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(OOC) D&D 3.5 - Paridon: The Dark Metropolis (Ravenloft)
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<blockquote data-quote="Le Noir Faineant" data-source="post: 3359474" data-attributes="member: 30898"><p>Hi again,</p><p></p><p>Just quickly rolled a character with Pathguy's chargen:</p><p></p><p>Here's the bare model that I want to build upon:</p><p></p><p>[sblock]</p><p>[code]</p><p>Calahan the Snake</p><p></p><p>Male Human Scout 4</p><p>Chaotic Neutral</p><p></p><p>Strength 10 (+0)</p><p>Dexterity 16 (+3)</p><p>Constitution 10 (+0)</p><p>Intelligence 14 (+2)</p><p>Wisdom 16 (+3)</p><p>Charisma 8 (-1)</p><p> </p><p>Size: Medium</p><p>Height: 5' 11"</p><p>Weight: 170 lb</p><p>Skin: </p><p>Eyes: </p><p>Hair: </p><p></p><p>Total Hit Points: 23</p><p></p><p>Speed: 40 feet [scout]</p><p></p><p>Armor Class: 12 = 10 +3 [dexterity] -1 [aggressive]</p><p></p><p> Touch AC: 12</p><p> Flat-footed: 9</p><p></p><p>Initiative modifier: +6 = +3 [dexterity] +1 [scout] +2 [aggressive]</p><p>Fortitude save: +2 = 1 [base] +1 [scout]</p><p>Reflex save: +7 = 4 [base] +3 [dexterity]</p><p>Will save: +4 = 1 [base] +3 [wisdom]</p><p>Attack (handheld): +3 = 3 [base]</p><p> Weapon Finesse: +6 = 3 [base] +3 [dexterity]</p><p>Attack (unarmed): +3 = 3 [base]</p><p>Attack (missile): +6 = 3 [base] +3 [dexterity]</p><p>Grapple check: +3 = 3 [base]</p><p></p><p>Light load:</p><p>Medium load:</p><p>Heavy load:</p><p>Lift over head:</p><p>Lift off ground:</p><p>Push or drag:</p><p> 33 lb. or less</p><p>34-66 lb.</p><p>67-100 lb.</p><p>100 lb.</p><p>200 lb.</p><p>500 lb.</p><p></p><p>Languages: Common Other Language 1 Other Language 2</p><p></p><p>Throwing Axe [1d6, crit x2, range inc 10 ft., 2 lb, light, slashing]</p><p></p><p>Hand Axe [1d6, crit x3, crit x2., 3 lb., light, slashing]</p><p></p><p>Short Sword [1d6, crit 19-20/x2, 1 lb, light, piercing]</p><p></p><p>Shortbow [1d6, crit x3, range inc. 60 ft., 2 lb., piercing]</p><p></p><p>Feats:</p><p></p><p> Combat Expertise </p><p> Dodge </p><p> Weapon Finesse </p><p> Urban Tracking (Unearthed Arcana / Eberron)</p><p></p><p>Traits:</p><p></p><p> Aggressive</p><p></p><p>Skill Name</p><p> </p><p>Key</p><p>Ability</p><p> </p><p>Skill</p><p>Modifier</p><p> </p><p>Ability</p><p>Modifier</p><p> </p><p>Ranks</p><p> </p><p>Misc.</p><p>Modifier</p><p>Appraise Int 2 = </p><p>+2</p><p> </p><p>Balance Dex* 8 = </p><p>+3</p><p> +3 +2 [tumble]</p><p>Bluff Cha -1 = </p><p>-1</p><p> </p><p>Climb Str* 3 = </p><p>+0</p><p> +3 </p><p>Concentration Con 3.5 = </p><p>+0</p><p> +3.5 </p><p>Craft_1 Int 2 = </p><p>+2</p><p> </p><p>Craft_2 Int 2 = </p><p>+2</p><p> </p><p>Craft_3 Int 2 = </p><p>+2</p><p> </p><p>Diplomacy Cha 1 = </p><p>-1</p><p> +2 [sense motive]</p><p>Disguise Cha -1 = </p><p>-1</p><p> </p><p>Escape Artist Dex* 10 = </p><p>+3</p><p> +7 </p><p>Forgery Int 2 = </p><p>+2</p><p> </p><p>Gather Information Cha -1 = </p><p>-1</p><p> </p><p>Heal Wis 3 = </p><p>+3</p><p> </p><p>Hide Dex* 10 = </p><p>+3</p><p> +7 </p><p>Intimidate Cha -1 = </p><p>-1</p><p> </p><p>Jump Str* 9 = </p><p>+0</p><p> +3 +2 [tumble] +4 [speed 40]</p><p>Knowledge (dungeoneering) Int 5 = </p><p>+2</p><p> +3 </p><p>Knowledge (nature) Int 6 = </p><p>+2</p><p> +4 </p><p>Listen Wis 10 = </p><p>+3</p><p> +7 </p><p>Move Silently Dex* 10 = </p><p>+3</p><p> +7 </p><p>Perform_1 Cha -1 = </p><p>-1</p><p> </p><p>Perform_2 Cha -1 = </p><p>-1</p><p> </p><p>Perform_3 Cha -1 = </p><p>-1</p><p> </p><p>Perform_4 Cha -1 = </p><p>-1</p><p> </p><p>Perform_5 Cha -1 = </p><p>-1</p><p> </p><p>Ride Dex 3 = </p><p>+3</p><p> </p><p>Search Int 9 = </p><p>+2</p><p> +7 </p><p>Sense Motive Wis 10 = </p><p>+3</p><p> +7 </p><p>Spot Wis 3 = </p><p>+3</p><p> </p><p>Survival Wis 3 = </p><p>+3</p><p> </p><p>Swim Str** 0 = </p><p>+0</p><p> </p><p>Tumble Dex* 10 = </p><p>+3</p><p> +7 </p><p>Use Rope Dex 8 = </p><p>+3</p><p> +5 </p><p></p><p>* = check penalty for wearing armor</p><p></p><p>Escape Artist >=5 ranks gives +2 on use rope checks for bindings.</p><p>Search >=5 ranks gives +2 on survival checks while tracking.</p><p>Use Rope >=5 ranks gives +2 on climb checks involving ropes.</p><p>Use Rope >=5 ranks gives +2 on escape artist checks involving ropes.</p><p></p><p>Human:</p><p></p><p> * Extra feat at first level (already included)</p><p> * Four extra skill points at first level (already included)</p><p> * One extra skill point at each additional level (already included)</p><p></p><p>Scout:</p><p></p><p> * Core class from "Complete Adventurer"</p><p></p><p> * Armor class bonuses after moving are not listed above.</p><p></p><p> * Level 1: Skirmish (+1d6), trapfinding</p><p></p><p> * Level 2: Battle fortitude +1, uncanny dodge</p><p></p><p> * Level 3: Fast movement +10 feet, skirmish (1d6, +1 AC)</p><p></p><p> * Level 4: Bonus feat (already included)</p><p></p><p> * Level 5: Evasion, skirmish (+2d6, +2 AC)</p><p></p><p> * Level 6: Flawless stride</p><p></p><p> * Level 7: Skirmish (+2d6, +2 AC)</p><p></p><p> * Level 8: Camouflage, bonus feat (already included)</p><p></p><p> * Level 9: Skirmish (+3d6, +2 AC)</p><p></p><p> * Level 10: Blindsense 30 feet</p><p></p><p> * Level 11: Battle fortitude +2, fast movement +20 feet, skirmish (3d6, +3 AC)</p><p></p><p> * Level 12: Bonus feat (already included)</p><p></p><p> * Level 13: Skirmish (+4d6, +3 AC)</p><p></p><p> * Level 14: Hide in plain sight</p><p></p><p> * Level 15: Skirmish (+4d6, +4 AC)</p><p></p><p> * Level 16: Bonus feat</p><p></p><p> * Level 17: Skirmish (+5d6, +4 AC)</p><p></p><p> * Level 18: Free movement</p><p></p><p> * Level 19: Skirmish (+5d6, +5 AC)</p><p></p><p> * Level 20: Battle fortitude +3; blindsight 30 feet, bonus feat (already included)</p><p></p><p> Class HP rolled </p><p>Level 1: Scout 8 </p><p>Level 2: Scout 2 </p><p>Level 3: Scout 6 </p><p>Level 4: Scout 7 +1 to wisdom</p><p></p><p> </p><p>Calahan the Snake's Equipment:</p><p></p><p> 8 lb</p><p> 6 lb</p><p> 2 lb</p><p> 5 lb</p><p> 2 lb</p><p> 10 lb</p><p> 1 lb</p><p> 1 lb</p><p> 5 lb</p><p> 1 lb</p><p> _____</p><p> 41 lb Weapons / Armor / Shield (from above)</p><p> Arrows (quiver of 20) x2</p><p> Backpack</p><p> Bedroll</p><p> Lantern (hooded)</p><p> Rope (50', hempen) x1</p><p> Soap</p><p> Spyglass</p><p> Climber's kit</p><p> Holy symbol (silver)</p><p></p><p> Total</p><p></p><p>More about Calahan the Snake:</p><p></p><p>[/code][/sblock]</p><p></p><p>More will come over the weekend or over next week - I am editing an adventure submission for Zeitgeist Games these days, so I am a bit short on time.</p></blockquote><p></p>
[QUOTE="Le Noir Faineant, post: 3359474, member: 30898"] Hi again, Just quickly rolled a character with Pathguy's chargen: Here's the bare model that I want to build upon: [sblock] [code] Calahan the Snake Male Human Scout 4 Chaotic Neutral Strength 10 (+0) Dexterity 16 (+3) Constitution 10 (+0) Intelligence 14 (+2) Wisdom 16 (+3) Charisma 8 (-1) Size: Medium Height: 5' 11" Weight: 170 lb Skin: Eyes: Hair: Total Hit Points: 23 Speed: 40 feet [scout] Armor Class: 12 = 10 +3 [dexterity] -1 [aggressive] Touch AC: 12 Flat-footed: 9 Initiative modifier: +6 = +3 [dexterity] +1 [scout] +2 [aggressive] Fortitude save: +2 = 1 [base] +1 [scout] Reflex save: +7 = 4 [base] +3 [dexterity] Will save: +4 = 1 [base] +3 [wisdom] Attack (handheld): +3 = 3 [base] Weapon Finesse: +6 = 3 [base] +3 [dexterity] Attack (unarmed): +3 = 3 [base] Attack (missile): +6 = 3 [base] +3 [dexterity] Grapple check: +3 = 3 [base] Light load: Medium load: Heavy load: Lift over head: Lift off ground: Push or drag: 33 lb. or less 34-66 lb. 67-100 lb. 100 lb. 200 lb. 500 lb. Languages: Common Other Language 1 Other Language 2 Throwing Axe [1d6, crit x2, range inc 10 ft., 2 lb, light, slashing] Hand Axe [1d6, crit x3, crit x2., 3 lb., light, slashing] Short Sword [1d6, crit 19-20/x2, 1 lb, light, piercing] Shortbow [1d6, crit x3, range inc. 60 ft., 2 lb., piercing] Feats: Combat Expertise Dodge Weapon Finesse Urban Tracking (Unearthed Arcana / Eberron) Traits: Aggressive Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier Appraise Int 2 = +2 Balance Dex* 8 = +3 +3 +2 [tumble] Bluff Cha -1 = -1 Climb Str* 3 = +0 +3 Concentration Con 3.5 = +0 +3.5 Craft_1 Int 2 = +2 Craft_2 Int 2 = +2 Craft_3 Int 2 = +2 Diplomacy Cha 1 = -1 +2 [sense motive] Disguise Cha -1 = -1 Escape Artist Dex* 10 = +3 +7 Forgery Int 2 = +2 Gather Information Cha -1 = -1 Heal Wis 3 = +3 Hide Dex* 10 = +3 +7 Intimidate Cha -1 = -1 Jump Str* 9 = +0 +3 +2 [tumble] +4 [speed 40] Knowledge (dungeoneering) Int 5 = +2 +3 Knowledge (nature) Int 6 = +2 +4 Listen Wis 10 = +3 +7 Move Silently Dex* 10 = +3 +7 Perform_1 Cha -1 = -1 Perform_2 Cha -1 = -1 Perform_3 Cha -1 = -1 Perform_4 Cha -1 = -1 Perform_5 Cha -1 = -1 Ride Dex 3 = +3 Search Int 9 = +2 +7 Sense Motive Wis 10 = +3 +7 Spot Wis 3 = +3 Survival Wis 3 = +3 Swim Str** 0 = +0 Tumble Dex* 10 = +3 +7 Use Rope Dex 8 = +3 +5 * = check penalty for wearing armor Escape Artist >=5 ranks gives +2 on use rope checks for bindings. Search >=5 ranks gives +2 on survival checks while tracking. Use Rope >=5 ranks gives +2 on climb checks involving ropes. Use Rope >=5 ranks gives +2 on escape artist checks involving ropes. Human: * Extra feat at first level (already included) * Four extra skill points at first level (already included) * One extra skill point at each additional level (already included) Scout: * Core class from "Complete Adventurer" * Armor class bonuses after moving are not listed above. * Level 1: Skirmish (+1d6), trapfinding * Level 2: Battle fortitude +1, uncanny dodge * Level 3: Fast movement +10 feet, skirmish (1d6, +1 AC) * Level 4: Bonus feat (already included) * Level 5: Evasion, skirmish (+2d6, +2 AC) * Level 6: Flawless stride * Level 7: Skirmish (+2d6, +2 AC) * Level 8: Camouflage, bonus feat (already included) * Level 9: Skirmish (+3d6, +2 AC) * Level 10: Blindsense 30 feet * Level 11: Battle fortitude +2, fast movement +20 feet, skirmish (3d6, +3 AC) * Level 12: Bonus feat (already included) * Level 13: Skirmish (+4d6, +3 AC) * Level 14: Hide in plain sight * Level 15: Skirmish (+4d6, +4 AC) * Level 16: Bonus feat * Level 17: Skirmish (+5d6, +4 AC) * Level 18: Free movement * Level 19: Skirmish (+5d6, +5 AC) * Level 20: Battle fortitude +3; blindsight 30 feet, bonus feat (already included) Class HP rolled Level 1: Scout 8 Level 2: Scout 2 Level 3: Scout 6 Level 4: Scout 7 +1 to wisdom Calahan the Snake's Equipment: 8 lb 6 lb 2 lb 5 lb 2 lb 10 lb 1 lb 1 lb 5 lb 1 lb _____ 41 lb Weapons / Armor / Shield (from above) Arrows (quiver of 20) x2 Backpack Bedroll Lantern (hooded) Rope (50', hempen) x1 Soap Spyglass Climber's kit Holy symbol (silver) Total More about Calahan the Snake: [/code][/sblock] More will come over the weekend or over next week - I am editing an adventure submission for Zeitgeist Games these days, so I am a bit short on time. [/QUOTE]
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