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OOC: City of the Spider Queen [Full]
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<blockquote data-quote="Rayex" data-source="post: 1788259" data-attributes="member: 15833"><p>The defense bonus dont stack with armor bonus, so if you've got armor, then you'd get either armor of defense bonus, wichever is highest. A 10th level wizard have a Defense Bonus of +5</p><p></p><p>Sure, consider Heal a Class Skill.</p><p></p><p>I think Knowledge (Necromancy) would also be apropriate. (5 ranks in Knowledge (Necromancy) give a +2 synergy bonus when dealing with damage delt by undead creatures and necromancy spells.) </p><p>Or something like that.</p><p></p><p>Also, in Unearthed Arcana there are some wizard variants... one is the Domain Wizard. A Domain Wizard cannot be a Specializt Wizard. In exchange for the versality given up by specializing in a domain instead of an entire school, the domain wizard casts his chosen spells with increased power.</p><p>It works like the domain system of a Cleric. You get a list of spells, in your case the spells from the Necromancy Domain. You add these spells automatically to your list of known spells as soon as you are able to cast it. Domain spells do not count against your two spells known per wizard level. You also cast the spells from your domain at +1 CL. You can cast one extra spell per spell level, wich must be filled by the domain spell. </p><p>And you do not need to select any prohibited schools.</p><p></p><p>Another variant is the Specialist Variant. In your case a Necromancer. Instead of a Familiar, you'll get a Skeleton Minion.</p><p>Instead of gaining bonus spells as a wizard, you get more resistant to some of the attacks that undead usually use, like ability damage, ability drain, disease, stun.</p><p>Instead of gaining additional spells per day for being a specialist wizard, you create stronger undead than usual...</p></blockquote><p></p>
[QUOTE="Rayex, post: 1788259, member: 15833"] The defense bonus dont stack with armor bonus, so if you've got armor, then you'd get either armor of defense bonus, wichever is highest. A 10th level wizard have a Defense Bonus of +5 Sure, consider Heal a Class Skill. I think Knowledge (Necromancy) would also be apropriate. (5 ranks in Knowledge (Necromancy) give a +2 synergy bonus when dealing with damage delt by undead creatures and necromancy spells.) Or something like that. Also, in Unearthed Arcana there are some wizard variants... one is the Domain Wizard. A Domain Wizard cannot be a Specializt Wizard. In exchange for the versality given up by specializing in a domain instead of an entire school, the domain wizard casts his chosen spells with increased power. It works like the domain system of a Cleric. You get a list of spells, in your case the spells from the Necromancy Domain. You add these spells automatically to your list of known spells as soon as you are able to cast it. Domain spells do not count against your two spells known per wizard level. You also cast the spells from your domain at +1 CL. You can cast one extra spell per spell level, wich must be filled by the domain spell. And you do not need to select any prohibited schools. Another variant is the Specialist Variant. In your case a Necromancer. Instead of a Familiar, you'll get a Skeleton Minion. Instead of gaining bonus spells as a wizard, you get more resistant to some of the attacks that undead usually use, like ability damage, ability drain, disease, stun. Instead of gaining additional spells per day for being a specialist wizard, you create stronger undead than usual... [/QUOTE]
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