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[OOC] Creamsteak's Storm King's Thunder
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<blockquote data-quote="GreenKarl" data-source="post: 6895038" data-attributes="member: 6801242"><p>[ATTACH]76754[/ATTACH]</p><p></p><p><span style="font-size: 12px"><strong>Uric Wargson</strong></span></p><p><em>Human Male 5[SUP]th[/SUP] level Fighter (Champion)</em></p><p><strong>Background</strong>: Outlander (Tribal Marauder) </p><p><strong><em>Personality</em></strong>: I am driven by a wanderlust that led me away from my home.</p><p><strong><em>Ideal</em></strong><strong>: Glory </strong>– I must earn glory in battle, for myself and my clan</p><p><strong><em>Bond</em></strong>: I am the last of my tribe and it is up to me to ensure that their names enter legend.</p><p><strong><em>Flaw</em></strong>: There is no room for caution in a life lived to the fullest. </p><p><strong>Alignment</strong>: Neutral Good </p><p> </p><p><strong>Armor Class</strong>: 19 (Splint Mail +Shield; Disadvantage on Stealth checks)</p><p><strong>Hit Points</strong>: 45 (13 + 9 x 4 levels)</p><p><strong>Speed</strong>: 40ft</p><p>STR: 18 (+4), DEX: 14 (+2), CON: 16 (+3), INT: 8 (-1), WIS: 11 (+0), CHA: 10 (+2) </p><p> </p><p><strong>Proficiency Bonus</strong>: +3</p><p><strong>Saving Throws</strong>: Strength (+7) and Constitution (+6)</p><p><strong>Skills</strong>: Animal Handling +3, Athletics +7, Intimidate +3, Perception +3, Survival +3</p><p><strong>Tools</strong>: Musical Instrument (flute) +3</p><p><strong>Senses</strong>: Passive Perception 13</p><p><strong>Languages</strong>: Common, Giant</p><p> </p><p><strong>Fighting Style</strong>: Dueling (when wielding only one handed melee weapon +2 damage)</p><p><strong>Second Wind</strong>: on your turn you can use a Bonus Action to regain 10+5 hit points. Must finish a short or long rest to use again.</p><p><strong>Action Surge</strong>: on your turn, you can take one additional action, on top of your regular and a possible bonus action. Must finish a short or long rest to use again.</p><p><strong>Champion</strong>: Improved Critical, your weapon attack score a critical on a roll of a 19 or 20. </p><p><strong>Extra Attack</strong>: you can attack twice instead of once whenever you take an Attack action.</p><p><strong>Mobility Feat</strong>: add +10ft to base Speed, if you use the Dash action difficult terrain doesn’t cost extra movement, when you make a melee attack against a creature you don’t provoke opportunity attacks from that creature for the rest of your turn. </p><p> </p><p><strong>Attacks</strong>: Long Sword: +7 to hit, damage 1d8+6 (or +4 with two weapons), critical 19-20</p><p>Hand Axe: +7 to hit, damage 1d6+6 (or +4 if two weapons), Thrown range 20/60, critical 19-20</p><p>Dagger: +7 to hit, damage 1d4+6 (or +4 with two weapons), Thrown range 20/60, critical 19-20</p><p>Long Bow: +5 to hit, damage 1d8+2, Range 150/600, critical 19-20</p><p> </p><p><strong>Equipment</strong>: Splint Mail (200gp), Shield (starting), Long Sword (starting), 3 Hand Axes (two starting, 5gp), Dagger (2gp), Long Bow (starting), Arrows (20, 1gp), Quiver (1gp), Explorer’s Pack (starting; backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, waterskin, 50 feet of hemp robe strapped to the side of the backpack), Flute (2gp) </p><p>Coin on Hand: 189gp</p><p> </p><p>[sblock=BUILDING]</p><p>STR - 15 (9) +1 human variant, +2 4[SUP]th[/SUP] level increase</p><p>DEX - 14 (5)</p><p>CON - 15 (9) +1 human variant</p><p>INT -8 (0)</p><p>WIS -10 (2)</p><p>CHA -10 (2)</p><p> </p><p>Fighter Skills – Animal Handling and Intimidate </p><p>Human Variate: Skill – Perception, Feat: Mobility </p><p>Background – Skills: Athletics, Survival, Tools: One musical (flute), Language - Giant[/sblock]</p></blockquote><p></p>
[QUOTE="GreenKarl, post: 6895038, member: 6801242"] [ATTACH=CONFIG]76754._xfImport[/ATTACH] [SIZE=3][B]Uric Wargson[/B][/SIZE] [I]Human Male 5[SUP]th[/SUP] level Fighter (Champion)[/I] [B]Background[/B]: Outlander (Tribal Marauder) [B][I]Personality[/I][/B]: I am driven by a wanderlust that led me away from my home. [B][I]Ideal[/I][/B][B]: Glory [/B]– I must earn glory in battle, for myself and my clan [B][I]Bond[/I][/B]: I am the last of my tribe and it is up to me to ensure that their names enter legend. [B][I]Flaw[/I][/B]: There is no room for caution in a life lived to the fullest. [B]Alignment[/B]: Neutral Good [B]Armor Class[/B]: 19 (Splint Mail +Shield; Disadvantage on Stealth checks) [B]Hit Points[/B]: 45 (13 + 9 x 4 levels) [B]Speed[/B]: 40ft STR: 18 (+4), DEX: 14 (+2), CON: 16 (+3), INT: 8 (-1), WIS: 11 (+0), CHA: 10 (+2) [B]Proficiency Bonus[/B]: +3 [B]Saving Throws[/B]: Strength (+7) and Constitution (+6) [B]Skills[/B]: Animal Handling +3, Athletics +7, Intimidate +3, Perception +3, Survival +3 [B]Tools[/B]: Musical Instrument (flute) +3 [B]Senses[/B]: Passive Perception 13 [B]Languages[/B]: Common, Giant [B]Fighting Style[/B]: Dueling (when wielding only one handed melee weapon +2 damage) [B]Second Wind[/B]: on your turn you can use a Bonus Action to regain 10+5 hit points. Must finish a short or long rest to use again. [B]Action Surge[/B]: on your turn, you can take one additional action, on top of your regular and a possible bonus action. Must finish a short or long rest to use again. [B]Champion[/B]: Improved Critical, your weapon attack score a critical on a roll of a 19 or 20. [B]Extra Attack[/B]: you can attack twice instead of once whenever you take an Attack action. [B]Mobility Feat[/B]: add +10ft to base Speed, if you use the Dash action difficult terrain doesn’t cost extra movement, when you make a melee attack against a creature you don’t provoke opportunity attacks from that creature for the rest of your turn. [B]Attacks[/B]: Long Sword: +7 to hit, damage 1d8+6 (or +4 with two weapons), critical 19-20 Hand Axe: +7 to hit, damage 1d6+6 (or +4 if two weapons), Thrown range 20/60, critical 19-20 Dagger: +7 to hit, damage 1d4+6 (or +4 with two weapons), Thrown range 20/60, critical 19-20 Long Bow: +5 to hit, damage 1d8+2, Range 150/600, critical 19-20 [B]Equipment[/B]: Splint Mail (200gp), Shield (starting), Long Sword (starting), 3 Hand Axes (two starting, 5gp), Dagger (2gp), Long Bow (starting), Arrows (20, 1gp), Quiver (1gp), Explorer’s Pack (starting; backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, waterskin, 50 feet of hemp robe strapped to the side of the backpack), Flute (2gp) Coin on Hand: 189gp [sblock=BUILDING] STR - 15 (9) +1 human variant, +2 4[SUP]th[/SUP] level increase DEX - 14 (5) CON - 15 (9) +1 human variant INT -8 (0) WIS -10 (2) CHA -10 (2) Fighter Skills – Animal Handling and Intimidate Human Variate: Skill – Perception, Feat: Mobility Background – Skills: Athletics, Survival, Tools: One musical (flute), Language - Giant[/sblock] [/QUOTE]
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