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[OOC] Bifyrd-Feron Adventure [Iron Gauntlets] 3 of 4
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<blockquote data-quote="doghead" data-source="post: 2904835" data-attributes="member: 8243"><p>After posting about the Child Gimmick, I began to wonder about the wisdom of it. I want to keep the game as fluid and freewheeling as possible. Is a Gimmick or number for everything needed? Eventually I decided to keep it, but more as a mental note. It does help keep everyone on the same page. I think I will also add in -1 FIT for strength related activities and +1 FIT for activities involving agility or flexibility) </p><p></p><p>I don't think its a positive or negative, more like a neutral Gimmick. Obviously, the character will grow out of it. Positives and negatives do effectively cancel out. The negative give +1 or +3, the positive -1 or -3 ability or skill points.</p><p></p><p>Interesting point about the Child/Poor Reputation synergy. But then, can you imagine the villagers taking your character seriously if he can to them with a story about ogres in the forests, or that the new priest is actually an imposter. Especially after all those pranks and incidents, like the 'ghost in the barn' (for example). I think it works.</p><p></p><p>The 1 for 3 with INFLUENCE skills kind of threw me as well. I'm happy to allow a 2 for 1 on Subterfuge in this case. Especially with only 15 skill points.</p><p></p><p>Luck is d6/2 (round up) +1. Convoluted. Pick a number if you want.</p><p></p><p>I can go with one character. I generally prefer around 4 to 5. But the first adventure would be relatively easy to set up with just Tarren. It may be harder to handle though. Not so much in a combat sense, however. It would make for interesting RP I think, as Taaren wouldn't be in charge of the situation in the conventional sense.</p><p></p><p>Lets fisnish up here, and aim for a Monday kick off with whoever is on board by then.</p><p></p><p>thotd</p></blockquote><p></p>
[QUOTE="doghead, post: 2904835, member: 8243"] After posting about the Child Gimmick, I began to wonder about the wisdom of it. I want to keep the game as fluid and freewheeling as possible. Is a Gimmick or number for everything needed? Eventually I decided to keep it, but more as a mental note. It does help keep everyone on the same page. I think I will also add in -1 FIT for strength related activities and +1 FIT for activities involving agility or flexibility) I don't think its a positive or negative, more like a neutral Gimmick. Obviously, the character will grow out of it. Positives and negatives do effectively cancel out. The negative give +1 or +3, the positive -1 or -3 ability or skill points. Interesting point about the Child/Poor Reputation synergy. But then, can you imagine the villagers taking your character seriously if he can to them with a story about ogres in the forests, or that the new priest is actually an imposter. Especially after all those pranks and incidents, like the 'ghost in the barn' (for example). I think it works. The 1 for 3 with INFLUENCE skills kind of threw me as well. I'm happy to allow a 2 for 1 on Subterfuge in this case. Especially with only 15 skill points. Luck is d6/2 (round up) +1. Convoluted. Pick a number if you want. I can go with one character. I generally prefer around 4 to 5. But the first adventure would be relatively easy to set up with just Tarren. It may be harder to handle though. Not so much in a combat sense, however. It would make for interesting RP I think, as Taaren wouldn't be in charge of the situation in the conventional sense. Lets fisnish up here, and aim for a Monday kick off with whoever is on board by then. thotd [/QUOTE]
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[OOC] Bifyrd-Feron Adventure [Iron Gauntlets] 3 of 4
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