Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
Playing the Game
Talking the Talk
OOC: City of the Spider Queen [Full]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="silentspace" data-source="post: 1788290" data-attributes="member: 14316"><p><strong>Rashak Varin</strong></p><p><strong>Male Human</strong></p><p><strong>Barbarian 1/Fighter 4/Rogue 5/Dervish 5</strong></p><p>(Level 10 with 5 Gestalt Classes)</p><p><strong>Alignment:</strong> Neutral</p><p><strong>Height:</strong> 5'11"</p><p><strong>Weight:</strong> 170 lb.</p><p><strong>Hair:</strong> Black</p><p><strong>Skin:</strong> Bronze</p><p><strong>Eyes:</strong> Black</p><p><strong>Age:</strong> 17</p><p></p><p><strong>Region:</strong> Drow Elf</p><p><strong>Deity:</strong> Eilistraee</p><p></p><p><strong>Experience:</strong> 45,000</p><p></p><p><strong>Str:</strong> 22 (+6) [17 rolled, +2 levels, +3 Belt] </p><p><strong>Dex:</strong> 17 (+3) [14 rolled, +3 gloves]</p><p><strong>Con:</strong> 16 (+3) [16 rolled] </p><p><strong>Int:</strong> 12 (+1) [12 rolled] </p><p><strong>Wis:</strong> 13 (+1) [13 rolled] </p><p><strong>Cha:</strong> 13 (+1) [13 rolled] </p><p><em>Rolled Stats: 12, 13, 13, 14, 16, 17 = 43 point</em></p><p></p><p><strong>Hit Dice:</strong> 1d12 +9d10 +30</p><p><strong>HP:</strong> 105</p><p><strong>AC:</strong> 25, touch 25, flat 25 (29 vs AoOs, +1 vs Traps) [+9 Class Defense Bonus, +2 Dervish AC Bonus, +3 Dex, +1 Ring]</p><p><strong>Init:</strong> +7 (+3 Dex, +4 Improved Initiative)</p><p><strong>Speed:</strong> 50 ft [Base 40 (Barbarian) +10 enhancement (Dervish)]</p><p><strong>Armor Check Penalty:</strong> -0</p><p></p><p><strong>Saves:</strong></p><p>Fort +13 [+8 base, +3 Con, +2 vest]</p><p>Ref +14 (+1 vs Traps) [+9 base, +3 Dex, +2 vest]</p><p>Will +9 [+6 base, +1 Wis, +2 vest]</p><p></p><p><strong>BAB:</strong> +10</p><p><strong>Grapple:</strong> +14</p><p><strong>Melee Atk (Two-handed):</strong> +19 (1d6+13, 18-20/x2, +2 scimitar)</p><p><strong>Ranged Atk:</strong> +16 (1d8+6, x3, 110r, composite longbow [+6 Str bonus])</p><p><strong>Full Atk (Two-handed):</strong> +19/+14 (1d6+13, 18-20/x2, +2 scimitar)</p><p><strong>Full Atk (TWF):</strong> +17/+12 (1d6+10, 18-20/x2, +2 scimitar) and +17/+12 (1d6+7, 18-20/x2, +2 scimitar)</p><p><strong>Full Atk (Whirling Frenzy, two-handed):</strong> +21/+16 (1d6+16, 18-20/x2, +2 scimitar)</p><p><strong>Full Atk (Whirling Frenzy, TWF):</strong> +19/+14 (1d6+12, 18-20/x2, +2 scimitar) and +19/+14 (1d6+8, 18-20/x2, +2 scimitar)</p><p><strong>Full Atk (Whirling Frenzy w/ extra attack, two-handed):</strong> +19/+19/+14 (1d6+16, 18-20/x2, +2 scimitar)</p><p><strong>Full Atk (Whirling Frenzy w/ extra attack, TWF):</strong> +17/+17/+12 (1d6+12, 18-20/x2, +2 scimitar) and +17/+12 (1d6+8, 18-20/x2, +2 scimitar)</p><p><strong>Full Atk (Dervish Dance, two-handed):</strong> +22/+17 (1d6+16, 18-20/x2, +2 scimitar)</p><p><strong>Full Atk (Dervish Dance, TWF):</strong> +20/+15 (1d6+13, 18-20/x2, +2 scimitar) and +20/+15 (1d6+10, 18-20/x2, +2 scimitar)</p><p><strong>Ranged Full Atk:</strong> +16/+11 (1d8+6, x3, 110r, +1 composite longbow [+6 Str bonus])</p><p></p><p><strong>Skills:</strong></p><p>Balance: +10 [5 ranks, +3 Dex, +2 Tumble]</p><p>Bluff +9 [8 ranks, +1 Cha]</p><p>Climb +16 [8 ranks, +6 Str, +2 kit]</p><p>Diplomacy +13 [8 ranks, +1 Cha, +2 Bluff, +2 Sense Motive]</p><p>Disguise +3 [0 ranks, +1 Cha, +2 Bluff]</p><p>Hide +16 [8 ranks, +3 Dex, +5 Cloak of Elvenkind]</p><p>Intimidate +3 [0 ranks, +1 Cha, +2 Bluff]</p><p>Jump*: +22 [6 ranks, +6 Str, +8 speed, +2 Tumble]</p><p>Listen: +14 [13 ranks, +1 Wis]</p><p>Move Silently +16 [8 ranks, +3 Dex, +5 Boots of Elvenkind]</p><p>Perform (dance)*: +13 [12 ranks, +1 Cha]</p><p>Sense Motive: +9 [8 ranks, +1 Wis]</p><p>Sleight of Hand +5 [0 ranks, +3 Dex, +2 Bluff]</p><p>Spot: +14 [8 ranks, +1 Wis, +5 Eyes of the Eagle]</p><p>Swim +11 [5 ranks, +6 Str]</p><p>Tumble*: +18 [13 ranks, +3 Dex, +2 Jump]</p><p>*<em>Takes 10 on Jump, Perform (dance), and Tumble</em></p><p></p><p><strong>Feats:</strong></p><p>Combat Expertise [Human]</p><p>Dodge [Level 1]</p><p>Mobility [Fighter 1]</p><p>Weapon Focus (Scimitar) [Fighter 2]</p><p>Two-Weapon Fighting [Level 3]</p><p>Weapon Specialization (Scimitar) [Fighter 4]</p><p>Improved Initiative [Level 6]</p><p>Spring Attack [Dervish 3]</p><p>Improved Two-Weapon Fighting [Level 9]</p><p></p><p><strong>Languages</strong></p><p>Base: Common</p><p>Region: Elven, Undercommon</p><p>Bonus: Drow Sign</p><p></p><p><strong>Equipment:</strong> (50,000 gp starting)</p><p>weapons</p><p>- +2 scimitar [8,315 gp, 4 lb] x2</p><p>- scimitar, alchemical silver [105 gp, 4 lb] x2</p><p>- scimitar, cold iron [30 gp, 4 lb] x2</p><p>- composite longbow (+6 Str) [700 gp, 3 lb]</p><p>- arrows (20) [1 gp, 3 lb] x2</p><p>- arrows, alchemical silver (20) [21 gp, 3 lb]</p><p>- arrows, cold iron (20) [2 gp, 3 lb]</p><p>- hand crossbow [- gp, 2 lb] (regional equipment)</p><p>- hand crossbow bolts (10) [- gp, 1 lb] x2 (regional equipment)</p><p>worn</p><p>- eyes of the eagle [2,500 gp, - lb]</p><p>- cloak of elvenkind [2,500 gp, - lb]</p><p>- vest of resistance +2 [4,000 gp, - lb]</p><p>- belt of giant strength +3 [9,000 gp, - lb]</p><p>- gloves of dexterity +3 [9,000 gp, - lb]</p><p>- ring of deflection +1 [2,000 gp, - lb]</p><p>- boots of elvenkind [2,500 gp, - lb]</p><p>- explorer's outfit [- gp, - lb]</p><p>- signal whistle [8 sp, - lb]</p><p>backpack [2 gp, 2 lb]</p><p>- bedroll [1 sp, 5 lb]</p><p>- rope, silk (50 ft) [10 gp, 5 lb]</p><p>- rations [5 sp, 1 lb] x4</p><p>- sack [1 sp, 1/2 lb]</p><p>- waterskin [1 gp, 4 lb] x4</p><p>- sunrod [2 gp, 1 lb]</p><p>- climber's kit [80 gp, 5 lb]</p><p>- 774 gp in gems and coins [1 lb]</p><p><strong>Total Weight:</strong> 82.5# (Light 173/Medium 346/Heavy 520)</p><p></p><p>***</p><p></p><p><strong>Class and Racial Features:</strong></p><p></p><p><strong>Class Skills:</strong> Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Handle Animal (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (local) (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Perform (Cha), Profession (Wis), Ride (Dex), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha), and Use Rope (Dex).</p><p></p><p><strong>Weapon and Armor Proficiency:</strong> Proficient with all simple and martial weapons plus the hand crossbow, and with all armor (heavy, medium, and light) and shields (including tower shields).</p><p></p><p><strong>Barbarian Fast Movement (Ex):</strong> Rashak's land speed is faster than the norm for his race by +10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor and not carrying a heavy load.</p><p></p><p><strong>Whirling Frenzy (Ex) (UA p66):</strong> +4 bonus to Strength, a +2 dodge bonus to AC, +2 dodge bonus on Reflex saves, for up to 8 rounds (3 + newly improved Con modifier). While in a whirling frenzy, Rashak may make one extra attack in a round at his highest base bonus, but this attack takes a -2 penalty. Fatigued (-2 penalty to Strength, -2 penalty to Dexterity, can't charge or run) for the duration of the current encounter.</p><p></p><p><strong>Sneak Attack:</strong> Rashak's attack deals +3d6 extra damage any time his target is denied a Dexterity bonus to AC or when he flanks his target. Ranged attacks can count as sneak attacks if the target is within 30 feet. With a sap (blackjack) or an unarmed strike, Rashak can make a sneak attack that deals nonlethal damage instead of lethal damage. </p><p></p><p><strong>Trapfinding:</strong> Rashak can use the Search skill to locate traps when the task has a Difficulty Class higher than 20, and can use the Disable</p><p>Device skill to disarm magic traps. </p><p></p><p><strong>Evasion (Ex):</strong> If Rashak makes a successful Reflex saving throw against an attack that normally deals half damage on a successful</p><p>save, he instead takes no damage. Evasion can be used only if the Rashak is wearing light armor or no armor. </p><p></p><p><strong>Trap Sense (Ex):</strong> Rashak has an intuitive sense that alerts him to danger from traps, giving him a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. </p><p></p><p><strong>Uncanny Dodge (Ex):</strong> Rashak retains his Dexterity bonus to AC even if he is caught flat-footed or struck by an invisible attacker. </p><p></p><p><strong>Dervish AC Bonus</strong>: Rashak gains a +2 bonus to Armor Class as long as he is wearing no armor or light armor and not carrying a shield. This bonus to AC applies even against touch attacks or when Rashak is flat-footed.</p><p></p><p><strong>Dervish Dance (Ex):</strong> Rashak can perform a dervish dance three times a day, for 6 rounds (1 round for every two ranks of Perform (dance)), but only once per encounter. He gains a +3 bonus to attack and damage (+1 at 1st level and +1 every odd-numbered level thereafter) while in a dervish dance. </p><p></p><p>While in this dervish dance, Rashak can take a full attack action (melee attacks with slashing weapons only) and still move up to his speed. Rashak must move a minimum of 5 feet between each attack when using this ability, and he cannot return to a square he just exited. Rashak is subject to attacks of opportunity while dancing, but may tumble normally as part of his move.</p><p></p><p>Rashak cannot perform a dervish dance in armor heavier than light or if using a shield. While dancing, Rashak cannot use skills or abilities that involve concentration or require him to remain still. Rashak cannot perform a dervish dance while under the effect of a rage or frenzy ability. Fatigued (-2 penalty to Strength, -2 penalty to Dexterity, can't charge or run) for the duration of the current encounter.</p><p></p><p><strong>Movement Mastery (Ex):</strong> Rashak takes 10 on Jump, Perform (dance), and Tumble checks, even if stress and distraction would normally prevent him from doing so.</p><p></p><p><strong>Slashing Blades:</strong> Rashak treats the scimitar as a light weapon.</p><p></p><p><strong>Dervish Fast Movement (Ex):</strong> Rashak gains a +10 ft enhancement bonus to his speed. This benefit applies only when he is wearing no armor or light armor, and not carrying a medium or heavy load.</p><p></p><p><strong>Dance of Death:</strong> Rashak gains the benefit of the Cleave feat while performing a dervish dance. He does not have to move 5 feet before making the extra attack granted by this ability.</p><p></p><p><strong>Special Bonuses:</strong></p><p></p><p><strong>Special Ability - Keensight and Blindsense 60':</strong> Rashak sees four times as well as a human in shadowy illumination and twice as well in normal light, and has darkvision out to 120'. When Rashak concentrates he gains Blindsense 60', When using blindsense, Rashak does not need to make Spot or Listen checks to pinpoint creatures within 60'. Opponents Rashak cannot see still have total concealment against him. Rashak can use his blindsense ability 2/day (wisdom modifier x2), and it lasts 10 rounds (character level).</p><p></p><p><strong>Defense Bonus:</strong> +9 Class Defense Bonus (Unearthed Arcana, Table 4-1, p110)</p><p></p><p>***</p><p></p><p><strong>Level by level progression:</strong></p><p></p><p>Level 1: Barbarian 1/Rogue 1</p><p>- +1 BAB, +2-1/2 Fort, +2-1/2 Ref, +1/3 Will</p><p>- Fast Movement, Whirling Frenzy 1/day</p><p>- Sneak Attack +1d6</p><p>- Trapfinding</p><p>- Human Feat: Combat Expertise</p><p>- Level 1 Feat: Dodge</p><p>- Skills ((8+2)x4): Bluff +4, Climb +4, Diplomacy +4, Hide +4, Listen +4, Move Silently +4, Perform (dance) +4, Sense Motive +4, Spot +4, Tumble +4</p><p>Level 2: Fighter 1/Rogue 2</p><p>- +2 BAB, +5 Fort, +3 Ref, +2/3 Will</p><p>- Fighter 1 Feat: Mobility</p><p>- Evasion</p><p>- Skills (8+2): Bluff +1, Climb +1, Diplomacy +1, Hide +1, Listen +1, Move Silently +1, Perform (dance) +1, Sense Motive +1, Spot +1, Tumble +1</p><p>Level 3: Fighter 2/Rogue 3</p><p>- +3 BAB, +5-1/2 Fort, +3-1/2 Ref, +1 Will</p><p>- Fighter 2 Feat: Weapon Focus (Scimitar)</p><p>- Sneak Attack +2d6</p><p>- Trap Sense +1</p><p>- Level 3 Feat: Two-Weapon Fighting</p><p>- Skills (8+2): Bluff +1, Climb +1, Diplomacy +1, Hide +1, Listen +1, Move Silently +1, Perform (dance) +1, Sense Motive +1, Spot +1, Tumble +1</p><p>Level 4: Fighter 3/Rogue 4</p><p>- +4 BAB, +6 Fort, +4 Ref, +1-1/3 Will</p><p>- Uncanny Dodge</p><p>- Skills (8+2): Bluff +1, Climb +1, Diplomacy +1, Hide +1, Listen +1, Move Silently +1, Perform (dance) +1, Sense Motive +1, Spot +1, Tumble +1</p><p>Level 5: Fighter 4/Rogue 5</p><p>- +5 BAB, +6-1/2 Fort, +4-1/2 Ref, +1-2/3 Will</p><p>- Fighter 4 Feat: Weapon Specialization (Scimitar) </p><p>- Sneak Attack +3d6</p><p>- Skills (8+2): Bluff +1, Climb +1, Diplomacy +1, Hide +1, Listen +1, Move Silently +1, Perform (dance) +1, Sense Motive +1, Spot +1, Tumble +1</p><p>Level 6: Dervish 1</p><p>- +6 BAB, +6-10/12 Fort, +7 Ref, +4-2/12 Will</p><p>- +1 AC Bonus</p><p>- Dervish Dance 1/day, movement mastery, slashing blades</p><p>- Level 6 Feat: Improved Initiative</p><p>- Skills (4+2): Balance +1, Jump +2, Listen +1, Swim +1, Tumble +1</p><p>Level 7: Dervish 2</p><p>- +7 BAB, +7-2/12 Fort, +7-1/2 Ref, +4-8/12 Will</p><p>- Fast movement +5 ft.</p><p>- Skills (4+2): Balance +1, Listen +1, Perform (dance) +2, Swim +1, Tumble +1</p><p>Level 8: Dervish 3</p><p>- +8 BAB, +7-6/12 Fort, +8 Ref, +5-2/12 Will</p><p>- Dervish Level 3: Spring Attack</p><p>- Skills (4+2): Balance +1, Jump +2, Listen +1, Swim +1, Tumble +1</p><p>Level 9: Dervish 4</p><p>- +9 BAB, +7-10/12 Fort, +8-1/2 Ref, +5-8/12 Will</p><p>- Level 9 Feat: Improved Two-Weapon Fighting</p><p>- Skills (4+2): Balance +1, Listen +1, Perform (dance) +2, Swim +1, Tumble +1</p><p>Level 10: Dervish 5</p><p>- +10 BAB, +8-2/12 Fort, +9 Ref, +6-2/12 Will</p><p>- Skills (4+2): Balance +1, Jump +2, Listen +1, Swim +1, Tumble +1</p><p></p><p>***</p><p></p><p><strong>Description</strong></p><p></p><p>Rashak is a well-muscled, darkly handsome man. His hair is the darkest black, almost blue. His skin is strangely bronzed, much like that of a deeply tanned southerner. And his eyes are as black as any you've seen. Most of his clothing is also black. Even the pommels of his scimitars are wrapped in black cloth. Rashak wears no armor. Weapons, mostly scimitars, are strapped all over him. In the early dawn or darkest twilight, you might catch him spinning in the black night, slashing his scimitars through the night air, perfecting his deadly choreography.</p><p></p><p><strong>Background</strong></p><p></p><p>Rashak was born a slave in the Underdark. He was a spirited child, and often struggled or fought with his drow captors. The drow did not kill him, however, as he was a young child and he had the physical potential to be a good slave. He just needed to be broken in. As punishment, he was often kept in complete darkness. In the utter blackness of the Underdark, Rashak started to develop extraordinary senses. Perhaps he has some dragon blood in him. Whatever the reason, Rashak gained the Keen Senses, and when he concentrates, the Blindsense, of a dragon.</p><p></p><p>When the slavemasters were not around, Rashak would practice his skills, training his body to be strong, fast, and evasive. His moment came one day while laboring in the mushroom fields. A raging umber hulk broke through the cavern walls. The distraction was enough for Rashak to escape. Rashak was fast, faster than his pursuers. And to the slavemaster's surprise, Rashak kept going, into the deep darkness. It was Rashak's enhanced senses, combined with his great speed, that enabled him to escape and survive.</p><p></p><p>With nowhere else to go, Rashak circled around and went back to the drow city of his masters. Hiding amongst the masses, Rashak discovered worshippers of Eilistraee, who helped protect him. Rashak survived and continued to train. Fearing he might be spotted, he travelled to another drow city as soon as he could. Then another, and another, moving further from his former slavemasters. Along the way he continued to practice his skills and developed a combat style that combined his assets - strength, speed, and quickness. Rashak left his life as an escaped slave/street urchin, and took up a career as a mercenary. He has an abiding hatred for slavery, but has learned to disguise his feelings when dealing with the denizens of the Underdark.</p><p></p><p>After a time, Rashak's curiousity about the surface world got the better of him. Wanting to learn more about his human heritage, Rashak has been travelling across the earth of the Flanaess, seeing the great civilizations of the sunlit world.</p></blockquote><p></p>
[QUOTE="silentspace, post: 1788290, member: 14316"] [b]Rashak Varin Male Human Barbarian 1/Fighter 4/Rogue 5/Dervish 5[/b] (Level 10 with 5 Gestalt Classes) [b]Alignment:[/b] Neutral [b]Height:[/b] 5'11" [b]Weight:[/b] 170 lb. [b]Hair:[/b] Black [b]Skin:[/b] Bronze [b]Eyes:[/b] Black [b]Age:[/b] 17 [b]Region:[/b] Drow Elf [b]Deity:[/b] Eilistraee [b]Experience:[/b] 45,000 [b]Str:[/b] 22 (+6) [17 rolled, +2 levels, +3 Belt] [b]Dex:[/b] 17 (+3) [14 rolled, +3 gloves] [b]Con:[/b] 16 (+3) [16 rolled] [b]Int:[/b] 12 (+1) [12 rolled] [b]Wis:[/b] 13 (+1) [13 rolled] [b]Cha:[/b] 13 (+1) [13 rolled] [i]Rolled Stats: 12, 13, 13, 14, 16, 17 = 43 point[/i] [b]Hit Dice:[/b] 1d12 +9d10 +30 [b]HP:[/b] 105 [b]AC:[/b] 25, touch 25, flat 25 (29 vs AoOs, +1 vs Traps) [+9 Class Defense Bonus, +2 Dervish AC Bonus, +3 Dex, +1 Ring] [b]Init:[/b] +7 (+3 Dex, +4 Improved Initiative) [b]Speed:[/b] 50 ft [Base 40 (Barbarian) +10 enhancement (Dervish)] [b]Armor Check Penalty:[/b] -0 [b]Saves:[/b] Fort +13 [+8 base, +3 Con, +2 vest] Ref +14 (+1 vs Traps) [+9 base, +3 Dex, +2 vest] Will +9 [+6 base, +1 Wis, +2 vest] [b]BAB:[/b] +10 [b]Grapple:[/b] +14 [b]Melee Atk (Two-handed):[/b] +19 (1d6+13, 18-20/x2, +2 scimitar) [b]Ranged Atk:[/b] +16 (1d8+6, x3, 110r, composite longbow [+6 Str bonus]) [b]Full Atk (Two-handed):[/b] +19/+14 (1d6+13, 18-20/x2, +2 scimitar) [b]Full Atk (TWF):[/b] +17/+12 (1d6+10, 18-20/x2, +2 scimitar) and +17/+12 (1d6+7, 18-20/x2, +2 scimitar) [b]Full Atk (Whirling Frenzy, two-handed):[/b] +21/+16 (1d6+16, 18-20/x2, +2 scimitar) [b]Full Atk (Whirling Frenzy, TWF):[/b] +19/+14 (1d6+12, 18-20/x2, +2 scimitar) and +19/+14 (1d6+8, 18-20/x2, +2 scimitar) [b]Full Atk (Whirling Frenzy w/ extra attack, two-handed):[/b] +19/+19/+14 (1d6+16, 18-20/x2, +2 scimitar) [b]Full Atk (Whirling Frenzy w/ extra attack, TWF):[/b] +17/+17/+12 (1d6+12, 18-20/x2, +2 scimitar) and +17/+12 (1d6+8, 18-20/x2, +2 scimitar) [b]Full Atk (Dervish Dance, two-handed):[/b] +22/+17 (1d6+16, 18-20/x2, +2 scimitar) [b]Full Atk (Dervish Dance, TWF):[/b] +20/+15 (1d6+13, 18-20/x2, +2 scimitar) and +20/+15 (1d6+10, 18-20/x2, +2 scimitar) [b]Ranged Full Atk:[/b] +16/+11 (1d8+6, x3, 110r, +1 composite longbow [+6 Str bonus]) [b]Skills:[/b] Balance: +10 [5 ranks, +3 Dex, +2 Tumble] Bluff +9 [8 ranks, +1 Cha] Climb +16 [8 ranks, +6 Str, +2 kit] Diplomacy +13 [8 ranks, +1 Cha, +2 Bluff, +2 Sense Motive] Disguise +3 [0 ranks, +1 Cha, +2 Bluff] Hide +16 [8 ranks, +3 Dex, +5 Cloak of Elvenkind] Intimidate +3 [0 ranks, +1 Cha, +2 Bluff] Jump*: +22 [6 ranks, +6 Str, +8 speed, +2 Tumble] Listen: +14 [13 ranks, +1 Wis] Move Silently +16 [8 ranks, +3 Dex, +5 Boots of Elvenkind] Perform (dance)*: +13 [12 ranks, +1 Cha] Sense Motive: +9 [8 ranks, +1 Wis] Sleight of Hand +5 [0 ranks, +3 Dex, +2 Bluff] Spot: +14 [8 ranks, +1 Wis, +5 Eyes of the Eagle] Swim +11 [5 ranks, +6 Str] Tumble*: +18 [13 ranks, +3 Dex, +2 Jump] *[i]Takes 10 on Jump, Perform (dance), and Tumble[/i] [b]Feats:[/b] Combat Expertise [Human] Dodge [Level 1] Mobility [Fighter 1] Weapon Focus (Scimitar) [Fighter 2] Two-Weapon Fighting [Level 3] Weapon Specialization (Scimitar) [Fighter 4] Improved Initiative [Level 6] Spring Attack [Dervish 3] Improved Two-Weapon Fighting [Level 9] [b]Languages[/b] Base: Common Region: Elven, Undercommon Bonus: Drow Sign [b]Equipment:[/b] (50,000 gp starting) weapons - +2 scimitar [8,315 gp, 4 lb] x2 - scimitar, alchemical silver [105 gp, 4 lb] x2 - scimitar, cold iron [30 gp, 4 lb] x2 - composite longbow (+6 Str) [700 gp, 3 lb] - arrows (20) [1 gp, 3 lb] x2 - arrows, alchemical silver (20) [21 gp, 3 lb] - arrows, cold iron (20) [2 gp, 3 lb] - hand crossbow [- gp, 2 lb] (regional equipment) - hand crossbow bolts (10) [- gp, 1 lb] x2 (regional equipment) worn - eyes of the eagle [2,500 gp, - lb] - cloak of elvenkind [2,500 gp, - lb] - vest of resistance +2 [4,000 gp, - lb] - belt of giant strength +3 [9,000 gp, - lb] - gloves of dexterity +3 [9,000 gp, - lb] - ring of deflection +1 [2,000 gp, - lb] - boots of elvenkind [2,500 gp, - lb] - explorer's outfit [- gp, - lb] - signal whistle [8 sp, - lb] backpack [2 gp, 2 lb] - bedroll [1 sp, 5 lb] - rope, silk (50 ft) [10 gp, 5 lb] - rations [5 sp, 1 lb] x4 - sack [1 sp, 1/2 lb] - waterskin [1 gp, 4 lb] x4 - sunrod [2 gp, 1 lb] - climber's kit [80 gp, 5 lb] - 774 gp in gems and coins [1 lb] [B]Total Weight:[/B] 82.5# (Light 173/Medium 346/Heavy 520) *** [b]Class and Racial Features:[/b] [b]Class Skills:[/b] Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Handle Animal (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (local) (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Perform (Cha), Profession (Wis), Ride (Dex), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha), and Use Rope (Dex). [b]Weapon and Armor Proficiency:[/b] Proficient with all simple and martial weapons plus the hand crossbow, and with all armor (heavy, medium, and light) and shields (including tower shields). [b]Barbarian Fast Movement (Ex):[/b] Rashak's land speed is faster than the norm for his race by +10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor and not carrying a heavy load. [b]Whirling Frenzy (Ex) (UA p66):[/b] +4 bonus to Strength, a +2 dodge bonus to AC, +2 dodge bonus on Reflex saves, for up to 8 rounds (3 + newly improved Con modifier). While in a whirling frenzy, Rashak may make one extra attack in a round at his highest base bonus, but this attack takes a -2 penalty. Fatigued (-2 penalty to Strength, -2 penalty to Dexterity, can't charge or run) for the duration of the current encounter. [b]Sneak Attack:[/b] Rashak's attack deals +3d6 extra damage any time his target is denied a Dexterity bonus to AC or when he flanks his target. Ranged attacks can count as sneak attacks if the target is within 30 feet. With a sap (blackjack) or an unarmed strike, Rashak can make a sneak attack that deals nonlethal damage instead of lethal damage. [b]Trapfinding:[/b] Rashak can use the Search skill to locate traps when the task has a Difficulty Class higher than 20, and can use the Disable Device skill to disarm magic traps. [b]Evasion (Ex):[/b] If Rashak makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if the Rashak is wearing light armor or no armor. [b]Trap Sense (Ex):[/b] Rashak has an intuitive sense that alerts him to danger from traps, giving him a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. [b]Uncanny Dodge (Ex):[/b] Rashak retains his Dexterity bonus to AC even if he is caught flat-footed or struck by an invisible attacker. [b]Dervish AC Bonus[/b]: Rashak gains a +2 bonus to Armor Class as long as he is wearing no armor or light armor and not carrying a shield. This bonus to AC applies even against touch attacks or when Rashak is flat-footed. [b]Dervish Dance (Ex):[/b] Rashak can perform a dervish dance three times a day, for 6 rounds (1 round for every two ranks of Perform (dance)), but only once per encounter. He gains a +3 bonus to attack and damage (+1 at 1st level and +1 every odd-numbered level thereafter) while in a dervish dance. While in this dervish dance, Rashak can take a full attack action (melee attacks with slashing weapons only) and still move up to his speed. Rashak must move a minimum of 5 feet between each attack when using this ability, and he cannot return to a square he just exited. Rashak is subject to attacks of opportunity while dancing, but may tumble normally as part of his move. Rashak cannot perform a dervish dance in armor heavier than light or if using a shield. While dancing, Rashak cannot use skills or abilities that involve concentration or require him to remain still. Rashak cannot perform a dervish dance while under the effect of a rage or frenzy ability. Fatigued (-2 penalty to Strength, -2 penalty to Dexterity, can't charge or run) for the duration of the current encounter. [b]Movement Mastery (Ex):[/b] Rashak takes 10 on Jump, Perform (dance), and Tumble checks, even if stress and distraction would normally prevent him from doing so. [b]Slashing Blades:[/b] Rashak treats the scimitar as a light weapon. [b]Dervish Fast Movement (Ex):[/b] Rashak gains a +10 ft enhancement bonus to his speed. This benefit applies only when he is wearing no armor or light armor, and not carrying a medium or heavy load. [b]Dance of Death:[/b] Rashak gains the benefit of the Cleave feat while performing a dervish dance. He does not have to move 5 feet before making the extra attack granted by this ability. [b]Special Bonuses:[/b] [b]Special Ability - Keensight and Blindsense 60':[/b] Rashak sees four times as well as a human in shadowy illumination and twice as well in normal light, and has darkvision out to 120'. When Rashak concentrates he gains Blindsense 60', When using blindsense, Rashak does not need to make Spot or Listen checks to pinpoint creatures within 60'. Opponents Rashak cannot see still have total concealment against him. Rashak can use his blindsense ability 2/day (wisdom modifier x2), and it lasts 10 rounds (character level). [b]Defense Bonus:[/b] +9 Class Defense Bonus (Unearthed Arcana, Table 4-1, p110) *** [b]Level by level progression:[/b] Level 1: Barbarian 1/Rogue 1 - +1 BAB, +2-1/2 Fort, +2-1/2 Ref, +1/3 Will - Fast Movement, Whirling Frenzy 1/day - Sneak Attack +1d6 - Trapfinding - Human Feat: Combat Expertise - Level 1 Feat: Dodge - Skills ((8+2)x4): Bluff +4, Climb +4, Diplomacy +4, Hide +4, Listen +4, Move Silently +4, Perform (dance) +4, Sense Motive +4, Spot +4, Tumble +4 Level 2: Fighter 1/Rogue 2 - +2 BAB, +5 Fort, +3 Ref, +2/3 Will - Fighter 1 Feat: Mobility - Evasion - Skills (8+2): Bluff +1, Climb +1, Diplomacy +1, Hide +1, Listen +1, Move Silently +1, Perform (dance) +1, Sense Motive +1, Spot +1, Tumble +1 Level 3: Fighter 2/Rogue 3 - +3 BAB, +5-1/2 Fort, +3-1/2 Ref, +1 Will - Fighter 2 Feat: Weapon Focus (Scimitar) - Sneak Attack +2d6 - Trap Sense +1 - Level 3 Feat: Two-Weapon Fighting - Skills (8+2): Bluff +1, Climb +1, Diplomacy +1, Hide +1, Listen +1, Move Silently +1, Perform (dance) +1, Sense Motive +1, Spot +1, Tumble +1 Level 4: Fighter 3/Rogue 4 - +4 BAB, +6 Fort, +4 Ref, +1-1/3 Will - Uncanny Dodge - Skills (8+2): Bluff +1, Climb +1, Diplomacy +1, Hide +1, Listen +1, Move Silently +1, Perform (dance) +1, Sense Motive +1, Spot +1, Tumble +1 Level 5: Fighter 4/Rogue 5 - +5 BAB, +6-1/2 Fort, +4-1/2 Ref, +1-2/3 Will - Fighter 4 Feat: Weapon Specialization (Scimitar) - Sneak Attack +3d6 - Skills (8+2): Bluff +1, Climb +1, Diplomacy +1, Hide +1, Listen +1, Move Silently +1, Perform (dance) +1, Sense Motive +1, Spot +1, Tumble +1 Level 6: Dervish 1 - +6 BAB, +6-10/12 Fort, +7 Ref, +4-2/12 Will - +1 AC Bonus - Dervish Dance 1/day, movement mastery, slashing blades - Level 6 Feat: Improved Initiative - Skills (4+2): Balance +1, Jump +2, Listen +1, Swim +1, Tumble +1 Level 7: Dervish 2 - +7 BAB, +7-2/12 Fort, +7-1/2 Ref, +4-8/12 Will - Fast movement +5 ft. - Skills (4+2): Balance +1, Listen +1, Perform (dance) +2, Swim +1, Tumble +1 Level 8: Dervish 3 - +8 BAB, +7-6/12 Fort, +8 Ref, +5-2/12 Will - Dervish Level 3: Spring Attack - Skills (4+2): Balance +1, Jump +2, Listen +1, Swim +1, Tumble +1 Level 9: Dervish 4 - +9 BAB, +7-10/12 Fort, +8-1/2 Ref, +5-8/12 Will - Level 9 Feat: Improved Two-Weapon Fighting - Skills (4+2): Balance +1, Listen +1, Perform (dance) +2, Swim +1, Tumble +1 Level 10: Dervish 5 - +10 BAB, +8-2/12 Fort, +9 Ref, +6-2/12 Will - Skills (4+2): Balance +1, Jump +2, Listen +1, Swim +1, Tumble +1 *** [b]Description[/b] Rashak is a well-muscled, darkly handsome man. His hair is the darkest black, almost blue. His skin is strangely bronzed, much like that of a deeply tanned southerner. And his eyes are as black as any you've seen. Most of his clothing is also black. Even the pommels of his scimitars are wrapped in black cloth. Rashak wears no armor. Weapons, mostly scimitars, are strapped all over him. In the early dawn or darkest twilight, you might catch him spinning in the black night, slashing his scimitars through the night air, perfecting his deadly choreography. [b]Background[/b] Rashak was born a slave in the Underdark. He was a spirited child, and often struggled or fought with his drow captors. The drow did not kill him, however, as he was a young child and he had the physical potential to be a good slave. He just needed to be broken in. As punishment, he was often kept in complete darkness. In the utter blackness of the Underdark, Rashak started to develop extraordinary senses. Perhaps he has some dragon blood in him. Whatever the reason, Rashak gained the Keen Senses, and when he concentrates, the Blindsense, of a dragon. When the slavemasters were not around, Rashak would practice his skills, training his body to be strong, fast, and evasive. His moment came one day while laboring in the mushroom fields. A raging umber hulk broke through the cavern walls. The distraction was enough for Rashak to escape. Rashak was fast, faster than his pursuers. And to the slavemaster's surprise, Rashak kept going, into the deep darkness. It was Rashak's enhanced senses, combined with his great speed, that enabled him to escape and survive. With nowhere else to go, Rashak circled around and went back to the drow city of his masters. Hiding amongst the masses, Rashak discovered worshippers of Eilistraee, who helped protect him. Rashak survived and continued to train. Fearing he might be spotted, he travelled to another drow city as soon as he could. Then another, and another, moving further from his former slavemasters. Along the way he continued to practice his skills and developed a combat style that combined his assets - strength, speed, and quickness. Rashak left his life as an escaped slave/street urchin, and took up a career as a mercenary. He has an abiding hatred for slavery, but has learned to disguise his feelings when dealing with the denizens of the Underdark. After a time, Rashak's curiousity about the surface world got the better of him. Wanting to learn more about his human heritage, Rashak has been travelling across the earth of the Flanaess, seeing the great civilizations of the sunlit world. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
OOC: City of the Spider Queen [Full]
Top