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[OOC] Calibration - homebrew gng (2/2/1 of 7)
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<blockquote data-quote="doghead" data-source="post: 2814754" data-attributes="member: 8243"><p>--- SETTING ---</p><p></p><p>The game is set in a world very similar to ours around the early 1900's. The characters are members of the Imperial Marine Forces of Grand Batista, one of the 'Great Nations'. There are 5 Great Nations and numerous smaller nations, most of which are tied to the 5 Great Nations through a complex web of marriages and political alliances.</p><p></p><p>--- THE GREAT NATIONS ---</p><p></p><p>-- Grand Batista -- </p><p></p><p>A colonial power with one of the most powerful navies in the world. Grand Batista is an extremely class stratified society. However, there is some movement between the classes. Trade and military service are two of the most common ways of 'improving oneself'. The Army and Naval Service compete for title of most pretigious. The Marine Forces, the bastard child of the two, lags a long way behind in third place. </p><p></p><p>Grells in Batista do not have voting rights, and may not own property. However, in other regards they have similar rights to other citizens. Golums in Batista are considered the property of the owner.</p><p></p><p>-- Sarsax -- </p><p></p><p>A militarised nation, but highly ordered and safe. Grells in Sarsax are legally property of the military. The military howver, is required to attend to their basic needs. Inhumane treatment is illegal, but the courts are very generous in what they allow the military to do. Golums are considered to be the property of the owner.</p><p></p><p>- Ally: The Kingdom of Horth -</p><p></p><p>A northern nation allied to Sarsax. In times of peace the citizens of Horth sometime supplement their income by raiding the northern coast of Grand Batista.</p><p></p><p>-- The Empire of Rhodes -- </p><p></p><p>An ancient power covering a vast territory incorporating a wide range of nations. Wealthy, but torn by internal divisions. Grells in Rhodesian Empire have are full citizens. However, the legal system in the Rhodesian Empire is somewhat chaotic, and rights are hard to enforce without power and money.</p><p></p><p>-- Nissay --</p><p></p><p>A small nation but new power, growing in military might and confidence. Much underestimated by the other powers, and with few alliances. Nissay does not use Grells. But Golums have full rights. They are, however, bound by the same oaths of fealty that bind the citizens of Nissay to their regional lords. Not citizens to state, but vassals to lord is the bond that underlies Nissay political structure.</p><p></p><p>Nissay employs skeletons as soldiers. Only the most notable warriors are granted this honour. It is expensive. Town often raise fund to pay if one of their members is selected but can't afford the rites.</p><p></p><p>-- The Hassikh Sovereignty --</p><p></p><p>A huge nation, largely agrarian, somewhat torn between the desire to modernise and an ancient traditional lifestyle. The Sovereignty has few laws regarding the rights of Grells. However, in recent years the Grells have bartered their military service into a powerful political position under the auspices of the The United Grell Party. Golums are rare and the sole property of their owners. Many of the rural citizens of the Sovereignty consider Golums to be blasphemous.</p></blockquote><p></p>
[QUOTE="doghead, post: 2814754, member: 8243"] --- SETTING --- The game is set in a world very similar to ours around the early 1900's. The characters are members of the Imperial Marine Forces of Grand Batista, one of the 'Great Nations'. There are 5 Great Nations and numerous smaller nations, most of which are tied to the 5 Great Nations through a complex web of marriages and political alliances. --- THE GREAT NATIONS --- -- Grand Batista -- A colonial power with one of the most powerful navies in the world. Grand Batista is an extremely class stratified society. However, there is some movement between the classes. Trade and military service are two of the most common ways of 'improving oneself'. The Army and Naval Service compete for title of most pretigious. The Marine Forces, the bastard child of the two, lags a long way behind in third place. Grells in Batista do not have voting rights, and may not own property. However, in other regards they have similar rights to other citizens. Golums in Batista are considered the property of the owner. -- Sarsax -- A militarised nation, but highly ordered and safe. Grells in Sarsax are legally property of the military. The military howver, is required to attend to their basic needs. Inhumane treatment is illegal, but the courts are very generous in what they allow the military to do. Golums are considered to be the property of the owner. - Ally: The Kingdom of Horth - A northern nation allied to Sarsax. In times of peace the citizens of Horth sometime supplement their income by raiding the northern coast of Grand Batista. -- The Empire of Rhodes -- An ancient power covering a vast territory incorporating a wide range of nations. Wealthy, but torn by internal divisions. Grells in Rhodesian Empire have are full citizens. However, the legal system in the Rhodesian Empire is somewhat chaotic, and rights are hard to enforce without power and money. -- Nissay -- A small nation but new power, growing in military might and confidence. Much underestimated by the other powers, and with few alliances. Nissay does not use Grells. But Golums have full rights. They are, however, bound by the same oaths of fealty that bind the citizens of Nissay to their regional lords. Not citizens to state, but vassals to lord is the bond that underlies Nissay political structure. Nissay employs skeletons as soldiers. Only the most notable warriors are granted this honour. It is expensive. Town often raise fund to pay if one of their members is selected but can't afford the rites. -- The Hassikh Sovereignty -- A huge nation, largely agrarian, somewhat torn between the desire to modernise and an ancient traditional lifestyle. The Sovereignty has few laws regarding the rights of Grells. However, in recent years the Grells have bartered their military service into a powerful political position under the auspices of the The United Grell Party. Golums are rare and the sole property of their owners. Many of the rural citizens of the Sovereignty consider Golums to be blasphemous. [/QUOTE]
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[OOC] Calibration - homebrew gng (2/2/1 of 7)
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