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OOC Discussion for A Kingdom of Ashes (The Battle of the Alder's Forest, and Beyond)
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<blockquote data-quote="Queen_Dopplepopolis" data-source="post: 1721043" data-attributes="member: 14323"><p>Here are my thoughts:</p><p></p><p>We wait to go blade hunting for a bit while some tasks are completed in Hyrwl...</p><p>Those tasks being:</p><p></p><p>The construction of a stone 3-walled room that is painted Mithril Silver (paint compliments of Freckles) to match what would be a "normal" room in Caer Albion.</p><p></p><p>The creation of Sigils of Anti-Magic that will be placed in that 3-walled room...</p><p></p><p>Then, the fun beings!!!</p><p></p><p>Step 1: Prophecy</p><p>We create the best faux prophecy we can.</p><p>Step 1a: We plant the prophecy in a place that is not <em>too</em> obvious and wait for it to be found.</p><p><em>or</em></p><p>Step 1b: We make it seem that Sulora has *charmed* it out of us.</p><p></p><p>Step 2: We're leaving!</p><p>Upon "finding" the amazing prophecy, Surlora needs to round up her minions and convince them that it is time to leave.</p><p></p><p>Step 3: Come on in, the water's nice!!</p><p>Through using a Gate spell, we open a Gate for Sulora's friends just outside of the 3-walled, Anti-Magiced stone room. From our side, it just looks like a normal room. The spell itself has a force that pulls people through-- it's really very neat. So, they step into the cozy room back home... and into the Anti-Magic area.</p><p></p><p>Step 4: FOOLED YOU!</p><p>Just as the last of the magic users dashes through the Gate, we block them in with a 4th wall of stone.</p><p></p><p>Step 5: PROFIT!</p><p>We are left with no Talon Red Mages to hamper our quest for the blade or waste our flavor... and a pretty bitchin' prison for spell casters.</p></blockquote><p></p>
[QUOTE="Queen_Dopplepopolis, post: 1721043, member: 14323"] Here are my thoughts: We wait to go blade hunting for a bit while some tasks are completed in Hyrwl... Those tasks being: The construction of a stone 3-walled room that is painted Mithril Silver (paint compliments of Freckles) to match what would be a "normal" room in Caer Albion. The creation of Sigils of Anti-Magic that will be placed in that 3-walled room... Then, the fun beings!!! Step 1: Prophecy We create the best faux prophecy we can. Step 1a: We plant the prophecy in a place that is not [I]too[/I] obvious and wait for it to be found. [I]or[/I] Step 1b: We make it seem that Sulora has *charmed* it out of us. Step 2: We're leaving! Upon "finding" the amazing prophecy, Surlora needs to round up her minions and convince them that it is time to leave. Step 3: Come on in, the water's nice!! Through using a Gate spell, we open a Gate for Sulora's friends just outside of the 3-walled, Anti-Magiced stone room. From our side, it just looks like a normal room. The spell itself has a force that pulls people through-- it's really very neat. So, they step into the cozy room back home... and into the Anti-Magic area. Step 4: FOOLED YOU! Just as the last of the magic users dashes through the Gate, we block them in with a 4th wall of stone. Step 5: PROFIT! We are left with no Talon Red Mages to hamper our quest for the blade or waste our flavor... and a pretty bitchin' prison for spell casters. [/QUOTE]
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OOC Discussion for A Kingdom of Ashes (The Battle of the Alder's Forest, and Beyond)
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