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[OOC] d20 Middle Earth-Eagle of the Star (Full )
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<blockquote data-quote="zug_zug" data-source="post: 945194" data-attributes="member: 12382"><p>For now use 3e rules. Im only allowing the 3 core books right now to keep things simple. If, when and how we wish to convert later, we can decide that at another time. Heres a recap of character creation in one place instead of spread out all over my posts.</p><p></p><p>You may roll your attribute per the rules in the PHB, instead of using the point buy. PCs should be level 4, with max gold for that level as per the rules in the DMG for creating characters above level 1. In addition, you may take 1 minor magic item equal to 2000 gp(which equals roughly a +1 weapon, cloak of elvenkind etc.) This is seperate from your normal starting equipment, and should be considered a credit, ie you cannot get a magic item worth 1000 and keep the extra gold. For the most part magic items will probably be fairly rare in ME, but as heroes you all should have a little something.</p><p></p><p>All classes are acceptable, except monk and wizard. Magic users are sorcerers mechanics-wise. Id like to use Col H's forbidden spells list on the d20 ME site. NPC classes are acceptable and do not count against a PC for multiclassing. Specializing in the school of necromancy is forbidden for PCs. Just refer tothe character creation guidelines/variations of Colonel Hardisson's at the Middle Earth site- <a href="http://enworld.cyberstreet.com/hosted/ME/" target="_blank">http://enworld.cyberstreet.com/hosted/ME/</a> </p><p></p><p>The only exceptions I would make from the good Colonels in regards to PC's are in alignment-there are really just 2 good and evil. I would also make one small change in regards to elves. Elves gain farsight, the ability to see great distances, instead of the ability to mindlink.</p><p></p><p>Hopefully this helps. I always leave something out.</p></blockquote><p></p>
[QUOTE="zug_zug, post: 945194, member: 12382"] For now use 3e rules. Im only allowing the 3 core books right now to keep things simple. If, when and how we wish to convert later, we can decide that at another time. Heres a recap of character creation in one place instead of spread out all over my posts. You may roll your attribute per the rules in the PHB, instead of using the point buy. PCs should be level 4, with max gold for that level as per the rules in the DMG for creating characters above level 1. In addition, you may take 1 minor magic item equal to 2000 gp(which equals roughly a +1 weapon, cloak of elvenkind etc.) This is seperate from your normal starting equipment, and should be considered a credit, ie you cannot get a magic item worth 1000 and keep the extra gold. For the most part magic items will probably be fairly rare in ME, but as heroes you all should have a little something. All classes are acceptable, except monk and wizard. Magic users are sorcerers mechanics-wise. Id like to use Col H's forbidden spells list on the d20 ME site. NPC classes are acceptable and do not count against a PC for multiclassing. Specializing in the school of necromancy is forbidden for PCs. Just refer tothe character creation guidelines/variations of Colonel Hardisson's at the Middle Earth site- [url]http://enworld.cyberstreet.com/hosted/ME/[/url] The only exceptions I would make from the good Colonels in regards to PC's are in alignment-there are really just 2 good and evil. I would also make one small change in regards to elves. Elves gain farsight, the ability to see great distances, instead of the ability to mindlink. Hopefully this helps. I always leave something out. [/QUOTE]
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