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[OOC] Constables of the 14th Ward
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<blockquote data-quote="Lou" data-source="post: 3974576" data-attributes="member: 51567"><p>Option 1 is not so bad for everyone not named Maeglin. But it does set the precedent of having the DMs kill off PCs when the players are not around.</p><p></p><p>Option 5: <span style="color: DarkGreen">[A] Once this fight is over</span> or <span style="color: DarkRed"><strong> now if everyone decides to retreat</strong></span><strong>, the party immediately returns to the surface to heal up, hire a giant killer or two and returns to finish the rescue another day. <span style="color: Red">[C] Or even decides to report Krado is lost forever and move on to something else.</span> </strong></p><p><strong></strong></p><p><strong>I'm opposed to skipping out on the storyline and starting something new. It's bad karma for cops to quit doing their job. There are few things worse than a bad cop.</strong></p></blockquote><p></p>
[QUOTE="Lou, post: 3974576, member: 51567"] Option 1 is not so bad for everyone not named Maeglin. But it does set the precedent of having the DMs kill off PCs when the players are not around. Option 5: [COLOR=DarkGreen][A] Once this fight is over[/COLOR] or [COLOR=DarkRed][B] now if everyone decides to retreat[/B][/COLOR][B], the party immediately returns to the surface to heal up, hire a giant killer or two and returns to finish the rescue another day. [COLOR=Red][C] Or even decides to report Krado is lost forever and move on to something else.[/COLOR] I'm opposed to skipping out on the storyline and starting something new. It's bad karma for cops to quit doing their job. There are few things worse than a bad cop.[/b] [/QUOTE]
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