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[OOC] Academy of Drell, Part II
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<blockquote data-quote="Dalamar" data-source="post: 1528521" data-attributes="member: 358"><p>I'll give a quick recap of the 3.5 pyro abilities:</p><p>d8 HD, rogue BAB, good Fort and Ref</p><p>1st level: Fire Lash, the same as before (including being a ranged touch attack)</p><p>2nd level: Fire Resistance 10 and +4 to saves versus fire, as move action add +2d6 fire damage to unarmed attacks</p><p>3rd level: standard action to shoot a (class level)d6 fire bolt within 60ft as a ranged touch attack</p><p>4th level: move action to add +2d6 fire damage to weapon</p><p>5th level: Nimbus: once per day for minute per level covered in flames. +4 Cha, DR 5/Magic, melee touch attack for 2d6, melee attackers take 2d6</p><p>6th level: Expend focus to gain (effectively) fly at base speed (perfect), except can't run. 1pp per round</p><p>7th level: Save bonus increases to +8, resistance to 20</p><p>8th level: damage added to unarmed, weapon, and damage by touch attacks made with Nimbus become 4d6</p><p>9th level: Full round action (expend focus) to force a Fort save on a creature (DC 14+Cha mod). Die on failure, take 4d8 fire damage on success</p><p>10th level: Once per day, standard action to cause a 30ft radius burts centered on self. Deals 15d6 fire damage (Ref DC 15+Cha mod for half), those who fail the first save, must make a Fort save (same DC) or die.</p></blockquote><p></p>
[QUOTE="Dalamar, post: 1528521, member: 358"] I'll give a quick recap of the 3.5 pyro abilities: d8 HD, rogue BAB, good Fort and Ref 1st level: Fire Lash, the same as before (including being a ranged touch attack) 2nd level: Fire Resistance 10 and +4 to saves versus fire, as move action add +2d6 fire damage to unarmed attacks 3rd level: standard action to shoot a (class level)d6 fire bolt within 60ft as a ranged touch attack 4th level: move action to add +2d6 fire damage to weapon 5th level: Nimbus: once per day for minute per level covered in flames. +4 Cha, DR 5/Magic, melee touch attack for 2d6, melee attackers take 2d6 6th level: Expend focus to gain (effectively) fly at base speed (perfect), except can't run. 1pp per round 7th level: Save bonus increases to +8, resistance to 20 8th level: damage added to unarmed, weapon, and damage by touch attacks made with Nimbus become 4d6 9th level: Full round action (expend focus) to force a Fort save on a creature (DC 14+Cha mod). Die on failure, take 4d8 fire damage on success 10th level: Once per day, standard action to cause a 30ft radius burts centered on self. Deals 15d6 fire damage (Ref DC 15+Cha mod for half), those who fail the first save, must make a Fort save (same DC) or die. [/QUOTE]
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