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<blockquote data-quote="Zurai" data-source="post: 3848843" data-attributes="member: 52324"><p>[sblock=Finalized Character Sheet]<strong><span style="color: royalblue">GR8-C15 “Grace”</span></strong></p><p>Neuter Personality Warforged Paladin 1</p><p><strong>Alignment</strong>: Lawful Good</p><p><strong>Deity</strong>: None</p><p><strong>Region</strong>: Eston, Cyre</p><p><strong>Height</strong>: 6' 4''</p><p><strong>Weight</strong>: 294lbs</p><p><strong>Plating</strong>: Dark silvery metal (Adamantine)</p><p><strong>Eyes</strong>: White</p><p><strong>Age</strong>: 2 months</p><p><strong>XP</strong>: 0</p><p><strong>Action Points</strong>: 5</p><p></p><p><strong>Str</strong>: 15 (+2) [8 points]</p><p><strong>Dex</strong>: 10 (+0) [2 points]</p><p><strong>Con</strong>: 18 (+4) [10 points, +2 racial]</p><p><strong>Int</strong>: 10 (+0) [2 points]</p><p><strong>Wis</strong>: 12 (+1) [6 points, -2 racial] </p><p><strong>Cha</strong>: 10 (+0) [4 points, -2 racial]</p><p></p><p><strong>Class and Racial Abilities</strong>: +2 Con, -2 Wis, -2 Cha, adamantine composite plating (AC +8), damage reduction 2/adamantine, light fortification, living construct traits (has a Con score, no low-light or darkvision, not immune to mind-affecting effects, immune to poison, sleep effects, paralysis, disease, nausea, fatigue, and energy drain, cannot heal damage naturally, can be affected by spells that affect both living creatures and constructs, does not need to eat, sleep or breath, responds differently to going below 0 hit points, can be raised and resurrected). Smite construct, smite evil, aura of good, detect evil. Proficient with simple and martial weapons. Proficient with light, medium, and heavy armor. Proficient with shields but not tower shields. </p><p></p><p><strong>Hit Dice</strong>: 1d10+4</p><p><strong>HP</strong>: 14</p><p><strong>AC</strong>: 20 (+8 composite plating, +2 shield) Touch – 10, Flat-footed – 20</p><p><strong>ACP</strong>: -5</p><p><strong>Init</strong>: +0</p><p><strong>Speed</strong>: 20ft</p><p></p><p><strong>Saves</strong>:</p><p>Fortitude +6 [2 base, +4 Con] </p><p>Reflex +0 [+0 base, +0 Dex]</p><p>Will +1 [+0 base, +1 Wis] </p><p></p><p><strong>BAB</strong>: +1</p><p><strong>Melee Atk</strong>: +3 (1d8+2/19-20x2/S, longsword) </p><p><strong>Melee Atk</strong>: +3 (1d4+2/x2/B, slam)</p><p><strong>Ranged Atk</strong>: +1 (1d8+2/20/x3/110 ft./P, composite longbow)</p><p></p><p><strong>Skills</strong>:</p><p>[code]Concentration +8 [4 ranks, +4 con]</p><p>Diplomacy +0 [0 ranks, +0 cha]</p><p>Listen +1 [0 ranks, +1 wis]</p><p>Ride +4 [4 ranks, +0 dex]</p><p>Sense Motive +1 [0 ranks, +1 wis]</p><p>Spot +1 [0 ranks, +1 wis][/code]</p><p></p><p><strong>Feats</strong>:</p><p>Adamantine Body (1st level)</p><p></p><p><strong>Languages</strong>: Common</p><p></p><p><strong>Equipment</strong>*</p><p>Longsword – 15gp (4 lbs)</p><p>Heavy steel shield – 20gp (15 lbs)</p><p>Composite Longbow +2 Strength – 300gp (3 lbs)</p><p>Quiver w/ 40 arrows – 2gp (6 lbs) </p><p>Backpack - 2gp (2 lbs)</p><p>~100 ft. hemp rope – 2gp (20 lbs)</p><p>~spade – 2gp (8 lbs)</p><p>~2 sunrods – 4gp (2 lbs)</p><p>~cleaning rags – --gp (-- lbs)</p><p>Belt pouch - 1gp (1/2 lb)</p><p>~Flint and steel – 1gp (-- lbs)</p><p>~Whetstone – 2cp (1 lb)</p><p>~5 spare bowstrings – --gp (-- lbs)</p><p></p><p></p><p>Total weight – 61.5 lbs, light load</p><p></p><p>Money</p><p>0 gp</p><p></p><p></p><p></p><p>* - You didn't state a gold limit on the "free" weapon, just no special materials. I only took ~40 gold of stuff with Grace's starting cash, so he can contribute ~200 gold worth of wealth toward that bow if needed, or we can switch things around and the longsword can be his free weapon and he buys a +1 strength composite bow. I also removed the bedroll and waterskin from the standard kit, since 'forged neither sleep nor drink.[/sblock]</p><p></p><p>The unit designated GR8-C15, also known as "Grace", is a study in contrast and moderation. Where most warforged are clearly patterned after either males -- large, bulky, and full of sharp angles -- or after females -- smaller, sleek, and curvy -- Grace is clearly based around a different ideal. Its figure is not masculine, as it is far more sleek than any male-pattern warforged, and yet it is also not feminine; while its armor plates are sleek and polished to a reflective shine, its shoulders and hips are too broad and its height and weight place it above standard female 'forged specifications. Grace's reflective admanatine composite plating -- not to mention its longsword and heavy steel shield -- marks it as a front-line unit, but its general shape and conservative movement patterns indicate that perhaps there is more to it than meets the eye.</p><p></p><p>Similarly, Grace's personality contains elements of both feminine and masculine personalities. It is supremely confident in its own abilities, almost to the point of brashness, and yet it also clearly thinks through the repurcussions of all of its actions. Indeed, the care Grace devotes towards the consequences of its purpose has raised eyebrows among the wet-born officers who command it. There is some concern that perhaps this new, intelligent warforged pattern might just not be the "perfect soldier" after all.</p><p></p><p></p><p></p><p><span style="font-size: 9px">OOC Note: The plan with Grace's paladinhood is to work into it gradually. I really cannot justify a just-forged Warforged in the Last War telling its commanding officer <span style="color: royalblue">"No, I will not follow your clearly evil order."</span> and remaining functional. Instead, it will grow more and more concerned with the <em>consequences</em> of the actions it takes, and as its paladin powers grow, it will grow swiftly less willing to compromise its growing set of principles, until it eventually declares its code of conduct and will refuse commands counter to said code.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">That is, of course, depending on how the campaign progresses. If things go "wrong", he could quite easily end up falling quickly and going for Warforged Juggernaut to still the nagging doubts and questions in its mind.</span></p></blockquote><p></p>
[QUOTE="Zurai, post: 3848843, member: 52324"] [sblock=Finalized Character Sheet][B][color=royalblue]GR8-C15 “Grace”[/color][/b] Neuter Personality Warforged Paladin 1 [B]Alignment[/B]: Lawful Good [B]Deity[/B]: None [B]Region[/B]: Eston, Cyre [B]Height[/B]: 6' 4'' [B]Weight[/B]: 294lbs [B]Plating[/B]: Dark silvery metal (Adamantine) [B]Eyes[/B]: White [B]Age[/B]: 2 months [B]XP[/B]: 0 [B]Action Points[/B]: 5 [B]Str[/B]: 15 (+2) [8 points] [B]Dex[/B]: 10 (+0) [2 points] [B]Con[/B]: 18 (+4) [10 points, +2 racial] [B]Int[/B]: 10 (+0) [2 points] [B]Wis[/B]: 12 (+1) [6 points, -2 racial] [B]Cha[/B]: 10 (+0) [4 points, -2 racial] [B]Class and Racial Abilities[/B]: +2 Con, -2 Wis, -2 Cha, adamantine composite plating (AC +8), damage reduction 2/adamantine, light fortification, living construct traits (has a Con score, no low-light or darkvision, not immune to mind-affecting effects, immune to poison, sleep effects, paralysis, disease, nausea, fatigue, and energy drain, cannot heal damage naturally, can be affected by spells that affect both living creatures and constructs, does not need to eat, sleep or breath, responds differently to going below 0 hit points, can be raised and resurrected). Smite construct, smite evil, aura of good, detect evil. Proficient with simple and martial weapons. Proficient with light, medium, and heavy armor. Proficient with shields but not tower shields. [B]Hit Dice[/B]: 1d10+4 [B]HP[/B]: 14 [B]AC[/B]: 20 (+8 composite plating, +2 shield) Touch – 10, Flat-footed – 20 [B]ACP[/B]: -5 [B]Init[/B]: +0 [B]Speed[/B]: 20ft [B]Saves[/B]: Fortitude +6 [2 base, +4 Con] Reflex +0 [+0 base, +0 Dex] Will +1 [+0 base, +1 Wis] [B]BAB[/B]: +1 [B]Melee Atk[/B]: +3 (1d8+2/19-20x2/S, longsword) [B]Melee Atk[/B]: +3 (1d4+2/x2/B, slam) [B]Ranged Atk[/B]: +1 (1d8+2/20/x3/110 ft./P, composite longbow) [B]Skills[/B]: [code]Concentration +8 [4 ranks, +4 con] Diplomacy +0 [0 ranks, +0 cha] Listen +1 [0 ranks, +1 wis] Ride +4 [4 ranks, +0 dex] Sense Motive +1 [0 ranks, +1 wis] Spot +1 [0 ranks, +1 wis][/code] [B]Feats[/B]: Adamantine Body (1st level) [B]Languages[/B]: Common [B]Equipment[/B]* Longsword – 15gp (4 lbs) Heavy steel shield – 20gp (15 lbs) Composite Longbow +2 Strength – 300gp (3 lbs) Quiver w/ 40 arrows – 2gp (6 lbs) Backpack - 2gp (2 lbs) ~100 ft. hemp rope – 2gp (20 lbs) ~spade – 2gp (8 lbs) ~2 sunrods – 4gp (2 lbs) ~cleaning rags – --gp (-- lbs) Belt pouch - 1gp (1/2 lb) ~Flint and steel – 1gp (-- lbs) ~Whetstone – 2cp (1 lb) ~5 spare bowstrings – --gp (-- lbs) Total weight – 61.5 lbs, light load Money 0 gp * - You didn't state a gold limit on the "free" weapon, just no special materials. I only took ~40 gold of stuff with Grace's starting cash, so he can contribute ~200 gold worth of wealth toward that bow if needed, or we can switch things around and the longsword can be his free weapon and he buys a +1 strength composite bow. I also removed the bedroll and waterskin from the standard kit, since 'forged neither sleep nor drink.[/sblock] The unit designated GR8-C15, also known as "Grace", is a study in contrast and moderation. Where most warforged are clearly patterned after either males -- large, bulky, and full of sharp angles -- or after females -- smaller, sleek, and curvy -- Grace is clearly based around a different ideal. Its figure is not masculine, as it is far more sleek than any male-pattern warforged, and yet it is also not feminine; while its armor plates are sleek and polished to a reflective shine, its shoulders and hips are too broad and its height and weight place it above standard female 'forged specifications. Grace's reflective admanatine composite plating -- not to mention its longsword and heavy steel shield -- marks it as a front-line unit, but its general shape and conservative movement patterns indicate that perhaps there is more to it than meets the eye. Similarly, Grace's personality contains elements of both feminine and masculine personalities. It is supremely confident in its own abilities, almost to the point of brashness, and yet it also clearly thinks through the repurcussions of all of its actions. Indeed, the care Grace devotes towards the consequences of its purpose has raised eyebrows among the wet-born officers who command it. There is some concern that perhaps this new, intelligent warforged pattern might just not be the "perfect soldier" after all. [size=1]OOC Note: The plan with Grace's paladinhood is to work into it gradually. I really cannot justify a just-forged Warforged in the Last War telling its commanding officer [color=royalblue]"No, I will not follow your clearly evil order."[/color] and remaining functional. Instead, it will grow more and more concerned with the [i]consequences[/i] of the actions it takes, and as its paladin powers grow, it will grow swiftly less willing to compromise its growing set of principles, until it eventually declares its code of conduct and will refuse commands counter to said code. That is, of course, depending on how the campaign progresses. If things go "wrong", he could quite easily end up falling quickly and going for Warforged Juggernaut to still the nagging doubts and questions in its mind.[/size] [/QUOTE]
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