moment. I'm not sure if I should/can ask for some kind of better gear to reflect her level 5 status...but let me know if so, cuz I wouldn't mind the chance. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>[sblock=Sheet!]<strong><span style="font-size: 12px">Maighan</span></strong></p><p><em>Wood Elf Druid of the Land 5</em></p><p><strong>Background</strong>: Outlander</p><p></p><p><strong>Str </strong>13 </p><p><strong>Dex </strong>20 </p><p><strong>Con </strong>14 </p><p><strong>Int </strong>15 </p><p><strong>Wis </strong>20 </p><p><strong>Cha </strong>16 </p><p></p><p><strong>HP </strong></p><p><strong>AC </strong>16 (10 + 5 dex +1 leather)</p><p><strong>Prof Bonus</strong> +3</p><p><strong>Init </strong>+5</p><p></p><p><strong>Race </strong></p><p>Wood Elf</p><p>+2 dex, +1 wis</p><p>Darkvision</p><p>Weapon Training (long/shortsword, long/shortbow)</p><p>Keen senses (trained in Perception)</p><p>Adv vs Charm, immune to magic sleep</p><p>Trance (4 hrs rest)</p><p>Fleet of Foot: base speed 35'</p><p>Mask of the Wild: Can hide with only light obscurement in natural environment</p><p></p><p><strong>Class </strong></p><p>Druid</p><p>Druidic Language</p><p>Spellcasting</p><p>Wild Shape (CR 1/2, No fly)</p><p>Cirle of the Land (Forest)</p><p>- Bonus Cantrip</p><p>- Natural Recovery (recover 1/2 lvl in spell slots on short rest 1/day)</p><p>- Circle Spells</p><p>** Barkskin, Spider Climb, Call Lightning, Plant Growth</p><p></p><p><strong>Proficiencies</strong></p><p>Armor: Light, Medium, shields (only nonmetal armor)</p><p>Weapons: Clubs, daggers, darts, jevelins, maces, staves, scimitars, sickles, slings, spears</p><p>Tools: Herbalism Kit</p><p>Saves: Intelligence and Wisdom</p><p></p><p><strong>Background</strong></p><p>Outlander</p><p>Skills: Athletics and Survival</p><p>Tools: Any one musical instrument (Panflute)</p><p>Bonus Language</p><p>Origin: Forester</p><p>Feature: Wanderer (excellent memory for maps and geography, can find food and water for group)</p><p></p><p><strong>Skills</strong></p><p>Athletics +4</p><p>Perception +8</p><p>Survival +8</p><p>Nature +5</p><p>Insight +8</p><p></p><p><strong>Languages</strong></p><p>Common, Elven, Druidic, Sylvan</p><p></p><p><strong>Spellcasting </strong>(Save DC 16)</p><p>Slots 1 - 4/4, 2 - 3/3, 3 - 2/2</p><p>Cantrips</p><p>- Druidcraft</p><p>- Guidence</p><p>- Produce Flame</p><p>- Shillelagh</p><p>Prepared</p><p>1 - Cure Wounds, Healing Word, Entangle, Faerie Fire</p><p>2 - Flaming Sphere, Heat Metal, Hold Person, Lesser Restoration</p><p>3 - Conjure Animals, Dispel Magic</p><p></p><p><strong>Equipment</strong></p><p>Cash: 10gp</p><p></p><p><strong>Weapons</strong></p><p>Staff with cougar skull mounted on top (spellcasting focus)</p><p>Dagger, +8 atk, 1d4+5 dmg, 2gp</p><p>Longbow, +8 atk, 1d8+5 dmg, 25gp</p><p></p><p><strong>Armor </strong></p><p>Leather armor</p><p></p><p><strong>Gear</strong></p><p>Explorer's pack</p><p>Hunting Trap[/sblock]</p></blockquote><p></p>
[QUOTE="Shayuri, post: 6793717, member: 4936"] Here is Aridha's proposed replacement: Unlike Aridha, Maighan is a druid's druid. She's all about the natural order, and upholding the balance. She has a compassionate heart, and a sense of duty to living beings in general. In short, she should be a much more interesting personality in this bunch. :) She's also prehooked into the adventure, coming to investigate claims of a strange druidic cult operating in the area. This means she'll have a lot of personal drive in investigating the cults, and will be dependent on you guys to help, despite your many differences in points of view. :) And of course, as a druid she is more tolerant of 'evil' than a lot of goody-goodies. She recognizes the need for such, even if she has chosen to favor 'goodness' in her own path. Maighan is a member of a larger druid organization, an old order that was originally founded by treants who wished to keep tabs on the world beyond their forests, watching it for signs of threats long before such threats could come for them. Now more mobile druid and ranger 'agents' rove the world, alert for dangers not just to forests, but to the natural order itself. They use Animal Messenger networks to convey information back to the treant groves; the ancients of which have monumentally vast memories and wisdom, which they use to orchestrate the activities of their agents. They don't possess a great deal of influence or worldly goods, nor armies, but their knowledge is formidable, and many of their operatives are of exceptional caliber (as is reflected by Maighan's ability scores, which are just Aridha's ability scores rearranged to better suit this concept). In terms of combat, Maighan is ranged and magical support. She has a variety of good combat spells, mixing damage potential, crowd control, and ally support (largely via healing). She can shoot a mean arrow too. If forced into melee, she can wildshape, or use the Shillelagh spell to hold her own. I'm planning a 'handoff' post where Aridha and Maighan meet, brief one another, and Aridha passes the motes to her as well as tells her who to seek out (you guys). The only part of the sheet that's incomplete is the equipment...which is more of a level 1 thing at the moment. I'm not sure if I should/can ask for some kind of better gear to reflect her level 5 status...but let me know if so, cuz I wouldn't mind the chance. :) [sblock=Sheet!][B][SIZE=3]Maighan[/SIZE][/B] [I]Wood Elf Druid of the Land 5[/I] [B]Background[/B]: Outlander [B]Str [/B]13 [B]Dex [/B]20 [B]Con [/B]14 [B]Int [/B]15 [B]Wis [/B]20 [B]Cha [/B]16 [B]HP [/B] [B]AC [/B]16 (10 + 5 dex +1 leather) [B]Prof Bonus[/B] +3 [B]Init [/B]+5 [B]Race [/B] Wood Elf +2 dex, +1 wis Darkvision Weapon Training (long/shortsword, long/shortbow) Keen senses (trained in Perception) Adv vs Charm, immune to magic sleep Trance (4 hrs rest) Fleet of Foot: base speed 35' Mask of the Wild: Can hide with only light obscurement in natural environment [B]Class [/B] Druid Druidic Language Spellcasting Wild Shape (CR 1/2, No fly) Cirle of the Land (Forest) - Bonus Cantrip - Natural Recovery (recover 1/2 lvl in spell slots on short rest 1/day) - Circle Spells ** Barkskin, Spider Climb, Call Lightning, Plant Growth [B]Proficiencies[/B] Armor: Light, Medium, shields (only nonmetal armor) Weapons: Clubs, daggers, darts, jevelins, maces, staves, scimitars, sickles, slings, spears Tools: Herbalism Kit Saves: Intelligence and Wisdom [b]Background[/b] Outlander Skills: Athletics and Survival Tools: Any one musical instrument (Panflute) Bonus Language Origin: Forester Feature: Wanderer (excellent memory for maps and geography, can find food and water for group) [B]Skills[/B] Athletics +4 Perception +8 Survival +8 Nature +5 Insight +8 [B]Languages[/B] Common, Elven, Druidic, Sylvan [B]Spellcasting [/B](Save DC 16) Slots 1 - 4/4, 2 - 3/3, 3 - 2/2 Cantrips - Druidcraft - Guidence - Produce Flame - Shillelagh Prepared 1 - Cure Wounds, Healing Word, Entangle, Faerie Fire 2 - Flaming Sphere, Heat Metal, Hold Person, Lesser Restoration 3 - Conjure Animals, Dispel Magic [B]Equipment[/B] Cash: 10gp [B]Weapons[/B] Staff with cougar skull mounted on top (spellcasting focus) Dagger, +8 atk, 1d4+5 dmg, 2gp Longbow, +8 atk, 1d8+5 dmg, 25gp [B]Armor [/B] Leather armor [B]Gear[/B] Explorer's pack Hunting Trap[/sblock] [/QUOTE]
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[OOC] A Light Hearted Princes of Elemental Evil Hack and Slash
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