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OOC: Adventure Path - Shackled City
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<blockquote data-quote="Ferrix" data-source="post: 2459889" data-attributes="member: 6115"><p><strong>Whist - The Whisper Gnome Rogue</strong></p><p></p><p>[CODE][B]Name:[/B] Faen Bernan, a.k.a. Whist</p><p>[B]Class:[/B] Rogue</p><p>[B]Race:[/B] Whisper Gnome</p><p>[B]Size:[/B] Small</p><p>[B]Gender:[/B] Male</p><p>[B]Alignment:[/B] Neutral</p><p>[B]Deity:[/B] </p><p></p><p>[B]Str:[/B] 10 +0 (4p.) [B]Level:[/B] 1 [B]XP:[/B] 0</p><p>[B]Dex:[/B] 16 +3 (6p.) [B]BAB:[/B] +0 [B]HP:[/B] 8 (1d6+3-1)</p><p>[B]Con:[/B] 16 +3 (6p.) [B]Grapple:[/B] -4 [B]Dmg Red:[/B] -/-</p><p>[B]Int:[/B] 16 +3 (10p.) [B]Speed:[/B] 30' [B]Spell Res:[/B] --</p><p>[B]Wis:[/B] 10 +0 (2p.) [B]Init:[/B] +3 [B]Spell Save:[/B] --</p><p>[B]Cha:[/B] 6 -2 (2p.) [B]ACP:[/B] -0 [B]Spell Fail:[/B] 10%</p><p></p><p> [B]Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 10 +2 +0 +3 +1 +0 +0 16</p><p>[B]Touch:[/B] 14 [B]Flatfooted:[/B] 13</p><p></p><p> [B]Base Mod Misc Total[/B]</p><p>[B]Fort:[/B] 0 +3 +3</p><p>[B]Ref:[/B] 2 +3 +5</p><p>[B]Will:[/B] 0 +0 +0</p><p></p><p>[B]Weapon Attack Damage Critical[/B]</p><p>Shortsword +1 1d4 19-20x2</p><p>Clawed Gauntlets +1 1d3 20x2</p><p>Light Crossbow +4 1d6 19-20x2</p><p>Sap +1 1d4s 20x2</p><p></p><p>[B]Languages:[/B] Common, Gnome, Orc, Goblinoid, Draconic</p><p></p><p>[B]Abilities:[/B] Small size, Low-light vision, Darkvision 70 ft., Weapon</p><p>Familiarity: Gnome Hooked Hammer, +1 racial bonus on attack rolls</p><p>against kobolds and goblinoids, +4 dodge bonus to Armor Class against</p><p>giants, +4 racial bonus on Hide and Move Silently checks, +2 racial</p><p>bonus on Spot and Listen checks, Spell-like ability: 1/day – silence;</p><p>Sneak Attack +1d6, Trapfinding.</p><p></p><p>[B]Flaws:[/B] Frail (-1 HP per level)</p><p></p><p>[B]Traits:[/B] Illiterate (can’t read, +1 bonus to Disable Device checks),</p><p>Nearsighted (-1 penalty to Spot checks, +1 bonus to Search checks),</p><p>Nightsighted (+10 ft. to darkvision, -1 penalty to Spot checks in bright</p><p>light)</p><p></p><p>[B]Feats:[/B] Silencing Strike (silence target of sneak attack), Extra</p><p>Silence (3/day)</p><p></p><p>[B]Skill Points:[/B] 44 [B]Max Ranks:[/B] 4/2</p><p>[B]Skills Ranks Mod Misc Total[/B]</p><p>Hide 4 +3 +8 +15</p><p>Move Silently 4 +3 +4 +11</p><p>Disable Device 4 +3 +1 +8</p><p>Search 4 +3 +1 +8</p><p>Open Locks 4 +3 +7</p><p>Spot 4 +0 +1 +5</p><p>Listen 4 +0 +2 +6</p><p>Tumble 4 +3 +7</p><p>Sleight of Hand 4 +3 +7</p><p>Jump 4 +0 +4</p><p>Balance 4 +3 +7</p><p></p><p>[B]Equipment: Cost Weight[/B]</p><p>Shortsword 10gp 1lb</p><p>Sap 1gp 1lb</p><p>Clawed Gauntlets, 2 10gp 1lb</p><p>Leather Armor 10gp 7.5lb</p><p>Thieves Tools 30gp .5lb</p><p>Explorer’s Outfit -gp -lb</p><p>Light Crossbow 35gp 2lb</p><p>Bolts (20) 2gp 1lb</p><p>Whetstone 2cp .5lb</p><p>Backpack 2gp .5lb</p><p>Grappling Hook 1gp 2lb</p><p>Silk Rope 10gp 5lb</p><p>Waterskin 1gp 1lb</p><p>Trail Rations -4 days 2gp 1lb</p><p>[B]Total Weight:[/B]24lb [B]Money:[/B] 10gp 9sp 8cp</p><p></p><p> [B]Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] 25 50 75 150 750</p><p></p><p>[B]Age:[/B] 44</p><p>[B]Height:[/B] 4'0"</p><p>[B]Weight:[/B] 40lb</p><p>[B]Eyes:[/B] Flat gray</p><p>[B]Hair:[/B] Dark brown</p><p>[B]Skin:[/B] Light gray[/CODE]</p><p><strong>Personality:</strong> Whist is often hard and cold, mostly that is because no one has given a care in the world for him. Growing up amongst the brutal goblins taught him to look out for himself while teaching him that others are cruel and callous. Since his return to common society he’s found it difficult being unable to read, never having learned living amongst the goblins, should anyone point this out, he’ll react with pointed disdain, bordering on violence. Despite his edginess, Whist is not one to break a serious agreement which would tarnish his reputation, knowing that the only thing he has is his accomplished record.</p><p></p><p><strong>Appearance:</strong> Covered in edgy tribal tattoos, Whist looks the part of a harsh individual. Various scars can be seen scrawling out from under his patched leather armor. Braided in narrow braids adorned with various wooden and stone beads, the collection of dark brown braids is tied back with a leather band. His eyes are an emotionless gray, they rarely seem to move about and just seem to stare emptily into space. A long hilt, probably to a sword of some kind, rises up behind his neck, although the scabbard is concealed by a tightly bound backpack.</p><p></p><p><strong>Background:</strong> Whist, as that is the only name he ever gives, was orphaned before he even got the chance to recognize his own race. Picked up by a tribe of goblins, he was raised amongst them almost as a pet to the tribes leader, a wizard by the name of Grul. Not believing that he would be much of a threat, for gnomes although tricksters were rarely dangerous when alone, they were unaware of his odd heritage. Whist was far more aware of their ineptitude and cruelty than they believed, and he wasn’t going to let his mistreatment go unanswered. It took him a number of years to learn their ways and habits, playing the lackey of the wizard Grul till his fortieth year, when the wizard was old and wrinkled, he repaid his mistreatment. As he struck down Grul’s lone guard and skewered the wizard’s lizard familiar on a butcher-knife, the wizard realized the danger his “pet” had become. Hoping to utter the words to an incantation, Whist was too quick, and the first blow took the wizard’s voice from him, unable to utter the words of power the goblin’s eyes went wide in horror. The simple gnome was something far more than he could have imagined, when the butcher-knife was thrust again into his side, blood gurgled from Grul’s mouth. With the utter silence of death, Whist ended the goblin wizard’s life, and slipped unseen into the caves.</p><p></p><p>Four years have past, Whist has returned to common society, having done time for petty thievery in a spree of towns stockades, he’s found his way to Cauldron, somewhere between being on the run and looking for work, honest or not.</p></blockquote><p></p>
[QUOTE="Ferrix, post: 2459889, member: 6115"] [b]Whist - The Whisper Gnome Rogue[/b] [CODE][B]Name:[/B] Faen Bernan, a.k.a. Whist [B]Class:[/B] Rogue [B]Race:[/B] Whisper Gnome [B]Size:[/B] Small [B]Gender:[/B] Male [B]Alignment:[/B] Neutral [B]Deity:[/B] [B]Str:[/B] 10 +0 (4p.) [B]Level:[/B] 1 [B]XP:[/B] 0 [B]Dex:[/B] 16 +3 (6p.) [B]BAB:[/B] +0 [B]HP:[/B] 8 (1d6+3-1) [B]Con:[/B] 16 +3 (6p.) [B]Grapple:[/B] -4 [B]Dmg Red:[/B] -/- [B]Int:[/B] 16 +3 (10p.) [B]Speed:[/B] 30' [B]Spell Res:[/B] -- [B]Wis:[/B] 10 +0 (2p.) [B]Init:[/B] +3 [B]Spell Save:[/B] -- [B]Cha:[/B] 6 -2 (2p.) [B]ACP:[/B] -0 [B]Spell Fail:[/B] 10% [B]Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +2 +0 +3 +1 +0 +0 16 [B]Touch:[/B] 14 [B]Flatfooted:[/B] 13 [B]Base Mod Misc Total[/B] [B]Fort:[/B] 0 +3 +3 [B]Ref:[/B] 2 +3 +5 [B]Will:[/B] 0 +0 +0 [B]Weapon Attack Damage Critical[/B] Shortsword +1 1d4 19-20x2 Clawed Gauntlets +1 1d3 20x2 Light Crossbow +4 1d6 19-20x2 Sap +1 1d4s 20x2 [B]Languages:[/B] Common, Gnome, Orc, Goblinoid, Draconic [B]Abilities:[/B] Small size, Low-light vision, Darkvision 70 ft., Weapon Familiarity: Gnome Hooked Hammer, +1 racial bonus on attack rolls against kobolds and goblinoids, +4 dodge bonus to Armor Class against giants, +4 racial bonus on Hide and Move Silently checks, +2 racial bonus on Spot and Listen checks, Spell-like ability: 1/day – silence; Sneak Attack +1d6, Trapfinding. [B]Flaws:[/B] Frail (-1 HP per level) [B]Traits:[/B] Illiterate (can’t read, +1 bonus to Disable Device checks), Nearsighted (-1 penalty to Spot checks, +1 bonus to Search checks), Nightsighted (+10 ft. to darkvision, -1 penalty to Spot checks in bright light) [B]Feats:[/B] Silencing Strike (silence target of sneak attack), Extra Silence (3/day) [B]Skill Points:[/B] 44 [B]Max Ranks:[/B] 4/2 [B]Skills Ranks Mod Misc Total[/B] Hide 4 +3 +8 +15 Move Silently 4 +3 +4 +11 Disable Device 4 +3 +1 +8 Search 4 +3 +1 +8 Open Locks 4 +3 +7 Spot 4 +0 +1 +5 Listen 4 +0 +2 +6 Tumble 4 +3 +7 Sleight of Hand 4 +3 +7 Jump 4 +0 +4 Balance 4 +3 +7 [B]Equipment: Cost Weight[/B] Shortsword 10gp 1lb Sap 1gp 1lb Clawed Gauntlets, 2 10gp 1lb Leather Armor 10gp 7.5lb Thieves Tools 30gp .5lb Explorer’s Outfit -gp -lb Light Crossbow 35gp 2lb Bolts (20) 2gp 1lb Whetstone 2cp .5lb Backpack 2gp .5lb Grappling Hook 1gp 2lb Silk Rope 10gp 5lb Waterskin 1gp 1lb Trail Rations -4 days 2gp 1lb [B]Total Weight:[/B]24lb [B]Money:[/B] 10gp 9sp 8cp [B]Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] 25 50 75 150 750 [B]Age:[/B] 44 [B]Height:[/B] 4'0" [B]Weight:[/B] 40lb [B]Eyes:[/B] Flat gray [B]Hair:[/B] Dark brown [B]Skin:[/B] Light gray[/CODE] [B]Personality:[/B] Whist is often hard and cold, mostly that is because no one has given a care in the world for him. Growing up amongst the brutal goblins taught him to look out for himself while teaching him that others are cruel and callous. Since his return to common society he’s found it difficult being unable to read, never having learned living amongst the goblins, should anyone point this out, he’ll react with pointed disdain, bordering on violence. Despite his edginess, Whist is not one to break a serious agreement which would tarnish his reputation, knowing that the only thing he has is his accomplished record. [B]Appearance:[/B] Covered in edgy tribal tattoos, Whist looks the part of a harsh individual. Various scars can be seen scrawling out from under his patched leather armor. Braided in narrow braids adorned with various wooden and stone beads, the collection of dark brown braids is tied back with a leather band. His eyes are an emotionless gray, they rarely seem to move about and just seem to stare emptily into space. A long hilt, probably to a sword of some kind, rises up behind his neck, although the scabbard is concealed by a tightly bound backpack. [B]Background:[/B] Whist, as that is the only name he ever gives, was orphaned before he even got the chance to recognize his own race. Picked up by a tribe of goblins, he was raised amongst them almost as a pet to the tribes leader, a wizard by the name of Grul. Not believing that he would be much of a threat, for gnomes although tricksters were rarely dangerous when alone, they were unaware of his odd heritage. Whist was far more aware of their ineptitude and cruelty than they believed, and he wasn’t going to let his mistreatment go unanswered. It took him a number of years to learn their ways and habits, playing the lackey of the wizard Grul till his fortieth year, when the wizard was old and wrinkled, he repaid his mistreatment. As he struck down Grul’s lone guard and skewered the wizard’s lizard familiar on a butcher-knife, the wizard realized the danger his “pet” had become. Hoping to utter the words to an incantation, Whist was too quick, and the first blow took the wizard’s voice from him, unable to utter the words of power the goblin’s eyes went wide in horror. The simple gnome was something far more than he could have imagined, when the butcher-knife was thrust again into his side, blood gurgled from Grul’s mouth. With the utter silence of death, Whist ended the goblin wizard’s life, and slipped unseen into the caves. Four years have past, Whist has returned to common society, having done time for petty thievery in a spree of towns stockades, he’s found his way to Cauldron, somewhere between being on the run and looking for work, honest or not. [/QUOTE]
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