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OOC Against the Crimson Tide (Closed)
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<blockquote data-quote="Ghostknight" data-source="post: 1584203" data-attributes="member: 15338"><p>Yikes, hadn't heard of that feat, but it makes a lot of sense for my character (Don't have the Stronghold Builder's guide). So it is added to the character sheet. Question on this - would the gate tokens count as part of building expenses? </p><p></p><p>(Modified character posted above)</p><p></p><p>Also, I have created the following magic items fro my PC, BUT they utilise elements not directly addressed in the rules - are these acceptable or not</p><p></p><p>Rapiers of balance: These twin rapiers are a set, created to try and restore balance, removing law and chaos respectively. The first is a beautiful blade, its line straight and true - made of cold iron it is an axiomatic weapon. The second has wavy lines, a serated edge chaotically arranged, its silvery sheen giving away its composition of silver, it is the opposite of its mate, being an anarchic weapon. Both of the weapons are also enchanted to increase the combat effectiveness of their wielder, providing extra speed. When wielded together the weapon in the off hand counts as a light weapon, on their own each counts as an one handed weapon (See note below)</p><p>Blade 1 – Slayer of Chaos - +5 Rapier, Axiomatic, speed made of cold iron cost 222040gp (+10 = 200,000 +2000 for cold iron +40 for rapier +20,000gp for light weapon)</p><p>Blade 2 – Slayer of Law - +5 Rapier, Anarchic, speed, made of Alchemical silver cost 220410gp (+10 = 200,000 +320 for rapier + 90 for alchemical silver +20,000gp for light weapon)</p><p>(Note: No specific guidelines given for reducing weapon category so I used an arbitary figure of +20,000gp per weapon for the combination category reduction, but need a final ruling on this. As an ability it made sense since the pair are created to be wielded together.)</p><p></p><p>Armor of Free movement: This armor is a +5 suit of chainmail made of mithril, so finely patterned and interwoven that it can be freely worn under normal clothing undetected and counts as wearing light armor, It has a max dex bonus + 12, no armor check penalty and no arcane spell casting penalty. Cost 204000gp</p><p>(Note, no specific bonuses are given for decreasing armor check bonuses/arcane spellcasting penalties or for improving max dex bonus so I just counted the extra +5 of bonus for the changes to these three)</p></blockquote><p></p>
[QUOTE="Ghostknight, post: 1584203, member: 15338"] Yikes, hadn't heard of that feat, but it makes a lot of sense for my character (Don't have the Stronghold Builder's guide). So it is added to the character sheet. Question on this - would the gate tokens count as part of building expenses? (Modified character posted above) Also, I have created the following magic items fro my PC, BUT they utilise elements not directly addressed in the rules - are these acceptable or not Rapiers of balance: These twin rapiers are a set, created to try and restore balance, removing law and chaos respectively. The first is a beautiful blade, its line straight and true - made of cold iron it is an axiomatic weapon. The second has wavy lines, a serated edge chaotically arranged, its silvery sheen giving away its composition of silver, it is the opposite of its mate, being an anarchic weapon. Both of the weapons are also enchanted to increase the combat effectiveness of their wielder, providing extra speed. When wielded together the weapon in the off hand counts as a light weapon, on their own each counts as an one handed weapon (See note below) Blade 1 – Slayer of Chaos - +5 Rapier, Axiomatic, speed made of cold iron cost 222040gp (+10 = 200,000 +2000 for cold iron +40 for rapier +20,000gp for light weapon) Blade 2 – Slayer of Law - +5 Rapier, Anarchic, speed, made of Alchemical silver cost 220410gp (+10 = 200,000 +320 for rapier + 90 for alchemical silver +20,000gp for light weapon) (Note: No specific guidelines given for reducing weapon category so I used an arbitary figure of +20,000gp per weapon for the combination category reduction, but need a final ruling on this. As an ability it made sense since the pair are created to be wielded together.) Armor of Free movement: This armor is a +5 suit of chainmail made of mithril, so finely patterned and interwoven that it can be freely worn under normal clothing undetected and counts as wearing light armor, It has a max dex bonus + 12, no armor check penalty and no arcane spell casting penalty. Cost 204000gp (Note, no specific bonuses are given for decreasing armor check bonuses/arcane spellcasting penalties or for improving max dex bonus so I just counted the extra +5 of bonus for the changes to these three) [/QUOTE]
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