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[OOC] Calibration - homebrew gng (2/2/1 of 7)
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<blockquote data-quote="doghead" data-source="post: 2814759" data-attributes="member: 8243"><p>--- CHARACTER GENERATION & MECHANICS ---</p><p></p><p>The game uses a Classless character system combined with Ken Hood's Grim & Gritty Revised Combat Rules. However, if you are familiar with the Core rules, you should have little difficulty picking things up.</p><p></p><p>-- Races --</p><p></p><p>- Human - </p><p>As per the Core rules.</p><p></p><p>- Grell - </p><p>As per the Core rules except;</p><p>* +2 str, -2 applied to any two of Int, Wis, Cha.</p><p>* Replace Dark-vision with Low-light vision.</p><p></p><p>- Golum - </p><p>As per the Eberon rules for Warforged except;</p><p>* +2 con, -2 applied to any two of Int, Wis, Cha.</p><p>* Composite plating adds +2 Soak. Mithral and Adamantine Body feats are not used. While golums can not wear ordinary armour, armour can be fitted to them. </p><p></p><p>I'm going to have a limit of one golum and 2 grell at the moment.</p><p></p><p>-- Stat Generation --</p><p></p><p>You have two options; roll 4d6(take highest 3) or use the Grid, reset to 3d6. Let me know which one you want, and I will roll it for you.</p><p></p><p>-- Classless Character Creation --</p><p></p><p>* 12 Construction Points (CP's) per level.</p><p>* * 8 points for a +1 increase to a stat.</p><p>* * * Stats may only be increased by 2 from their original level.</p><p>* * * Stats may not be increased past 18 before racial adjustment</p><p>* * 6 points for a level of spell casting. Select either arcane or divine.</p><p>* * 5 points for a class ability (please ask first).</p><p>* * 4 points for a feat.</p><p></p><p>* Base Attack and Save Bonuses are bought with CP's</p><p>* * 1st bonus costs 1 CP, 2nd bonus costs 2 CP's, etc.</p><p></p><p>* Skills are bought with Skill Points. One CP buys (Int) skill points.</p><p>* * 1st rank costs 1 SP, 2nd rank costs 2 skill points, etc.</p><p>* * Maximum ranks = (Level+3)</p><p>* * There is no class/cross-class distinction. The skill merely needs to make sense given the background.</p><p>* * Notice replaces Listen and Spot, Sneak replaces Hide and Move Silently.</p><p></p><p>* All characters start with Simple Weapon Proficiency.</p><p></p><p>* All characters need to take Light Armour Proficiency, Personal Firearms Proficiency as well as 4 ranks (10 SP) in Climb, Balance, Profession (military) at first level. This represents basic training.</p><p></p><p>-- In Brief: The Grim and Gritty Rules (revised) --</p><p></p><p>GnG replaces HP and AC with Defence (the ability to avoid hits), Soak (the ability to take damage and not be effected) and Life (everything has 25 life points). Attack rolls are resisted (attack roll - defence roll), the balance is carried over to the damage.</p><p>* Defence = (BAB or Base Refl) + Dex Bonus + Shield + Size.</p><p>* Soak = Armour + Con Bonus + Size.</p><p>* Loss of life points leads to penalties on rolls.</p><p></p><p>A little advice based on my experience, Con is not a good dump stat.</p><p></p><p>-- Personal Property --</p><p></p><p>You may equip your character with a duffle bag worth of personal property as you see fit. Please keep it appropriate to your background.</p></blockquote><p></p>
[QUOTE="doghead, post: 2814759, member: 8243"] --- CHARACTER GENERATION & MECHANICS --- The game uses a Classless character system combined with Ken Hood's Grim & Gritty Revised Combat Rules. However, if you are familiar with the Core rules, you should have little difficulty picking things up. -- Races -- - Human - As per the Core rules. - Grell - As per the Core rules except; * +2 str, -2 applied to any two of Int, Wis, Cha. * Replace Dark-vision with Low-light vision. - Golum - As per the Eberon rules for Warforged except; * +2 con, -2 applied to any two of Int, Wis, Cha. * Composite plating adds +2 Soak. Mithral and Adamantine Body feats are not used. While golums can not wear ordinary armour, armour can be fitted to them. I'm going to have a limit of one golum and 2 grell at the moment. -- Stat Generation -- You have two options; roll 4d6(take highest 3) or use the Grid, reset to 3d6. Let me know which one you want, and I will roll it for you. -- Classless Character Creation -- * 12 Construction Points (CP's) per level. * * 8 points for a +1 increase to a stat. * * * Stats may only be increased by 2 from their original level. * * * Stats may not be increased past 18 before racial adjustment * * 6 points for a level of spell casting. Select either arcane or divine. * * 5 points for a class ability (please ask first). * * 4 points for a feat. * Base Attack and Save Bonuses are bought with CP's * * 1st bonus costs 1 CP, 2nd bonus costs 2 CP's, etc. * Skills are bought with Skill Points. One CP buys (Int) skill points. * * 1st rank costs 1 SP, 2nd rank costs 2 skill points, etc. * * Maximum ranks = (Level+3) * * There is no class/cross-class distinction. The skill merely needs to make sense given the background. * * Notice replaces Listen and Spot, Sneak replaces Hide and Move Silently. * All characters start with Simple Weapon Proficiency. * All characters need to take Light Armour Proficiency, Personal Firearms Proficiency as well as 4 ranks (10 SP) in Climb, Balance, Profession (military) at first level. This represents basic training. -- In Brief: The Grim and Gritty Rules (revised) -- GnG replaces HP and AC with Defence (the ability to avoid hits), Soak (the ability to take damage and not be effected) and Life (everything has 25 life points). Attack rolls are resisted (attack roll - defence roll), the balance is carried over to the damage. * Defence = (BAB or Base Refl) + Dex Bonus + Shield + Size. * Soak = Armour + Con Bonus + Size. * Loss of life points leads to penalties on rolls. A little advice based on my experience, Con is not a good dump stat. -- Personal Property -- You may equip your character with a duffle bag worth of personal property as you see fit. Please keep it appropriate to your background. [/QUOTE]
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[OOC] Calibration - homebrew gng (2/2/1 of 7)
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