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[OOC] Creamsteak's Storm King's Thunder
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<blockquote data-quote="Kobold Stew" data-source="post: 6895036" data-attributes="member: 23484"><p>[ATTACH]76755[/ATTACH]</p><p></p><p><strong><span style="font-size: 15px">Bellalalalinda ("Bell") L. O.</span></strong></p><p></p><p>Forest Gnome Ranger 6 (Beastmaster)</p><p></p><p>Str 8 (-1, save +2)</p><p>Dex 16 (+3, save +6)</p><p>Int 14 (+2, adv. vs. magic)</p><p>Wis 14 (+2, adv. vs. magic)</p><p>Con 13 (+1)</p><p>Cha 10 (+0, adv. vs. magic)</p><p></p><p>Size S</p><p>Speed 25, Climb 25, Swim 25.</p><p>AC 17 </p><p>Init +3 (advantage)</p><p>Hit Points: 45 (6d10)</p><p></p><p>Inspiration: 0</p><p></p><p>Proficiency bonus: +3</p><p>Proficiencies: simple and melee weapons, light and medium armour, shields </p><p>Skills: Athletics, Perception, Stealth, Investigation, Survival</p><p>Tools: Herbalism kit</p><p>Languages: Common, Gnomish, Goblin, Giant</p><p></p><p>Attacks:</p><p>Light Crossbow, 1d20+6 to hit, 1d8+3 piercing damage (+4 vs humanoids and giants), 2-handed </p><p>Short Sword, 1d20+6 to hit, 1d6+3 piercing damage</p><p></p><p>Background: Castaway (custom)</p><p>* skills: Acrobatics, Survival</p><p>* tools: Herbalism kit, language</p><p>* feature: All Eyes on You (SCAG)</p><p></p><p>Forest Gnome</p><p>* darkvision 60’</p><p>* Advantage on Int, Wis, and Cha saves vs. magic</p><p>* Cantrip: Minor illusion (DC 13)</p><p>* Speak with small beasts.</p><p></p><p>Ranger abilities:</p><p>* Greater Favoured Enemy: Humanoids and Giants</p><p>- +4 damage with weapon attacks</p><p>- advantage on Wis (survival) checks to track and on int. checks to recall info.</p><p>* Natural Explorer</p><p>- ignore difficult terrain</p><p>- advantage on initiative</p><p>- advantage in round 1 on attack rolls on creatures that haven’t acted.</p><p>- when travelling for an hour or more:</p><p>-- difficult terrain doesn't’ slow group</p><p>-- can’t be lost non-magically</p><p>-- remain alert, even when doing something else</p><p>-- if alone, can move stealthily at normal pace</p><p>-- 2x food from foraging</p><p>-- when tracking, learn numbers, sizes, and how long ago they passed.</p><p>* Fighting Style: Mariner.</p><p>- +1 AC if in Light or Med armour, no shield</p><p>- climb/swim speeds = to move.</p><p>* Spellcasting </p><p>- slots: 4x level 1, 2x level 2 (DC: 13)</p><p>- 4 spells known:</p><p>-- level 1: Hunter’s Mark, Goodberry, Cure Wounds </p><p>-- level 2: Spike Growth </p><p>* Primeval awareness</p><p>- as action, communicate simple ideas to beasts, etc. (not vs creatures attacked in past 10 min.)</p><p>- attune senses to see if favoured enemies lurk nearby: 1 min concentration gives numbers, direction, and distance w/in 5 miles</p><p>* Animal Companion </p><p>- replace animal companion with 8 hrs and 50gp of herbs and food; resurrect with 25gp worth.</p><p>* Companion’s Bond: Ape (see below)</p><p>- rolls own init, obeys commands</p><p>* Coordinated attack: if my companion can see me on my turn, it can uses its reaction to make a melee attack</p><p></p><p>Feat: </p><p>* Lucky: 3 luck points/long rest. Spend one to re-roll an attack, save, or check, or an attack against me.</p><p></p><p>Skills </p><p>+6 (dex) Acrobatics [P]</p><p>+2 (wis) Animal Handling</p><p>+2 (int) Arcana</p><p>-1 (str) Athletics</p><p>+0 (cha) Deception</p><p>+2 (int) History </p><p>+2 (wis) Insight</p><p>+0 (cha) Intimidation</p><p>+5 (int) Investigation [P]</p><p>+2 (wis) Medicine</p><p>+2 (int) Nature</p><p>+5 (wis) Perception [P]</p><p>+0 (cha) Performance</p><p>+0 (cha) Persuasion</p><p>+2 (int) Religion</p><p>+3 (dex) Sleight of Hand</p><p>+6 (dex) Stealth [P]</p><p>+5 (wis) Survival [P]</p><p></p><p><strong><span style="font-size: 15px">Whistler</span></strong></p><p>Ape Companion (level 6)</p><p>AC 12 +3 prof = 15</p><p>HP 19 (3d8+6) > 6d8+12 = 40 </p><p>Speed 30’, climb 30’</p><p>STR 18, DEX 14, INT 6 WIS 12 CON 14 CHA 7</p><p>Skills: Athletics +7, Perception +4 (passive 14), Stealth +5, Insight +4</p><p></p><p>Other:</p><p>* add proficiency to AC, damage, and all saves</p><p>* ASI to strength</p><p></p><p>Attacks: </p><p>Fist 1d20+7 1d6+7 bludgeoning </p><p>Rock 1d20+7 (25/50), 1d6+7 bludgeoning</p><p></p><p>Bond: would give my life for Bellalalalinda</p><p>Trait: Will helpfully groom any of my allies</p><p>Flaw: blames self when things go wrong</p><p></p><p>Equipment: (650 gp starting, - 50 for companion)</p><p></p><p>“rare herbs and fine food” x 2 = 50gp</p><p>Light crossbow (25 gp)</p><p>- 40 bolts (2gp)</p><p>shortsword x 2 (20gp)</p><p>Breastplate (400 gp)</p><p>Component pouch (25gp)</p><p>traveller's clothes (2gp)</p><p>Backpack (2gp)</p><p>- Herbalism kit (5gp)</p><p>- bedroll (2gp)</p><p>- fine clothes (15gp)</p><p>- 50' silken rope (10gp)</p><p>- crowbar (2gp)</p><p>- robes for Whistler (1gp)</p><p>- 41gp</p><p></p><p>[sblock="Level 5"]Forest Gnome Ranger 5 (Beastmaster)</p><p></p><p>Str 8 (-1, save +2)</p><p>Dex 16 (+3, save +6)</p><p>Int 14 (+2, adv. vs. magic)</p><p>Wis 14 (+2, adv. vs. magic)</p><p>Con 13 (+1)</p><p>Cha 10 (+0, adv. vs. magic)</p><p></p><p>(points spent: 0, 9+r, 4+r, 7, 5, 2 = 27)</p><p></p><p>Size S</p><p>Speed 25, Climb 25, Swim 25.</p><p>AC 17 </p><p>Init +3 (advantage)</p><p>Hit Points: 39 (5d10)</p><p></p><p>Inspiration: 0</p><p></p><p>Proficiency bonus: +3</p><p>Proficiencies: simple and melee weapons, light and medium armour, shields </p><p>Skills: Athletics, Perception, Stealth, Investigation, Survival</p><p>Tools: Herbalism kit</p><p>Languages: Common, Gnomish, Goblin, Giant</p><p></p><p>Attacks:</p><p>Light Crossbow, 1d20+6 to hit, 1d8+3 piercing damage (+2 vs humanoids), 2-handed </p><p>Short Sword, 1d20+6 to hit, 1d6+3 piercing damage</p><p></p><p>Background: Castaway (custom)</p><p>* skills: Acrobatics, Survival</p><p>* tools: Herbalism kit, language</p><p>* feature: All Eyes on You (SCAG)</p><p></p><p>Forest Gnome</p><p>* darkvision 60’</p><p>* Advantage on Int, Wis, and Cha saves vs. magic</p><p>* Cantrip: Minor illusion (DC 13)</p><p>* Speak with small beasts.</p><p></p><p>Ranger abilities:</p><p>* Favoured Enemy: Humanoids</p><p>- +2 damage with weapon attacks</p><p>- advantage on Wis (survival) checks to track and on int. checks to recall info.</p><p>* Natural Explorer</p><p>- ignore difficult terrain</p><p>- advantage on initiative</p><p>- advantage in round 1 on attack rolls on creatures that haven’t acted.</p><p>- when travelling for an hour or more:</p><p>-- difficult terrain doesn't’ slow group</p><p>-- can’t be lost non-magically</p><p>-- remain alert, even when doing something else</p><p>-- if alone, can move stealthily at normal pace</p><p>-- 2x food from foraging</p><p>-- when tracking, learn numbers, sizes, and how long ago they passed.</p><p>* Fighting Style: Mariner.</p><p>- +1 AC if in Light or Med armour, no shield</p><p>- climb/swim speeds = to move.</p><p>* Spellcasting </p><p>- slots: 4x level 1, 2x level 2 (DC: 13)</p><p>- 4 spells known:</p><p>-- level 1: Hunter’s Mark, Goodberry, Cure Wounds </p><p>-- level 2: Spike Growth </p><p>* Primeval awareness</p><p>- as action, communicate simple ideas to beasts, etc. (not vs creatures attacked in past 10 min.)</p><p>- attune senses to see if favoured enemies lurk nearby: 1 min concentration gives numbers, direction, and distance w/in 5 miles</p><p>* Animal Companion </p><p>- replace animal companion with 8 hrs and 50gp of herbs and food; resurrect with 25gp worth.</p><p>* Companion’s Bond: Ape (see below)</p><p>- rolls own init, obeys commands</p><p>* Coordinated attack: if my companion can see me on my turn, it can uses its reaction to make a melee attack</p><p></p><p>Feat: </p><p>* Lucky: 3 luck points/long rest. Spend one to re-roll an attack, save, or check, or an attack against me.</p><p></p><p>Skills </p><p>+6 (dex) Acrobatics [P]</p><p>+2 (wis) Animal Handling</p><p>+2 (int) Arcana</p><p>-1 (str) Athletics</p><p>+0 (cha) Deception</p><p>+2 (int) History </p><p>+2 (wis) Insight</p><p>+0 (cha) Intimidation</p><p>+5 (int) Investigation [P]</p><p>+2 (wis) Medicine</p><p>+2 (int) Nature</p><p>+5 (wis) Perception [P]</p><p>+0 (cha) Performance</p><p>+0 (cha) Persuasion</p><p>+2 (int) Religion</p><p>+3 (dex) Sleight of Hand</p><p>+6 (dex) Stealth [P]</p><p>+5 (wis) Survival [P]</p><p></p><p>Characteristics: </p><p>Personality: </p><p>Ideal: </p><p>Bond: </p><p>Flaw: </p><p></p><p><strong><span style="font-size: 15px">Whistler</span></strong></p><p>Ape Companion (level 5)</p><p>AC 12 +3 prof = 15</p><p>HP 19 (3d8+6) > 5d8+10 = 33 </p><p>Speed 30’, climb 30’</p><p>STR 18, DEX 14, INT 6 WIS 12 CON 14 CHA 7</p><p>Skills: Athletics +7, Perception +4 (passive 14), Stealth +5, Insight +4</p><p></p><p>Other:</p><p>* add proficiency to AC, damage, and all saves</p><p>* ASI to strength</p><p></p><p>Attacks: </p><p>Fist 1d20+7 1d6+7 bludgeoning </p><p>Rock 1d20+7 (25/50), 1d6+7 bludgeoning</p><p></p><p>Bond: would give my life for Bellalalalinda</p><p>Trait: Will helpfully groom any of my allies</p><p>Flaw: blames self when things go wrong</p><p></p><p>Equipment: (650 gp starting, - 50 for companion)</p><p></p><p>“rare herbs and fine food” x 2 = 50gp</p><p>Light crossbow (25 gp)</p><p>- 40 bolts (2gp)</p><p>shortsword x 2 (20gp)</p><p>Breastplate (400 gp)</p><p>Component pouch (25gp)</p><p>traveller's clothes (2gp)</p><p>Backpack (2gp)</p><p>- Herbalism kit (5gp)</p><p>- bedroll (2gp)</p><p>- fine clothes (15gp)</p><p>- 50' silken rope (10gp)</p><p>- crowbar (2gp)</p><p>- robes for Whistler (1gp)</p><p>- 41gp</p><p></p><p></p><p>To do:</p><p>* bonds and background[/sblock]</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 6895036, member: 23484"] [ATTACH=CONFIG]76755._xfImport[/ATTACH] [B][SIZE=4]Bellalalalinda ("Bell") L. O.[/SIZE][/B] Forest Gnome Ranger 6 (Beastmaster) Str 8 (-1, save +2) Dex 16 (+3, save +6) Int 14 (+2, adv. vs. magic) Wis 14 (+2, adv. vs. magic) Con 13 (+1) Cha 10 (+0, adv. vs. magic) Size S Speed 25, Climb 25, Swim 25. AC 17 Init +3 (advantage) Hit Points: 45 (6d10) Inspiration: 0 Proficiency bonus: +3 Proficiencies: simple and melee weapons, light and medium armour, shields Skills: Athletics, Perception, Stealth, Investigation, Survival Tools: Herbalism kit Languages: Common, Gnomish, Goblin, Giant Attacks: Light Crossbow, 1d20+6 to hit, 1d8+3 piercing damage (+4 vs humanoids and giants), 2-handed Short Sword, 1d20+6 to hit, 1d6+3 piercing damage Background: Castaway (custom) * skills: Acrobatics, Survival * tools: Herbalism kit, language * feature: All Eyes on You (SCAG) Forest Gnome * darkvision 60’ * Advantage on Int, Wis, and Cha saves vs. magic * Cantrip: Minor illusion (DC 13) * Speak with small beasts. Ranger abilities: * Greater Favoured Enemy: Humanoids and Giants - +4 damage with weapon attacks - advantage on Wis (survival) checks to track and on int. checks to recall info. * Natural Explorer - ignore difficult terrain - advantage on initiative - advantage in round 1 on attack rolls on creatures that haven’t acted. - when travelling for an hour or more: -- difficult terrain doesn't’ slow group -- can’t be lost non-magically -- remain alert, even when doing something else -- if alone, can move stealthily at normal pace -- 2x food from foraging -- when tracking, learn numbers, sizes, and how long ago they passed. * Fighting Style: Mariner. - +1 AC if in Light or Med armour, no shield - climb/swim speeds = to move. * Spellcasting - slots: 4x level 1, 2x level 2 (DC: 13) - 4 spells known: -- level 1: Hunter’s Mark, Goodberry, Cure Wounds -- level 2: Spike Growth * Primeval awareness - as action, communicate simple ideas to beasts, etc. (not vs creatures attacked in past 10 min.) - attune senses to see if favoured enemies lurk nearby: 1 min concentration gives numbers, direction, and distance w/in 5 miles * Animal Companion - replace animal companion with 8 hrs and 50gp of herbs and food; resurrect with 25gp worth. * Companion’s Bond: Ape (see below) - rolls own init, obeys commands * Coordinated attack: if my companion can see me on my turn, it can uses its reaction to make a melee attack Feat: * Lucky: 3 luck points/long rest. Spend one to re-roll an attack, save, or check, or an attack against me. Skills +6 (dex) Acrobatics [P] +2 (wis) Animal Handling +2 (int) Arcana -1 (str) Athletics +0 (cha) Deception +2 (int) History +2 (wis) Insight +0 (cha) Intimidation +5 (int) Investigation [P] +2 (wis) Medicine +2 (int) Nature +5 (wis) Perception [P] +0 (cha) Performance +0 (cha) Persuasion +2 (int) Religion +3 (dex) Sleight of Hand +6 (dex) Stealth [P] +5 (wis) Survival [P] [B][SIZE=4]Whistler[/SIZE][/B] Ape Companion (level 6) AC 12 +3 prof = 15 HP 19 (3d8+6) > 6d8+12 = 40 Speed 30’, climb 30’ STR 18, DEX 14, INT 6 WIS 12 CON 14 CHA 7 Skills: Athletics +7, Perception +4 (passive 14), Stealth +5, Insight +4 Other: * add proficiency to AC, damage, and all saves * ASI to strength Attacks: Fist 1d20+7 1d6+7 bludgeoning Rock 1d20+7 (25/50), 1d6+7 bludgeoning Bond: would give my life for Bellalalalinda Trait: Will helpfully groom any of my allies Flaw: blames self when things go wrong Equipment: (650 gp starting, - 50 for companion) “rare herbs and fine food” x 2 = 50gp Light crossbow (25 gp) - 40 bolts (2gp) shortsword x 2 (20gp) Breastplate (400 gp) Component pouch (25gp) traveller's clothes (2gp) Backpack (2gp) - Herbalism kit (5gp) - bedroll (2gp) - fine clothes (15gp) - 50' silken rope (10gp) - crowbar (2gp) - robes for Whistler (1gp) - 41gp [sblock="Level 5"]Forest Gnome Ranger 5 (Beastmaster) Str 8 (-1, save +2) Dex 16 (+3, save +6) Int 14 (+2, adv. vs. magic) Wis 14 (+2, adv. vs. magic) Con 13 (+1) Cha 10 (+0, adv. vs. magic) (points spent: 0, 9+r, 4+r, 7, 5, 2 = 27) Size S Speed 25, Climb 25, Swim 25. AC 17 Init +3 (advantage) Hit Points: 39 (5d10) Inspiration: 0 Proficiency bonus: +3 Proficiencies: simple and melee weapons, light and medium armour, shields Skills: Athletics, Perception, Stealth, Investigation, Survival Tools: Herbalism kit Languages: Common, Gnomish, Goblin, Giant Attacks: Light Crossbow, 1d20+6 to hit, 1d8+3 piercing damage (+2 vs humanoids), 2-handed Short Sword, 1d20+6 to hit, 1d6+3 piercing damage Background: Castaway (custom) * skills: Acrobatics, Survival * tools: Herbalism kit, language * feature: All Eyes on You (SCAG) Forest Gnome * darkvision 60’ * Advantage on Int, Wis, and Cha saves vs. magic * Cantrip: Minor illusion (DC 13) * Speak with small beasts. Ranger abilities: * Favoured Enemy: Humanoids - +2 damage with weapon attacks - advantage on Wis (survival) checks to track and on int. checks to recall info. * Natural Explorer - ignore difficult terrain - advantage on initiative - advantage in round 1 on attack rolls on creatures that haven’t acted. - when travelling for an hour or more: -- difficult terrain doesn't’ slow group -- can’t be lost non-magically -- remain alert, even when doing something else -- if alone, can move stealthily at normal pace -- 2x food from foraging -- when tracking, learn numbers, sizes, and how long ago they passed. * Fighting Style: Mariner. - +1 AC if in Light or Med armour, no shield - climb/swim speeds = to move. * Spellcasting - slots: 4x level 1, 2x level 2 (DC: 13) - 4 spells known: -- level 1: Hunter’s Mark, Goodberry, Cure Wounds -- level 2: Spike Growth * Primeval awareness - as action, communicate simple ideas to beasts, etc. (not vs creatures attacked in past 10 min.) - attune senses to see if favoured enemies lurk nearby: 1 min concentration gives numbers, direction, and distance w/in 5 miles * Animal Companion - replace animal companion with 8 hrs and 50gp of herbs and food; resurrect with 25gp worth. * Companion’s Bond: Ape (see below) - rolls own init, obeys commands * Coordinated attack: if my companion can see me on my turn, it can uses its reaction to make a melee attack Feat: * Lucky: 3 luck points/long rest. Spend one to re-roll an attack, save, or check, or an attack against me. Skills +6 (dex) Acrobatics [P] +2 (wis) Animal Handling +2 (int) Arcana -1 (str) Athletics +0 (cha) Deception +2 (int) History +2 (wis) Insight +0 (cha) Intimidation +5 (int) Investigation [P] +2 (wis) Medicine +2 (int) Nature +5 (wis) Perception [P] +0 (cha) Performance +0 (cha) Persuasion +2 (int) Religion +3 (dex) Sleight of Hand +6 (dex) Stealth [P] +5 (wis) Survival [P] Characteristics: Personality: Ideal: Bond: Flaw: [B][SIZE=4]Whistler[/SIZE][/B] Ape Companion (level 5) AC 12 +3 prof = 15 HP 19 (3d8+6) > 5d8+10 = 33 Speed 30’, climb 30’ STR 18, DEX 14, INT 6 WIS 12 CON 14 CHA 7 Skills: Athletics +7, Perception +4 (passive 14), Stealth +5, Insight +4 Other: * add proficiency to AC, damage, and all saves * ASI to strength Attacks: Fist 1d20+7 1d6+7 bludgeoning Rock 1d20+7 (25/50), 1d6+7 bludgeoning Bond: would give my life for Bellalalalinda Trait: Will helpfully groom any of my allies Flaw: blames self when things go wrong Equipment: (650 gp starting, - 50 for companion) “rare herbs and fine food” x 2 = 50gp Light crossbow (25 gp) - 40 bolts (2gp) shortsword x 2 (20gp) Breastplate (400 gp) Component pouch (25gp) traveller's clothes (2gp) Backpack (2gp) - Herbalism kit (5gp) - bedroll (2gp) - fine clothes (15gp) - 50' silken rope (10gp) - crowbar (2gp) - robes for Whistler (1gp) - 41gp To do: * bonds and background[/sblock] [/QUOTE]
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