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[OOC] A Paid Trip to Spellhold
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<blockquote data-quote="Velmont" data-source="post: 5245006" data-attributes="member: 13739"><p>Resolute Shield is a good defensive at-will if you have a good Con (at least 16 I would say), as it gives you Resist [Con] UEoNT if you hit.</p><p></p><p>Unstoppable Advance can be a fun daily I think. It is a stance that allow you to push 1 square any enemy you hit and then to shift into teh square vacated by the enemy.</p><p></p><p>If you are using a shield, another I find interesting is Press of Steel. It does 2[W] and if you are wielding a shield and the target is next to a blocking terrain (like a wall), the enemy is restrain (save end). If you miss, half damage and if the enemy if next to a blocking terrain, he is immobilized UEoNT.</p><p></p><p>Shield Edge Block: This is another attack with the shield that disallow the bonus from your weapon and target Fortitude. As I told, I am not a big fan of them (that's my opinion), but that one seems more interesting as it is a immediate interrupt. Trigger is an enemy adjacent to you hit or miss you with a close or melee attack. Str+2 vs Fort. If you hit, the target takes 2d6 + Str damage. Also (here the very interesting thing), it also have an effect (so no need to hit) and the target takes -4 to his attack roll for the triggering attack. Which mean if you are hit by 4 or less, the enemy miss. Because of that effect, I would prefer it from Shield Slam.</p><p></p><p>Also, as you are using a shield, I would suggest to consider the at-will Shield Feint. That power, when you hit, gives you +3 to your next attack roll against that target. Pretty good if you want to place a daily or encounter next round.</p><p></p><p>But over my opinion, takes what you want. Remember you can retrain your powers if you don't like your choice.</p></blockquote><p></p>
[QUOTE="Velmont, post: 5245006, member: 13739"] Resolute Shield is a good defensive at-will if you have a good Con (at least 16 I would say), as it gives you Resist [Con] UEoNT if you hit. Unstoppable Advance can be a fun daily I think. It is a stance that allow you to push 1 square any enemy you hit and then to shift into teh square vacated by the enemy. If you are using a shield, another I find interesting is Press of Steel. It does 2[W] and if you are wielding a shield and the target is next to a blocking terrain (like a wall), the enemy is restrain (save end). If you miss, half damage and if the enemy if next to a blocking terrain, he is immobilized UEoNT. Shield Edge Block: This is another attack with the shield that disallow the bonus from your weapon and target Fortitude. As I told, I am not a big fan of them (that's my opinion), but that one seems more interesting as it is a immediate interrupt. Trigger is an enemy adjacent to you hit or miss you with a close or melee attack. Str+2 vs Fort. If you hit, the target takes 2d6 + Str damage. Also (here the very interesting thing), it also have an effect (so no need to hit) and the target takes -4 to his attack roll for the triggering attack. Which mean if you are hit by 4 or less, the enemy miss. Because of that effect, I would prefer it from Shield Slam. Also, as you are using a shield, I would suggest to consider the at-will Shield Feint. That power, when you hit, gives you +3 to your next attack roll against that target. Pretty good if you want to place a daily or encounter next round. But over my opinion, takes what you want. Remember you can retrain your powers if you don't like your choice. [/QUOTE]
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