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[OOC] [D&D 3.5: FR] Silverdale
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<blockquote data-quote="Scott DeWar" data-source="post: 5229108" data-attributes="member: 49929"><p>moved forward to make it easier to find:</p><p></p><p></p><p>[sblock= Halfling scout][code]</p><p></p><p>Halfling Scout 1</p><p></p><p>Barton Slyfoot of clan hillhearth of the xxxxxxx village.</p><p></p><p>st 14 (6 pt) 12 +1</p><p>dx 14 (6 pt) 16 +3</p><p>cn 14 (6 pt) 14 +2</p><p>in 14 (6 pt) 14 +2</p><p>ws 14 (6 pt) 14 +2</p><p>ch 10 (6 pt) 10 +0</p><p></p><p>bab +0 </p><p>grapp -3 (+0 BAB, +1 Str, -4 Size)</p><p>Init +3 </p><p>hd d8 + 2</p><p>HP: </p><p>Speed 20</p><p></p><p>Saves: total base abil misc notes</p><p>Fort +4 +0 +2 +2</p><p>Ref +7 +2 +3 +2</p><p>Will +4 +0 +2 +2 +1 addt'l vs fear (race)</p><p>Misc = race; luck of heros</p><p></p><p>[B]Offense[/b]</p><p>Weapon att dam crit rng type notes</p><p>Axe, throwing +3 1d4+1 ×2 10 ft. Slash</p><p>Mace, light +1 1d4 ×2 — Bludg</p><p>Dagger +2 1d3+1 19–20/×2 10 ft. Pierc/slash</p><p>Shortbow +2 1d4+1 ×3 60 ft. Pierc</p><p></p><p>[b]Feats and features[/b]</p><p>[b]Skirmish[/b] (+ 1d6 to damage whe movement of at least 10 feet)</p><p>[B]Trapfinding[/b] ( search skill to find traps with gtr then dc 20; disable</p><p> device to bypass norm or magic traps</p><p>[B]BONUS FEAT[/B] forester (FRCS regional feat)</p><p>[B]CHAR LEV 1[/B] Mounted combat (reqm for Prc)</p><p>[B]char lev 3[/B] Mounted Archery (reqm for Prc)</p><p></p><p>Skills total ranks abil misc notes</p><p>Balence (dx) +5 +3 +2 --</p><p>Climb (st) +5 +2 +1 +2 race</p><p>craft: </p><p> -Bow/Fletch (In) +4 +2 +2 --</p><p>Escape art (dx) +5 +2 +3 --</p><p>Hide (dx) +10 +2 +3 +5 size; Forester feat (+3 in forests)</p><p>Jump (st) +5 +2 +1 +2 race</p><p>Know: </p><p> -geog (in) +4 +2 +2 --</p><p> -Dung (in) +3 +1 +2 --</p><p> -nature (in) +4 +2 +2 -- </p><p>Listen (ws) +7 +2 +2 +3 race; Forester feat (+3 in forests)</p><p>move silent (dx) +8 +2 +3 +3 race; Forester feat (+3 in forests)</p><p>Ride (dx) +4 +2 +2 -- </p><p>Search (ws) +4 +2 +2 --</p><p>sense motive (ws) +4 +2 +2 --</p><p>speak lang (na) +2 +2 -- --</p><p>spot (ws) +5 +2 +2 +1 Forester feat (+3 in forests)</p><p>survival (ws) +4 +2 +2 --</p><p>swim (st) +3 +2 +1 --</p><p>tumble (dx) +5 +2 +3 --</p><p>use rope (dx) +5 +2 +3 --</p><p></p><p>skill points: lv 1 (8 +2 ) X 4 = 40</p><p></p><p>carrieing capacity 58 lb. or less 59–116 lb. 117–175 lb.</p><p>( .75 of normal for race) Med: 44 - 87 lb Hvy: 88 - 131 lb</p><p></p><p>starting gold 200</p><p></p><p>[B]Equipment: Cost Weight [/B]</p><p>Short Bow, mighty/comp +1 --- 0.5 *</p><p> -arrows X 20 1.00 0.75 *</p><p>Throwing ax X2 16.00 1.00 *</p><p>Dagger 2.00 0.25 (left boot) *</p><p>Backpack 2.00 0.50 *</p><p>Bedroll 0.10 5.00 </p><p>Waterskin 1.00 4.00 </p><p>Flint/steel 1.00 --- </p><p>Oil X2 0.20 2.00 </p><p>Paper X40 16.00 --- </p><p>Belt Pouch X2 2.00 0.25 (belt) *</p><p>Rations, Trail X10 5.00 10.00 (1/2) </p><p>Rope, Silk, 100 feet 20.00 10.00 (1/2) </p><p>Sunrods X10 10.00 10.00 (belt pouch x 3; pony x7) </p><p>Explorer's Outfit --- --- (wearing) *</p><p>Tinder twig, 20 20.00 --- (belt pouch)</p><p>pony 25.00 ---</p><p>saddle, sm 10.00 12.5 *</p><p>bit/bridle 2.00 1.0</p><p>saddle bags 4.00 2.0 *</p><p></p><p>131.3 gp so far</p><p>[B]Total Weight:[/B] 27 lb self; 32.5 + self on Pony</p><p></p><p>* These items weigh one-quarter this amount when made for Small characters. Containers for </p><p> Small characters also carry one-quarter the normal amount.</p><p></p><p>[/code][/sblock]</p><p></p><p>[sblock=abbreviated history] </p><p>Barton slyfoot could never be pinned down for anything, so it was only natral for him to be a scout for the clan and village. When his training was completed a younger brother was taken in as a new apprintice to their uncle, an outrider for the community. With a given primission to wander to where he wishes he left the ------ forest and ended up in the area of Silverdale. As he simple wanders into town he finds himself thirsty for some ale...</p><p>[/sblock]</p><p></p><p>[sblock=Halfling traits<img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p><p># +2 Dexterity, -2 Strength.</p><p># Small: As a Small creature, a halfling gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but she uses smaller weapons than humans use, and her lifting and carrying limits are three-quarters of those of a Medium character.</p><p># Halfling base land speed is 20 feet.</p><p># +2 racial bonus on Climb, Jump, Listen, and Move Silently checks.</p><p># +1 racial bonus on all saving throws.</p><p># +2 morale bonus on saving throws against fear: This bonus stacks with the halfling’s +1 bonus on saving throws in general.</p><p># +1 racial bonus on attack rolls with thrown weapons and slings.</p><p># Automatic Languages: Common and Halfling. Bonus Languages: Dwarven, Elven, Gnome, Goblin, and Orc.</p><p># Favored Class: Rogue. A multiclass halfling’s rogue class does not count when determining whether she takes an experience point penalty for multiclassing</p><p>[/sblock]</p><p></p><p>[sblock=forester feat FRCS]</p><p>Forester</p><p></p><p>Type: Regional</p><p>Sources: Forgotten Realms Campaign Setting</p><p>Player's Guide to Faerûn</p><p></p><p>You are one with Faerûn's mighty forests. Few can match your woodcraft or your skill on your chosen battlefield.</p><p></p><p>Prerequisite: halfling (the Chondalwood), </p><p>Benefit: You gain a +1 bonus on Hide, Listen, Move Silently, and Spot checks. When you are in forest terrain, this bonus increases to +3.</p><p>Special: You may select this feat only as a 1st-level character. You may have only one regional feat.[/sblock]</p><p></p><p>[sblock= FRCS regional bonus]</p><p>Luck of Heroes: Your land is known for producing heroes. Through pluck, determination, and resilience, your people survive when no one expects them to come through.</p><p>Benefits: You recieve a +1 luck bonus on all saving throws.</p><p></p><p>equiptment:</p><p>(B) Mighty Composite Shortbow (+1 Strength bonus).[/sblock]</p><p></p><p>[sblock= plan outrider]</p><p></p><p>from comp warr</p><p></p><p>reqm</p><p>BAB +5</p><p>Skills: Listen 3 ranks; ride 6 ranks; spot 3 ranks</p><p>Feats: Mounted Combat; Mounted Archery</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Scott DeWar, post: 5229108, member: 49929"] moved forward to make it easier to find: [sblock= Halfling scout][code] Halfling Scout 1 Barton Slyfoot of clan hillhearth of the xxxxxxx village. st 14 (6 pt) 12 +1 dx 14 (6 pt) 16 +3 cn 14 (6 pt) 14 +2 in 14 (6 pt) 14 +2 ws 14 (6 pt) 14 +2 ch 10 (6 pt) 10 +0 bab +0 grapp -3 (+0 BAB, +1 Str, -4 Size) Init +3 hd d8 + 2 HP: Speed 20 Saves: total base abil misc notes Fort +4 +0 +2 +2 Ref +7 +2 +3 +2 Will +4 +0 +2 +2 +1 addt'l vs fear (race) Misc = race; luck of heros [B]Offense[/b] Weapon att dam crit rng type notes Axe, throwing +3 1d4+1 ×2 10 ft. Slash Mace, light +1 1d4 ×2 — Bludg Dagger +2 1d3+1 19–20/×2 10 ft. Pierc/slash Shortbow +2 1d4+1 ×3 60 ft. Pierc [b]Feats and features[/b] [b]Skirmish[/b] (+ 1d6 to damage whe movement of at least 10 feet) [B]Trapfinding[/b] ( search skill to find traps with gtr then dc 20; disable device to bypass norm or magic traps [B]BONUS FEAT[/B] forester (FRCS regional feat) [B]CHAR LEV 1[/B] Mounted combat (reqm for Prc) [B]char lev 3[/B] Mounted Archery (reqm for Prc) Skills total ranks abil misc notes Balence (dx) +5 +3 +2 -- Climb (st) +5 +2 +1 +2 race craft: -Bow/Fletch (In) +4 +2 +2 -- Escape art (dx) +5 +2 +3 -- Hide (dx) +10 +2 +3 +5 size; Forester feat (+3 in forests) Jump (st) +5 +2 +1 +2 race Know: -geog (in) +4 +2 +2 -- -Dung (in) +3 +1 +2 -- -nature (in) +4 +2 +2 -- Listen (ws) +7 +2 +2 +3 race; Forester feat (+3 in forests) move silent (dx) +8 +2 +3 +3 race; Forester feat (+3 in forests) Ride (dx) +4 +2 +2 -- Search (ws) +4 +2 +2 -- sense motive (ws) +4 +2 +2 -- speak lang (na) +2 +2 -- -- spot (ws) +5 +2 +2 +1 Forester feat (+3 in forests) survival (ws) +4 +2 +2 -- swim (st) +3 +2 +1 -- tumble (dx) +5 +2 +3 -- use rope (dx) +5 +2 +3 -- skill points: lv 1 (8 +2 ) X 4 = 40 carrieing capacity 58 lb. or less 59–116 lb. 117–175 lb. ( .75 of normal for race) Med: 44 - 87 lb Hvy: 88 - 131 lb starting gold 200 [B]Equipment: Cost Weight [/B] Short Bow, mighty/comp +1 --- 0.5 * -arrows X 20 1.00 0.75 * Throwing ax X2 16.00 1.00 * Dagger 2.00 0.25 (left boot) * Backpack 2.00 0.50 * Bedroll 0.10 5.00 Waterskin 1.00 4.00 Flint/steel 1.00 --- Oil X2 0.20 2.00 Paper X40 16.00 --- Belt Pouch X2 2.00 0.25 (belt) * Rations, Trail X10 5.00 10.00 (1/2) Rope, Silk, 100 feet 20.00 10.00 (1/2) Sunrods X10 10.00 10.00 (belt pouch x 3; pony x7) Explorer's Outfit --- --- (wearing) * Tinder twig, 20 20.00 --- (belt pouch) pony 25.00 --- saddle, sm 10.00 12.5 * bit/bridle 2.00 1.0 saddle bags 4.00 2.0 * 131.3 gp so far [B]Total Weight:[/B] 27 lb self; 32.5 + self on Pony * These items weigh one-quarter this amount when made for Small characters. Containers for Small characters also carry one-quarter the normal amount. [/code][/sblock] [sblock=abbreviated history] Barton slyfoot could never be pinned down for anything, so it was only natral for him to be a scout for the clan and village. When his training was completed a younger brother was taken in as a new apprintice to their uncle, an outrider for the community. With a given primission to wander to where he wishes he left the ------ forest and ended up in the area of Silverdale. As he simple wanders into town he finds himself thirsty for some ale... [/sblock] [sblock=Halfling traits:] # +2 Dexterity, -2 Strength. # Small: As a Small creature, a halfling gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but she uses smaller weapons than humans use, and her lifting and carrying limits are three-quarters of those of a Medium character. # Halfling base land speed is 20 feet. # +2 racial bonus on Climb, Jump, Listen, and Move Silently checks. # +1 racial bonus on all saving throws. # +2 morale bonus on saving throws against fear: This bonus stacks with the halfling’s +1 bonus on saving throws in general. # +1 racial bonus on attack rolls with thrown weapons and slings. # Automatic Languages: Common and Halfling. Bonus Languages: Dwarven, Elven, Gnome, Goblin, and Orc. # Favored Class: Rogue. A multiclass halfling’s rogue class does not count when determining whether she takes an experience point penalty for multiclassing [/sblock] [sblock=forester feat FRCS] Forester Type: Regional Sources: Forgotten Realms Campaign Setting Player's Guide to Faerûn You are one with Faerûn's mighty forests. Few can match your woodcraft or your skill on your chosen battlefield. Prerequisite: halfling (the Chondalwood), Benefit: You gain a +1 bonus on Hide, Listen, Move Silently, and Spot checks. When you are in forest terrain, this bonus increases to +3. Special: You may select this feat only as a 1st-level character. You may have only one regional feat.[/sblock] [sblock= FRCS regional bonus] Luck of Heroes: Your land is known for producing heroes. Through pluck, determination, and resilience, your people survive when no one expects them to come through. Benefits: You recieve a +1 luck bonus on all saving throws. equiptment: (B) Mighty Composite Shortbow (+1 Strength bonus).[/sblock] [sblock= plan outrider] from comp warr reqm BAB +5 Skills: Listen 3 ranks; ride 6 ranks; spot 3 ranks Feats: Mounted Combat; Mounted Archery [/sblock] [/QUOTE]
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