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[OOC] [AU] Stone Bones - Recruiting Replacement Player!
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<blockquote data-quote="Jaws" data-source="post: 1446415" data-attributes="member: 4192"><p><strong>Wil</strong></p><p></p><p>CROCODILE (Medium Construct [electricity]); HD 3d8+9 (22 hp); Init +1; Spd 20 ft. (4 squares), swim 30 ft.; AC 15 (+1 Dex, +4 natural), touch 11, flat-footed 14; Base Atk/Grp +2/+6; Atk Bite +6 melee (1d8+9) or tail slap +6 melee (1d12+9); Full Atk Bite +6 melee (1d8+9) or tail slap +6 melee (1d12+9); Space/Reach: 5 ft./5 ft.; SA Improved grab, Energy Attack; SQ Hold breath, low-light vision, darkvision 60 ft., construct, energy immunity, DR 5/+1; SV Fort +6, Ref +4, Will +2; AB Str 19, Dex 12, Con --, Int --, Wis 12, Cha 2; Skills: Hide +7*, Listen +4, Spot +4, Swim +12; Feats: Alertness, Skill Focus (Hide); Improved Grab (Ex): To use this ability, a crocodile must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, the crocodile establishes a hold on the opponent with its mouth and drags it into deep water, attempting to pin it to the bottom. Hold Breath (Ex): A crocodile can hold its breath for a number of rounds equal to 4 x its Constitution score before it risks drowning. Energy attack (Ex): Inflicts damage of its energy type equal to its HD (included into its statistics). Energy immunity: Immune to damage of its own energy type. Construct Traits: Immune to mind effects, poison, paralysis, stunning, disease, and necromantic effects. Not subject to critical hits, subdual damage, ability damage, ability drain, or energy drain. It is immune to any effect that requires a Fortitude save. Not subject to death by massive damage. It is destroyed (and disappears) when it reaches 0 hit points. Skills: A crocodile has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. *A crocodile gains a +4 racial bonus on Hide checks when in the water. Further, a crocodile can lie in the water with only its eyes and nostrils showing, gaining a +10 cover bonus on Hide checks.</p><p></p><p></p><p>Peace and smiles <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>j.</p></blockquote><p></p>
[QUOTE="Jaws, post: 1446415, member: 4192"] [b]Wil[/b] CROCODILE (Medium Construct [electricity]); HD 3d8+9 (22 hp); Init +1; Spd 20 ft. (4 squares), swim 30 ft.; AC 15 (+1 Dex, +4 natural), touch 11, flat-footed 14; Base Atk/Grp +2/+6; Atk Bite +6 melee (1d8+9) or tail slap +6 melee (1d12+9); Full Atk Bite +6 melee (1d8+9) or tail slap +6 melee (1d12+9); Space/Reach: 5 ft./5 ft.; SA Improved grab, Energy Attack; SQ Hold breath, low-light vision, darkvision 60 ft., construct, energy immunity, DR 5/+1; SV Fort +6, Ref +4, Will +2; AB Str 19, Dex 12, Con --, Int --, Wis 12, Cha 2; Skills: Hide +7*, Listen +4, Spot +4, Swim +12; Feats: Alertness, Skill Focus (Hide); Improved Grab (Ex): To use this ability, a crocodile must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, the crocodile establishes a hold on the opponent with its mouth and drags it into deep water, attempting to pin it to the bottom. Hold Breath (Ex): A crocodile can hold its breath for a number of rounds equal to 4 x its Constitution score before it risks drowning. Energy attack (Ex): Inflicts damage of its energy type equal to its HD (included into its statistics). Energy immunity: Immune to damage of its own energy type. Construct Traits: Immune to mind effects, poison, paralysis, stunning, disease, and necromantic effects. Not subject to critical hits, subdual damage, ability damage, ability drain, or energy drain. It is immune to any effect that requires a Fortitude save. Not subject to death by massive damage. It is destroyed (and disappears) when it reaches 0 hit points. Skills: A crocodile has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. *A crocodile gains a +4 racial bonus on Hide checks when in the water. Further, a crocodile can lie in the water with only its eyes and nostrils showing, gaining a +10 cover bonus on Hide checks. Peace and smiles :) j. [/QUOTE]
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