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OOC Discussion for A Kingdom of Ashes (The Battle of the Alder's Forest, and Beyond)
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<blockquote data-quote="The_Universe" data-source="post: 1643525" data-attributes="member: 8944"><p><strong>Other ideas, not yet proposed...</strong></p><p></p><p><strong><em>What in the Heck is <u>really</u> going on here?</em></strong></p><p>There's still a lot you don't know about the draconid invasion, and a substantial mystery as to why the King has chosen to help these creatures. What does he have to gain? Even truly evil people are rarely so callous to demand destruction of this magnitude for desruction's sake. What do the spirit blades have to do with all of this? Why is the sky blue? Do you know the muffin man? </p><p> </p><p>This focus could take you anywhere from the ancient libraries of the sundered city of Caer Melyn, or to the mountain stronghold known only as Citadel Refuge, home to a strange order of Monks who claim that <em>they </em>were the first disciples of the Light. It could take you to the portals that brought the draconids here, or to the court of the King, himself--whatever darkness has gathered in the falcon kingdom has gathered around <em>him.</em></p><p> </p><p>This would be a real mystery, hunting clues to the far corners of the globe, plumbing the secret depths of the King's mad plan, and perhaps dispatching those who would protect him...</p><p> </p><p>This is slightly different than some of the other ideas presented. Although I have mentioned parts of this before, they have largely ignored the central mystery. Rather than grabbing a blade because you know they want one, this adventure would ask *why* they want it before trying to do so. A good start for this one would be getting all of the prophecies/communes all in one place, and comparing information.</p><p> </p><p><strong><em>Hold the Line!</em></strong></p><p>Liz and Jeremiah have both mentioned this one in person, but neither have posted it here. </p><p> </p><p>This idea has you continuing to build Jaine's Phoenix Kingdom. More great armies clashing on the battlefields of Prydein and the ringed continent. Rather than having you work independently as the Queen gathers her forces, you become (literally) the generals of the Army of the Phoenix, acting as recruiters, and guiding your fledgling kingdom into eventual confrontation with Tain Hawkson on the battlefield. </p><p> </p><p>This keeps you relatively tied down, save for short trips to recruit nobles (and the like) to your cause, until you actually begin marching your army against the King's draconids and loyalists. </p><p> </p><p>Of course, this idea is probably only feasible if you win this battle.</p></blockquote><p></p>
[QUOTE="The_Universe, post: 1643525, member: 8944"] [b]Other ideas, not yet proposed...[/b] [b][i]What in the Heck is [u]really[/u] going on here?[/i][/b] There's still a lot you don't know about the draconid invasion, and a substantial mystery as to why the King has chosen to help these creatures. What does he have to gain? Even truly evil people are rarely so callous to demand destruction of this magnitude for desruction's sake. What do the spirit blades have to do with all of this? Why is the sky blue? Do you know the muffin man? This focus could take you anywhere from the ancient libraries of the sundered city of Caer Melyn, or to the mountain stronghold known only as Citadel Refuge, home to a strange order of Monks who claim that [i]they [/i]were the first disciples of the Light. It could take you to the portals that brought the draconids here, or to the court of the King, himself--whatever darkness has gathered in the falcon kingdom has gathered around [i]him.[/i] This would be a real mystery, hunting clues to the far corners of the globe, plumbing the secret depths of the King's mad plan, and perhaps dispatching those who would protect him... This is slightly different than some of the other ideas presented. Although I have mentioned parts of this before, they have largely ignored the central mystery. Rather than grabbing a blade because you know they want one, this adventure would ask *why* they want it before trying to do so. A good start for this one would be getting all of the prophecies/communes all in one place, and comparing information. [b][i]Hold the Line![/i][/b] Liz and Jeremiah have both mentioned this one in person, but neither have posted it here. This idea has you continuing to build Jaine's Phoenix Kingdom. More great armies clashing on the battlefields of Prydein and the ringed continent. Rather than having you work independently as the Queen gathers her forces, you become (literally) the generals of the Army of the Phoenix, acting as recruiters, and guiding your fledgling kingdom into eventual confrontation with Tain Hawkson on the battlefield. This keeps you relatively tied down, save for short trips to recruit nobles (and the like) to your cause, until you actually begin marching your army against the King's draconids and loyalists. Of course, this idea is probably only feasible if you win this battle. [/QUOTE]
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OOC Discussion for A Kingdom of Ashes (The Battle of the Alder's Forest, and Beyond)
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