Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Talking the Talk
(OOC) Dangerous Legacy - Full + Alts
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Vendetta" data-source="post: 2026057" data-attributes="member: 14961"><p><strong>Kobold Battle 2, Round Three</strong></p><p></p><p>I'll be posting up the results of a combat round at the end of each day, late at night (about 10 to 11pm Pacific time) with whatever actions people have posted. I'll do half a turn as best as possible and have people hold their actions if they've not gotten to post. Since I'd asked that people be able to post at least every other day, I'll auto/hold their actions as best I can, but move them through to the next round after the second day. For the most part, these characters will only attack things attacking or a danger directly to them and defend themselves. I'll not be casting spells or anything except in the case where a healer is needed to save a character's life and hasn't posted actions. </p><p></p><p>Also, If you need to change your character's actions due to the actions another character posted or seeing the results of a half turn in which your character didn't act, Feel free to do so. You are not locked into the actions you've posted until the late evening post comes for combat. The reason being, with posting times varied by each person, player A might come in the initiative after player B but A logs in a couple hours before B. A then logs in again later after B posted and sees that B is doing something odd or something that gives him/her an idea... since A would have seen that in a tabletop version of the game where B would have acted first,... you see where I'm going with this, I hope? I can be quite confusing at times. </p><p></p><p>Also, when I put top of the order at the bottom under "Up Next", you can go ahead and plot your character's next move (tentatively, of course, in case you need to change it later as mentioned above) even if you've already gone on the current turn, as Sel'Tarien did. In this way, we can swoop on through to the next turn some depending on how many have posted their actions.</p><p></p><p>Hope this all makes sense and that my style of combat is working for you all. Any feedback is always welcomed. I'm Pretty new to DMing here at EnWorld and trying to steal elements from DMs' styles that I've thought worked in games that I'm in while intergrating my own style and what I think might work... which may not even make sense to others... So, if you have ideas, let me know.</p><p></p><p>Thanks all</p><p>Hope you're enjoying this (Though, it does seem rather like we've been playing with these blasted kobolds since the turn of the century <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />)</p></blockquote><p></p>
[QUOTE="Vendetta, post: 2026057, member: 14961"] [b]Kobold Battle 2, Round Three[/b] I'll be posting up the results of a combat round at the end of each day, late at night (about 10 to 11pm Pacific time) with whatever actions people have posted. I'll do half a turn as best as possible and have people hold their actions if they've not gotten to post. Since I'd asked that people be able to post at least every other day, I'll auto/hold their actions as best I can, but move them through to the next round after the second day. For the most part, these characters will only attack things attacking or a danger directly to them and defend themselves. I'll not be casting spells or anything except in the case where a healer is needed to save a character's life and hasn't posted actions. Also, If you need to change your character's actions due to the actions another character posted or seeing the results of a half turn in which your character didn't act, Feel free to do so. You are not locked into the actions you've posted until the late evening post comes for combat. The reason being, with posting times varied by each person, player A might come in the initiative after player B but A logs in a couple hours before B. A then logs in again later after B posted and sees that B is doing something odd or something that gives him/her an idea... since A would have seen that in a tabletop version of the game where B would have acted first,... you see where I'm going with this, I hope? I can be quite confusing at times. Also, when I put top of the order at the bottom under "Up Next", you can go ahead and plot your character's next move (tentatively, of course, in case you need to change it later as mentioned above) even if you've already gone on the current turn, as Sel'Tarien did. In this way, we can swoop on through to the next turn some depending on how many have posted their actions. Hope this all makes sense and that my style of combat is working for you all. Any feedback is always welcomed. I'm Pretty new to DMing here at EnWorld and trying to steal elements from DMs' styles that I've thought worked in games that I'm in while intergrating my own style and what I think might work... which may not even make sense to others... So, if you have ideas, let me know. Thanks all Hope you're enjoying this (Though, it does seem rather like we've been playing with these blasted kobolds since the turn of the century :p) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
(OOC) Dangerous Legacy - Full + Alts
Top