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[OOC] Constables of the 14th Ward
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<blockquote data-quote="pathfinderq1" data-source="post: 3593488" data-attributes="member: 48394"><p>After a weekend's worth of work and reading and tinkering, my possible concepts have evolved just a bit. I have two distinct possibilities, and I'll put up thumbnail sketches for review here.</p><p></p><p>Concept 1: Oscarl Oldknife, son of Osric, son of Ottrin- Dwarven melee combat specialist. Ten years ago, he was a young dwarven constable- his beard abristle with the excitment of his first assignment on the streets. He was a well-trained warrior, in his physical prime, and he was ready to tackle any challenge- except the one he actually found. Somewhere deep in the 13th ward, he and his squad encountered something hideously evil- Oscarl was the only survivor, and he was badly injured in both body and spirit. Unable to continue his work, he hung up his truncheon and settled down to work as a lowest tier acolyte in the temple of Barcarus. While he might have lost his ability to fight, he still wanted to serve justice. In time, he became friends with some of the monks in service to Jerebal who served as silent guardians of many noncombatant temple functionaries. Realizing his potential, some of the monks began to work with him- just as friendly competition at first, then slowly progressing to real training. Almost before he realized it, Oscarl had worked his way back to something resembling the dwarf he had once been. After a year or so of constant training, coupled with spiritual counseling and meditation, he was ready to take up the truncheon and badge once more...</p><p></p><p><span style="color: Blue">Concept 1 basic crunch: Dwarf male, Fighter 2/Monk 3, further advancement will be as monk, with a possible side trip into the Tattooed Monk PrC a few levels out.</span></p><p></p><p>Concept 2: Amalthea (Thea) Varangiar, human female arcanist/face. Thea's perents were both affiliated with the Conjurers Academy- her father was a private guard, and her mother was part of the wizardly faculty. They both doted on their only child, even when they teasing called her "half-gnome" for her small stature and insatiable curiousity. From her earliest childhood, Thea displayed a remarkable intelligence and an instinctive grasp of magic. It was assumed that she would follow her mother's path of scholastic and arcane studies- but such a sedate life was not to her liking... While her father was not actually a constable, many of his friends were involved in various branches of law enforcement- and Thea loved to hear their stories. While she didn't admit it, she also liked the support they showed one another- she was very much a lonely child, and the degree of camaraderie and brotherhood that united the constabulary (both formal and informal) was quite appealing to her. Her parents were less than thrilled with the thought of her entering a career in law enforcement, and they tried to get her to stay with her magical studies, even going to the expense of hiring a private elven tutor for a time. Two years ago, though, her father died after one of the creature in a Magical Biology class escaped and attacked a class of first-year apprentices- he managed to buy time for the students to escape at the cost of his life. While he had not been a "real" constable, his friends turned out in force for his funeral, and they were considerate and kind to his widow and daughter afterwards- Thea took advantage of that support, as a drowning woman might seize a life preserver. Her mother, meanwhile, found solace in her arcane studies, spending more and more time in her research and experimentation, to the point where she hardly noticed whether her daughter was around at all. Finally, Thea very quietly moved out on her own, and began to study the material needed to become a constable- her quick mind and well-honed curiousity served her quiet well, and her magical training gave her an advantage as well. Soon enough she was ready for duty- and on the recommendation of an acquaintance in the constabulary, she applied for duty in the 14th ward.</p><p></p><p><span style="color: Blue">Concept 2 basic crunch: Human female, Beguiler 4/Sorceror 1, further advancement will be as a Beguiler, with the possibility of a 2nd Sorceror level or a bit of Shadowdancer in the far future (level 9 or later, unlikely at best). Excellent recon/face skills, augmented by spell use- also a solid scholar. Low STR and fairly frail in appearance, not a terribly skilled melee combatant, but agile and mentally tough. </span></p></blockquote><p></p>
[QUOTE="pathfinderq1, post: 3593488, member: 48394"] After a weekend's worth of work and reading and tinkering, my possible concepts have evolved just a bit. I have two distinct possibilities, and I'll put up thumbnail sketches for review here. Concept 1: Oscarl Oldknife, son of Osric, son of Ottrin- Dwarven melee combat specialist. Ten years ago, he was a young dwarven constable- his beard abristle with the excitment of his first assignment on the streets. He was a well-trained warrior, in his physical prime, and he was ready to tackle any challenge- except the one he actually found. Somewhere deep in the 13th ward, he and his squad encountered something hideously evil- Oscarl was the only survivor, and he was badly injured in both body and spirit. Unable to continue his work, he hung up his truncheon and settled down to work as a lowest tier acolyte in the temple of Barcarus. While he might have lost his ability to fight, he still wanted to serve justice. In time, he became friends with some of the monks in service to Jerebal who served as silent guardians of many noncombatant temple functionaries. Realizing his potential, some of the monks began to work with him- just as friendly competition at first, then slowly progressing to real training. Almost before he realized it, Oscarl had worked his way back to something resembling the dwarf he had once been. After a year or so of constant training, coupled with spiritual counseling and meditation, he was ready to take up the truncheon and badge once more... [COLOR=Blue]Concept 1 basic crunch: Dwarf male, Fighter 2/Monk 3, further advancement will be as monk, with a possible side trip into the Tattooed Monk PrC a few levels out.[/COLOR] Concept 2: Amalthea (Thea) Varangiar, human female arcanist/face. Thea's perents were both affiliated with the Conjurers Academy- her father was a private guard, and her mother was part of the wizardly faculty. They both doted on their only child, even when they teasing called her "half-gnome" for her small stature and insatiable curiousity. From her earliest childhood, Thea displayed a remarkable intelligence and an instinctive grasp of magic. It was assumed that she would follow her mother's path of scholastic and arcane studies- but such a sedate life was not to her liking... While her father was not actually a constable, many of his friends were involved in various branches of law enforcement- and Thea loved to hear their stories. While she didn't admit it, she also liked the support they showed one another- she was very much a lonely child, and the degree of camaraderie and brotherhood that united the constabulary (both formal and informal) was quite appealing to her. Her parents were less than thrilled with the thought of her entering a career in law enforcement, and they tried to get her to stay with her magical studies, even going to the expense of hiring a private elven tutor for a time. Two years ago, though, her father died after one of the creature in a Magical Biology class escaped and attacked a class of first-year apprentices- he managed to buy time for the students to escape at the cost of his life. While he had not been a "real" constable, his friends turned out in force for his funeral, and they were considerate and kind to his widow and daughter afterwards- Thea took advantage of that support, as a drowning woman might seize a life preserver. Her mother, meanwhile, found solace in her arcane studies, spending more and more time in her research and experimentation, to the point where she hardly noticed whether her daughter was around at all. Finally, Thea very quietly moved out on her own, and began to study the material needed to become a constable- her quick mind and well-honed curiousity served her quiet well, and her magical training gave her an advantage as well. Soon enough she was ready for duty- and on the recommendation of an acquaintance in the constabulary, she applied for duty in the 14th ward. [COLOR=Blue]Concept 2 basic crunch: Human female, Beguiler 4/Sorceror 1, further advancement will be as a Beguiler, with the possibility of a 2nd Sorceror level or a bit of Shadowdancer in the far future (level 9 or later, unlikely at best). Excellent recon/face skills, augmented by spell use- also a solid scholar. Low STR and fairly frail in appearance, not a terribly skilled melee combatant, but agile and mentally tough. [/COLOR] [/QUOTE]
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