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[OOC] Arcanis: The Spear of the Lohgin
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<blockquote data-quote="Byrons_Ghost" data-source="post: 941220" data-attributes="member: 7396"><p>Because I haven't typed up enough information yet...</p><p></p><p>Here's how the holy warrior basically works: they each have access to two domains, which define their starting powers. The domains are similar to cleric domains (Good, Law, Magic, etc), but grant special abilities instead of actual spells. The Champion domain, for instance, provides detect evil and lay on hands abilities at 1st level and smite evil at 2nd level. The Guardian domain provides divine grace and divine health at 1st level and aura of courage at 2nd level. By taking these two domains, you end up with a standard paladin.</p><p></p><p>Later in their career, holy warriors get what are called "Gifts of God". These are more potent spell-like abilities that are used a certain number of times per week. For the paladin, this is the remove disease ability.</p><p></p><p>In everything else- BAB, HD, saves, skills, turn undead, summon mount, etc, the holy warrior advances exactly as a paladin.</p><p></p><p>If you want, you can keep the Champion and Guardian domains for your character. Because of your patron, you could also choose from the Air or Might domains:</p><p></p><p>Air, 1st level- Air Ken (gain Auran language skill, Improved Initiative, Dodge feats)</p><p>Rebuke Air elementals- as the clerical domain ability</p><p>2nd level- Elemental resistance (pick one of lightning or cold) of class level x CHA modifier per day.</p><p></p><p>Might, 1st level- Feat of Strength (increase Str once/day for one round by class level + CHA modifier)</p><p>Unyielding- Add CHA bonus to all Fort saves (stacks with divine grace) and remain functioning until negative HP equal to CHA mod.</p><p>2nd level- Warrior's Heart (enter ecstatic battle trance once per day which adds +6 to Str and Con and makes you immune to pain)</p><p></p><p>Unfortunately, there isn't really a domain to represent a quick, duelist type warrior. There's a travel domain, but it mainly effects running speed, overland travel, that sort of thing.</p><p></p><p>As for the Gifts, you gain uses at the same levels you would the Remove Disease ability. Some Holy Warriors gain two gifts, getting one at the lower levels and one at the higher levels for three uses per week each. You can keep the Remove Disease for either or both of these. Others that may fit are:</p><p></p><p>Gust of Wind: usable once/week at levels 3, 6, and 9</p><p>Control Winds: usable once/week at levels 12, 15, and 18</p><p>Keen Edge: usable once/week at levels 3, 6, and 9</p><p>Freedom of movement: usable once/week at levels 12, 15, and 18</p><p></p><p>Any 2 of the above powers or Remove Disease is acceptable, as long as you've got the higher and lower ones in the right spots.</p><p></p><p>Hopefully this gives you some stuff to work with. Like I mentioned earlier, you could just stick with the standard paladin abilities if that's what you'd like to do. Let me know if you need any more info.</p><p></p><p>Incidentally, Hurrian's favored weapon is a longsword, and his symbol is a longsword pointed down with a bolt of lightning replacing the blade (as if falling from the sky). In addition to it's use as a symbol/device, many worshippers also wear it as a pendant. He's also associated with lions, the roar of the lion being compared to the sound of thunder. Thus he has things like sphinxes, leonids, and metteron (celestial lion kings) in his service.</p><p></p><p>Oh, the pegasus idea is perfectly acceptable.</p></blockquote><p></p>
[QUOTE="Byrons_Ghost, post: 941220, member: 7396"] Because I haven't typed up enough information yet... Here's how the holy warrior basically works: they each have access to two domains, which define their starting powers. The domains are similar to cleric domains (Good, Law, Magic, etc), but grant special abilities instead of actual spells. The Champion domain, for instance, provides detect evil and lay on hands abilities at 1st level and smite evil at 2nd level. The Guardian domain provides divine grace and divine health at 1st level and aura of courage at 2nd level. By taking these two domains, you end up with a standard paladin. Later in their career, holy warriors get what are called "Gifts of God". These are more potent spell-like abilities that are used a certain number of times per week. For the paladin, this is the remove disease ability. In everything else- BAB, HD, saves, skills, turn undead, summon mount, etc, the holy warrior advances exactly as a paladin. If you want, you can keep the Champion and Guardian domains for your character. Because of your patron, you could also choose from the Air or Might domains: Air, 1st level- Air Ken (gain Auran language skill, Improved Initiative, Dodge feats) Rebuke Air elementals- as the clerical domain ability 2nd level- Elemental resistance (pick one of lightning or cold) of class level x CHA modifier per day. Might, 1st level- Feat of Strength (increase Str once/day for one round by class level + CHA modifier) Unyielding- Add CHA bonus to all Fort saves (stacks with divine grace) and remain functioning until negative HP equal to CHA mod. 2nd level- Warrior's Heart (enter ecstatic battle trance once per day which adds +6 to Str and Con and makes you immune to pain) Unfortunately, there isn't really a domain to represent a quick, duelist type warrior. There's a travel domain, but it mainly effects running speed, overland travel, that sort of thing. As for the Gifts, you gain uses at the same levels you would the Remove Disease ability. Some Holy Warriors gain two gifts, getting one at the lower levels and one at the higher levels for three uses per week each. You can keep the Remove Disease for either or both of these. Others that may fit are: Gust of Wind: usable once/week at levels 3, 6, and 9 Control Winds: usable once/week at levels 12, 15, and 18 Keen Edge: usable once/week at levels 3, 6, and 9 Freedom of movement: usable once/week at levels 12, 15, and 18 Any 2 of the above powers or Remove Disease is acceptable, as long as you've got the higher and lower ones in the right spots. Hopefully this gives you some stuff to work with. Like I mentioned earlier, you could just stick with the standard paladin abilities if that's what you'd like to do. Let me know if you need any more info. Incidentally, Hurrian's favored weapon is a longsword, and his symbol is a longsword pointed down with a bolt of lightning replacing the blade (as if falling from the sky). In addition to it's use as a symbol/device, many worshippers also wear it as a pendant. He's also associated with lions, the roar of the lion being compared to the sound of thunder. Thus he has things like sphinxes, leonids, and metteron (celestial lion kings) in his service. Oh, the pegasus idea is perfectly acceptable. [/QUOTE]
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