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[OOC] Constables of the 14th Ward
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<blockquote data-quote="pathfinderq1" data-source="post: 4127460" data-attributes="member: 48394"><p>So, now that we're out of the dungeon, it must be time for "brownies", or whatever the surprise actually is. From the wiki, I'd guess it is cleric-flavored brownies.</p><p></p><p>On a related note, now that it is leveling-up time, I'm looking for feedback from the team on where to put Thea's level. I've got a couple of possible choices, and I want to see if anybody has any opinions, since we are a team.</p><p></p><p>1. simple- add another level of beguiler; minimal new stuff this level, big payoff next level; skill points continue to focus on arcane and social skills.</p><p></p><p>2. sensible- add a level of rogue, and plan for another rogue level next time as well. No additional arcane abilities, but lots o' skills- and with Rahvin AWOL, Thea is already the closest we have to a traps/locks person. Most of her skill points would go to Open/Disable.</p><p></p><p>3. arcane- add a level of warlock (next level also warlock). Actually, if I had had access to Complete Arcane initially, I probably would have already put levels here. Adds a bit of combat use (just a bit), and a useful ability (either See the Unseen for scouting or Beguiling Influence for negotiation).</p><p></p><p>Also, since level 6 is a feat level, I've got to pick one of those. If I go with Rogue or Warlock, it will probably be Practiced Spellcaster (Beguiler) to keep her CL useful, but if she levels in Beguiler, it is a bit more open. I'd kind of like the Investigate feat from the ECS- it seems a perfect fit for her character, but I'm not sure that is an approved choice; possibly one of the social skill feats might be good too.</p><p></p><p>Anyway- thoughts?</p></blockquote><p></p>
[QUOTE="pathfinderq1, post: 4127460, member: 48394"] So, now that we're out of the dungeon, it must be time for "brownies", or whatever the surprise actually is. From the wiki, I'd guess it is cleric-flavored brownies. On a related note, now that it is leveling-up time, I'm looking for feedback from the team on where to put Thea's level. I've got a couple of possible choices, and I want to see if anybody has any opinions, since we are a team. 1. simple- add another level of beguiler; minimal new stuff this level, big payoff next level; skill points continue to focus on arcane and social skills. 2. sensible- add a level of rogue, and plan for another rogue level next time as well. No additional arcane abilities, but lots o' skills- and with Rahvin AWOL, Thea is already the closest we have to a traps/locks person. Most of her skill points would go to Open/Disable. 3. arcane- add a level of warlock (next level also warlock). Actually, if I had had access to Complete Arcane initially, I probably would have already put levels here. Adds a bit of combat use (just a bit), and a useful ability (either See the Unseen for scouting or Beguiling Influence for negotiation). Also, since level 6 is a feat level, I've got to pick one of those. If I go with Rogue or Warlock, it will probably be Practiced Spellcaster (Beguiler) to keep her CL useful, but if she levels in Beguiler, it is a bit more open. I'd kind of like the Investigate feat from the ECS- it seems a perfect fit for her character, but I'm not sure that is an approved choice; possibly one of the social skill feats might be good too. Anyway- thoughts? [/QUOTE]
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