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[OOC] [D&D 3.5: FR] Silverdale
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<blockquote data-quote="GandalfMithrandir" data-source="post: 5231328" data-attributes="member: 82765"><p>here's the new and improved version, sold the mighty composite longbow as my bonus Item, worth 300 gp (100 base, 200 strength bonus), I lost the shining armor Image when I sold the Breastplate but I'd rather have a horse and my AC works out to be the same. I shall put an asterisk next to my trained skills.</p><p></p><p>[sblock=New Ragnoth]Name: Ragnoth</p><p>Class: Paladin (Torm) 1</p><p>Race: Human</p><p>Size: Medium</p><p>Gender: Male</p><p>Alignment: Lawful Good</p><p>Diety: Torm</p><p></p><p>Initiative: +6 (+0 Dex, +4 improved, +2 blooded) </p><p>BAB: +1</p><p>Speed: 20' (Base 30')</p><p></p><p>Saves:</p><p></p><p>Fortitude +3 (+2 class, +1 Constitution)</p><p>Reflex+0</p><p>Will+0</p><p></p><p></p><p>HP: 11</p><p>AC: 15 (10+ 5 Armor)</p><p>STR: 17 (13 points)</p><p>DEX: 10 (2 points)</p><p>CON: 13 (5 points)</p><p>INT: 10 (2 points)</p><p>WIS: 10 (2 points)</p><p>CHA: 15 (8 points)</p><p></p><p>Attacks: Longsword +4 (1d8+3 19/20 X2)</p><p></p><p>[sblock=Skills]Skills: Appraise +0, Balance +0, Bluff +2, Climb +3, Concentration +1, Craft +0, Diplomacy +6*, Disguise +2, Escape Artist +0, Forgery +0, Gather Information +2, Handle Animal +3*, Heal +3*, Hide +0, Intimidate +2, Jump +3, Listen +0, Move Silently +0, Perform +2, Ride+4*, Search +0, Sense motive +0, Spot +2, Survival +0, Swim +3, Use Rope +0[/sblock]</p><p></p><p>Feats: Improved Initiative (human), Endurance (1st level), Blooded (regional (Dalelands) </p><p></p><p>Special Abilities: Aura Of Good, Detect Evil (At Will), Smite Evil 1/day (+2 Attack, +1 Damage)</p><p></p><p>Equipment: </p><p>Longsword: 15 gp</p><p>studded leather armor: 25 gp</p><p>Heavy Wooden Shield: 7 gp</p><p>Torches (5): 5 sp</p><p>flint and steel: 1 gp</p><p>Warhorse, light: 150 gp</p><p>Military saddle: 20 gp</p><p></p><p></p><p>extra: 1 gp, 9 sp, 5cp</p><p></p><p></p><p>Background:</p><p>As a young boy, Ragnoth always admired the knights that frequented his town, he and his friends would always play knight games, where they would fashion a wooden sword and one of them would be the "knight" and "slay" the bad guys. With this he chose to sell his composite longbow in favor of a horse. He decided to follow Torm, who to him seemed to uphold knightly values. Now he is here to help create the new village as the militia leader.[/sblock]</p></blockquote><p></p>
[QUOTE="GandalfMithrandir, post: 5231328, member: 82765"] here's the new and improved version, sold the mighty composite longbow as my bonus Item, worth 300 gp (100 base, 200 strength bonus), I lost the shining armor Image when I sold the Breastplate but I'd rather have a horse and my AC works out to be the same. I shall put an asterisk next to my trained skills. [sblock=New Ragnoth]Name: Ragnoth Class: Paladin (Torm) 1 Race: Human Size: Medium Gender: Male Alignment: Lawful Good Diety: Torm Initiative: +6 (+0 Dex, +4 improved, +2 blooded) BAB: +1 Speed: 20' (Base 30') Saves: Fortitude +3 (+2 class, +1 Constitution) Reflex+0 Will+0 HP: 11 AC: 15 (10+ 5 Armor) STR: 17 (13 points) DEX: 10 (2 points) CON: 13 (5 points) INT: 10 (2 points) WIS: 10 (2 points) CHA: 15 (8 points) Attacks: Longsword +4 (1d8+3 19/20 X2) [sblock=Skills]Skills: Appraise +0, Balance +0, Bluff +2, Climb +3, Concentration +1, Craft +0, Diplomacy +6*, Disguise +2, Escape Artist +0, Forgery +0, Gather Information +2, Handle Animal +3*, Heal +3*, Hide +0, Intimidate +2, Jump +3, Listen +0, Move Silently +0, Perform +2, Ride+4*, Search +0, Sense motive +0, Spot +2, Survival +0, Swim +3, Use Rope +0[/sblock] Feats: Improved Initiative (human), Endurance (1st level), Blooded (regional (Dalelands) Special Abilities: Aura Of Good, Detect Evil (At Will), Smite Evil 1/day (+2 Attack, +1 Damage) Equipment: Longsword: 15 gp studded leather armor: 25 gp Heavy Wooden Shield: 7 gp Torches (5): 5 sp flint and steel: 1 gp Warhorse, light: 150 gp Military saddle: 20 gp extra: 1 gp, 9 sp, 5cp Background: As a young boy, Ragnoth always admired the knights that frequented his town, he and his friends would always play knight games, where they would fashion a wooden sword and one of them would be the "knight" and "slay" the bad guys. With this he chose to sell his composite longbow in favor of a horse. He decided to follow Torm, who to him seemed to uphold knightly values. Now he is here to help create the new village as the militia leader.[/sblock] [/QUOTE]
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