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OOC Discussion for A Kingdom of Ashes (The Battle of the Alder's Forest, and Beyond)
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<blockquote data-quote="The_Universe" data-source="post: 1722629" data-attributes="member: 8944"><p><strong>Playing the Devil's Advocate...</strong></p><p></p><p>Although imprisoning innocents for hours at a time can hardly be seen as the most desirable of all possible ends, what you really need to do is look at the alternatives.</p><p> </p><p>The longer they're free, the longer they have to figure out the ruse you're going to be participating in. Once they do, they will undoubtedly try to kill or capture you. Once <em>that </em>happens, you all will (of course) retaliate in order to defend yourselves, likely ending in the deaths of some of the red mages in question. Even when you're trying to get someone alive, an unforeseen accident can result in their deaths. Selura is a good example of this. </p><p> </p><p>Although pushing them into a cramped space for several hours is probably not going to be fun for them, it beats the hell out of dying. It's as merciful as the situation will allow, fast, and it effectively neutralizes *all* of the redmages at once, rather than dealing with them one or two at a time, constantly exposing your lies to ever more scrutiny. </p><p> </p><p>Although you're going to have little or no chance of converting the redmages from the cell in which you put them, keeping the vast majority of them alive and then *letting them go* when you've completed your task seems likely to at least get them talking about you. </p><p> </p><p>Although you all know you're good people, the kingdom at large has very little evidence that you are anything more than indiscriminate murderers. You've killed lawful bounty hunters, Talons, King's soldiers, along with the thousands of undead and draconids you've dispatched. You're probably not going to get them to join you, regardless. By leaving them alive and conscious, at least they'll have a story to take with them that could counter tales of rebel brutality. </p><p> </p><p> Once more, it's all a matter of context. Sure, 3-4 hours in a crowded cell sucks, but it can't be worse than dying. </p><p> </p><p>Although there will undoubtedly just have to be chamber pots in the cell, there does need to be a door, unless you're going to bust down a wall every time you hope to let one or two out. </p><p> </p><p>As I stated above, I don't see a problem with imprisoning them longer, as long as they have more space. </p><p> </p><p>I'm happy to entertain another idea, I'm just not sure that there is another idea that neutralizes the redmages without risking their deaths, and the success of the mission. Ideally, you all would be fighting over who's plan you should follow...but as far as I can tell, this is the only semi-complete plan on the market?</p><p> </p><p>If there is a plan B, I have not heard it, nor have I heard of. I just rolled a survival check, and since I have the <em>track </em>feat, I can say with some certainty that a Plan B has not passed this way within the last week. </p><p> </p><p>Good idea. Although as stated above, you can keep them longer with better accomodations. You <em>are</em> in a war. Besides, I wouldn't advise that you immediately trust anyone who converts, anyway. You've already opened the floodgates once...you may not want to do it again so soon. </p><p> </p><p>Can't answer this one. Gertie? Liz?</p></blockquote><p></p>
[QUOTE="The_Universe, post: 1722629, member: 8944"] [b]Playing the Devil's Advocate...[/b] Although imprisoning innocents for hours at a time can hardly be seen as the most desirable of all possible ends, what you really need to do is look at the alternatives. The longer they're free, the longer they have to figure out the ruse you're going to be participating in. Once they do, they will undoubtedly try to kill or capture you. Once [i]that [/i]happens, you all will (of course) retaliate in order to defend yourselves, likely ending in the deaths of some of the red mages in question. Even when you're trying to get someone alive, an unforeseen accident can result in their deaths. Selura is a good example of this. Although pushing them into a cramped space for several hours is probably not going to be fun for them, it beats the hell out of dying. It's as merciful as the situation will allow, fast, and it effectively neutralizes *all* of the redmages at once, rather than dealing with them one or two at a time, constantly exposing your lies to ever more scrutiny. Although you're going to have little or no chance of converting the redmages from the cell in which you put them, keeping the vast majority of them alive and then *letting them go* when you've completed your task seems likely to at least get them talking about you. Although you all know you're good people, the kingdom at large has very little evidence that you are anything more than indiscriminate murderers. You've killed lawful bounty hunters, Talons, King's soldiers, along with the thousands of undead and draconids you've dispatched. You're probably not going to get them to join you, regardless. By leaving them alive and conscious, at least they'll have a story to take with them that could counter tales of rebel brutality. Once more, it's all a matter of context. Sure, 3-4 hours in a crowded cell sucks, but it can't be worse than dying. Although there will undoubtedly just have to be chamber pots in the cell, there does need to be a door, unless you're going to bust down a wall every time you hope to let one or two out. As I stated above, I don't see a problem with imprisoning them longer, as long as they have more space. I'm happy to entertain another idea, I'm just not sure that there is another idea that neutralizes the redmages without risking their deaths, and the success of the mission. Ideally, you all would be fighting over who's plan you should follow...but as far as I can tell, this is the only semi-complete plan on the market? If there is a plan B, I have not heard it, nor have I heard of. I just rolled a survival check, and since I have the [i]track [/i]feat, I can say with some certainty that a Plan B has not passed this way within the last week. Good idea. Although as stated above, you can keep them longer with better accomodations. You [i]are[/i] in a war. Besides, I wouldn't advise that you immediately trust anyone who converts, anyway. You've already opened the floodgates once...you may not want to do it again so soon. Can't answer this one. Gertie? Liz? [/QUOTE]
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