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[OOC] Aundair's Sorrow (Closed)
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<blockquote data-quote="Nonlethal Force" data-source="post: 2963666" data-attributes="member: 35788"><p>[Sblock=The Hunters]</p><p></p><p></p><p>Cool, thanks. That was how I was hoping it would be.</p><p></p><p></p><p></p><p>Great. So we each take 1,000 and we're kosher. I'll note here that Tullia did not spend all of her starting gold intentionaly. Fenris, any thoughts on my offer for a CLW wand as posted in my previous post?</p><p></p><p></p><p></p><p>Great! I'll note the mithril chain then, assuming you have no issues with it.</p><p></p><p></p><p></p><p>Standard 50% works for me. That's what the rules are based on - and balance assumes. So 50% is fine for me.</p><p></p><p></p><p></p><p>I like the fact - and don't take this the wrong way - that it has felt like a normal adventure. I realize we are playing in Eberron ... but to my knowledge we haven't met gobs of warforged or spend post upon post on a lightning rail. I briefly played in another Eberron game with Eluvan before he up and vanished off the boards. He focused alot on the stuff that was different ... the warforged, the rails, knowing all the houses and housemarked, etc... I didn't really care for it. So - I guess what I am saying is that I like what we've done so far without going all "Eberron." I should note - I don't mind if you throw in "technological magic" like a warforged or the lightning rails, mind you. I just ask that you don't make it a huge part of the game. I hope this doesn't bother you too much. If it does, then I guess I'll just learn to adapt.</p><p></p><p>Hmmm. I'm not really happy with how that last paragraph turned out and I've rewritten it several times. I guess what I am trying to say is that I don't want to ignore that we are in Eberron, but I don't want to focus on the "different" stuff, either. As long as it is in the background and only surfaces here and there, that's cool.</p><p></p><p></p><p></p><p>Your descriptions have actually been very precise. I would say that in combat I do prefer a nuts-and-bolts only approach for PbP combat. Some description is good, but I've found that if there is any area that description can be problematic it is combat.</p><p></p><p> </p><p></p><p>My favorite moments are always RP conversations. I love getting into dialogue, even if it means slowing the game down a bit because it takes a while to get through. Probably so far my favorite moment was the discussion between Boarhide and Tullia that just happened in the Constable's office. Of course ... I will give an honorable mention to Tullia's firing an arrow into the cave guardian statue. And .. Boarhide's antics there. I think that I am Fenris' straight-man. That's me, of course. Offline I'm a real card. On-line I can't seem to get my sense of humor across.</p><p></p><p>As far as being forced to name something I didn't like ... I didn't like the crash! Actually, I will use my comment earlier about the slowed posting. However, I will say that I appreciate your efforts to improve and I am fine with the game at its current pacing. This pacing is perfectly fine with me and if it continues I'll raise no more complaints!</p><p>[/Sblock]</p></blockquote><p></p>
[QUOTE="Nonlethal Force, post: 2963666, member: 35788"] [Sblock=The Hunters] Cool, thanks. That was how I was hoping it would be. Great. So we each take 1,000 and we're kosher. I'll note here that Tullia did not spend all of her starting gold intentionaly. Fenris, any thoughts on my offer for a CLW wand as posted in my previous post? Great! I'll note the mithril chain then, assuming you have no issues with it. Standard 50% works for me. That's what the rules are based on - and balance assumes. So 50% is fine for me. I like the fact - and don't take this the wrong way - that it has felt like a normal adventure. I realize we are playing in Eberron ... but to my knowledge we haven't met gobs of warforged or spend post upon post on a lightning rail. I briefly played in another Eberron game with Eluvan before he up and vanished off the boards. He focused alot on the stuff that was different ... the warforged, the rails, knowing all the houses and housemarked, etc... I didn't really care for it. So - I guess what I am saying is that I like what we've done so far without going all "Eberron." I should note - I don't mind if you throw in "technological magic" like a warforged or the lightning rails, mind you. I just ask that you don't make it a huge part of the game. I hope this doesn't bother you too much. If it does, then I guess I'll just learn to adapt. Hmmm. I'm not really happy with how that last paragraph turned out and I've rewritten it several times. I guess what I am trying to say is that I don't want to ignore that we are in Eberron, but I don't want to focus on the "different" stuff, either. As long as it is in the background and only surfaces here and there, that's cool. Your descriptions have actually been very precise. I would say that in combat I do prefer a nuts-and-bolts only approach for PbP combat. Some description is good, but I've found that if there is any area that description can be problematic it is combat. My favorite moments are always RP conversations. I love getting into dialogue, even if it means slowing the game down a bit because it takes a while to get through. Probably so far my favorite moment was the discussion between Boarhide and Tullia that just happened in the Constable's office. Of course ... I will give an honorable mention to Tullia's firing an arrow into the cave guardian statue. And .. Boarhide's antics there. I think that I am Fenris' straight-man. That's me, of course. Offline I'm a real card. On-line I can't seem to get my sense of humor across. As far as being forced to name something I didn't like ... I didn't like the crash! Actually, I will use my comment earlier about the slowed posting. However, I will say that I appreciate your efforts to improve and I am fine with the game at its current pacing. This pacing is perfectly fine with me and if it continues I'll raise no more complaints! [/Sblock] [/QUOTE]
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