Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Talking the Talk
[OOC] Constables of the 14th Ward
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="James Heard" data-source="post: 3588097" data-attributes="member: 7280"><p>Ditto for me. I know I've presented quite a few concepts and haven't fleshed them out mechanically, but I'm a bit resistant to crunching numbers (which isn't that hard, but is a lot less fun than imagining quirky, interesting characters) before I know if I have to.</p><p></p><p>In any case, even though I've got more than one concepts presented I'm not particularly committed to any single one of them - and if there are <em>portions </em>of any of my concepts that you guys like that aren't exactly attached to the character concepts you'd be inclined to accept then I'm willing to try to shove things together and see if they make more sense. I'm also aware that some of my concepts have ah...possibly GM intensive NPC interactions that might make them seem a little less stellar from the "why should I make work for myself" department of running games. Details like that write themselves out as easily as they write themselves in sometimes, but I'm also picking up that sort of slack if you'd like too. While the varied and dysfunctional home lives of some of my character concepts might be complex, I like to think that they'd mostly be more of self-interactive backdrop to present the character on, rather than functional portions of the plot that require a lot of attention from the game masters. On the other hand, I'm probably not going to complain if someone decides that the plot hinges on some familial/background detail Return-of-the-Jedi moment and wants to give a voice to folks I've wrote in either.</p></blockquote><p></p>
[QUOTE="James Heard, post: 3588097, member: 7280"] Ditto for me. I know I've presented quite a few concepts and haven't fleshed them out mechanically, but I'm a bit resistant to crunching numbers (which isn't that hard, but is a lot less fun than imagining quirky, interesting characters) before I know if I have to. In any case, even though I've got more than one concepts presented I'm not particularly committed to any single one of them - and if there are [I]portions [/I]of any of my concepts that you guys like that aren't exactly attached to the character concepts you'd be inclined to accept then I'm willing to try to shove things together and see if they make more sense. I'm also aware that some of my concepts have ah...possibly GM intensive NPC interactions that might make them seem a little less stellar from the "why should I make work for myself" department of running games. Details like that write themselves out as easily as they write themselves in sometimes, but I'm also picking up that sort of slack if you'd like too. While the varied and dysfunctional home lives of some of my character concepts might be complex, I like to think that they'd mostly be more of self-interactive backdrop to present the character on, rather than functional portions of the plot that require a lot of attention from the game masters. On the other hand, I'm probably not going to complain if someone decides that the plot hinges on some familial/background detail Return-of-the-Jedi moment and wants to give a voice to folks I've wrote in either. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
[OOC] Constables of the 14th Ward
Top