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[OOC] Aundair's Sorrow (Closed)
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<blockquote data-quote="Nonlethal Force" data-source="post: 2755202" data-attributes="member: 35788"><p>FX:</p><p></p><p>[Sblock]Thanks for your quick reply! I had noticed the "once a class skill always a class skill" rule was crossed out in the first page of this thread. But if that is back in play, then I think I will play with my skillpoints. Here's the new set I propose:</p><p></p><p>Gather Information: <strong>+5</strong> [0(CHA)+5(ranks)]</p><p>Hide: <strong>+10</strong> [4(DEX)+6(ranks)]</p><p>Knowledge(Dungeoneering): <strong>+7</strong> [2(INT)+5(ranks)]</p><p>Knowledge(Geography): <strong>+7</strong> [2(INT)+5(ranks)]</p><p>Knowledge(Nature): <strong>+9</strong> [2(INT)+5(ranks)+2(Synergy:Survival)]</p><p>Listen: <strong>+8</strong> [2(WIS)+6(ranks)]</p><p>Move Silently: <strong>+10</strong> [4(DEX)+6(ranks)]</p><p>Spot: <strong>+8</strong> [2(WIS)+6(ranks)]</p><p>Survival: <strong>+10</strong> [2(WIS)+6(ranks)+2(Synergy:Knowledge{nature})]</p><p>Use Rope: <strong>+10</strong> [4(DEX)+6(ranks)]</p><p></p><p>This list reflects a lowering of each of my skill points in my 3 knowledge areas by one point and giving those 3 skillpoints to Gather Information. None of the other skills were changed.</p><p></p><p>That will set me up nicely for having a bloodhound who gets 9 SP per level. 7 will go into keeping the following skills maxed: Gather Info, Hide, Listen, Move Silently, Spot, Survival, Use Rope. The other 2 SP will be spread among the knowledge skills to keep them up ... or else any other skill the character might need. </p><p></p><p>Of course, I need another level of ranger so that I can pick up the Endurance feat before going into Bloodhound. That leaves on more level I would need ... and I plan on taking another level of rogue before hitting bloodhound (evasion would be nice to have, much nicer than the animal companion I'd get from a 4th level of ranger instead). That extra level of rogue will give me 2 extra skillpoints, which will catch my Gather Information skill up to full.</p><p></p><p>Assuming this looks okay, I'll change it in the RG thread to make it official.[/Sblock]</p></blockquote><p></p>
[QUOTE="Nonlethal Force, post: 2755202, member: 35788"] FX: [Sblock]Thanks for your quick reply! I had noticed the "once a class skill always a class skill" rule was crossed out in the first page of this thread. But if that is back in play, then I think I will play with my skillpoints. Here's the new set I propose: Gather Information: [B]+5[/B] [0(CHA)+5(ranks)] Hide: [B]+10[/B] [4(DEX)+6(ranks)] Knowledge(Dungeoneering): [B]+7[/B] [2(INT)+5(ranks)] Knowledge(Geography): [B]+7[/B] [2(INT)+5(ranks)] Knowledge(Nature): [B]+9[/B] [2(INT)+5(ranks)+2(Synergy:Survival)] Listen: [B]+8[/B] [2(WIS)+6(ranks)] Move Silently: [B]+10[/B] [4(DEX)+6(ranks)] Spot: [B]+8[/B] [2(WIS)+6(ranks)] Survival: [B]+10[/B] [2(WIS)+6(ranks)+2(Synergy:Knowledge{nature})] Use Rope: [B]+10[/B] [4(DEX)+6(ranks)] This list reflects a lowering of each of my skill points in my 3 knowledge areas by one point and giving those 3 skillpoints to Gather Information. None of the other skills were changed. That will set me up nicely for having a bloodhound who gets 9 SP per level. 7 will go into keeping the following skills maxed: Gather Info, Hide, Listen, Move Silently, Spot, Survival, Use Rope. The other 2 SP will be spread among the knowledge skills to keep them up ... or else any other skill the character might need. Of course, I need another level of ranger so that I can pick up the Endurance feat before going into Bloodhound. That leaves on more level I would need ... and I plan on taking another level of rogue before hitting bloodhound (evasion would be nice to have, much nicer than the animal companion I'd get from a 4th level of ranger instead). That extra level of rogue will give me 2 extra skillpoints, which will catch my Gather Information skill up to full. Assuming this looks okay, I'll change it in the RG thread to make it official.[/Sblock] [/QUOTE]
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