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[OOC] Dichotomy's Age of Worms: The Whispering Cairn
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<blockquote data-quote="TiCaudata" data-source="post: 2866008" data-attributes="member: 40077"><p>I'm all for the party as it is now having extra XP over the new entrants, we did take down 2 EL3's and all. However if there is some plausible way that the new party members could have earned 400 on their own I'd be ok with that, but that is best decided between the DM and the new players. </p><p></p><p>I am OK with a non-commie distribution of XP based on a reward and detraction system, in my perfect world it would include interaction and be useable by Dichotomy to keep the conversation and general post count active. Unfortunately this may lead to an undesireable positive feedback loop where someone who isn't interacting well continues to not interact well out of sullenness. </p><p></p><p>Furthermore, if there is an encounter that is entirely missed by a player that player should not recieve XP. Otherwise I have a strong "live and learn" attitude towards XP where even if you are knocked out (or ressurected I suppose), you theorhetically would modify your behavior somewhat in the future. This can tie into the XP distribution by handing out a portion of XP for the player, and by not awarding a player the same amount of XP if they continually do the same thing leading to their demise they wouldn't have learned and would thus be penalized the amount of XP they gained when they died. There could of course be good RP reasons for the player to continue behaviors, but these should be made clear by the player ahead of time.</p><p></p><p>Overall this looks like alot of stuff for Dichotomy to keep track of, I'm all for a semi-arbitrary use of these ideas. If anyone else thinks the same way of course.</p></blockquote><p></p>
[QUOTE="TiCaudata, post: 2866008, member: 40077"] I'm all for the party as it is now having extra XP over the new entrants, we did take down 2 EL3's and all. However if there is some plausible way that the new party members could have earned 400 on their own I'd be ok with that, but that is best decided between the DM and the new players. I am OK with a non-commie distribution of XP based on a reward and detraction system, in my perfect world it would include interaction and be useable by Dichotomy to keep the conversation and general post count active. Unfortunately this may lead to an undesireable positive feedback loop where someone who isn't interacting well continues to not interact well out of sullenness. Furthermore, if there is an encounter that is entirely missed by a player that player should not recieve XP. Otherwise I have a strong "live and learn" attitude towards XP where even if you are knocked out (or ressurected I suppose), you theorhetically would modify your behavior somewhat in the future. This can tie into the XP distribution by handing out a portion of XP for the player, and by not awarding a player the same amount of XP if they continually do the same thing leading to their demise they wouldn't have learned and would thus be penalized the amount of XP they gained when they died. There could of course be good RP reasons for the player to continue behaviors, but these should be made clear by the player ahead of time. Overall this looks like alot of stuff for Dichotomy to keep track of, I'm all for a semi-arbitrary use of these ideas. If anyone else thinks the same way of course. [/QUOTE]
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