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[ooc] dnd - the nameless [thread closed]
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<blockquote data-quote="doghead" data-source="post: 1335007" data-attributes="member: 8243"><p><strong>The nuts and bolts of it.</strong></p><p></p><p><span style="font-size: 15px">CHARACTER GENERATION</span></p><p></p><p><strong>Stats</strong></p><p></p><p>4d6 and drop the lowest. If it all comes in under 30 points, bump it up to that level.</p><p></p><p><strong>Races</strong></p><p></p><p>I love monster races but ... I think i will go with the standard SRDv3.5 races.</p><p></p><p><strong>Classes</strong></p><p></p><p>There are no classes. Characters are built using a Construction Point (CP) system.</p><p></p><p>First level: 12 CP</p><p>Each additional level 8 CP.</p><p></p><p>-- Automatic Advancement --</p><p></p><p>The following advancement is fee at each new level.</p><p></p><p>+0.5 BAB (fractional)</p><p>4 Skill Points</p><p>+1 to any one save</p><p></p><p>-- Selective Advancement --</p><p></p><p>1 CP upgrade BAB to +0.75 -or- 2 CP upgrade BAB to +1.0</p><p>1 CP +2 Skill Points (maximum +6 SP)</p><p>5 CP select an 'entry class' feat</p><p>4 CP select an 'entry core' feat</p><p>3 CP select any 'progression' feat.</p><p>1 CP for a +1 to any additional save, maximum of +2 to any single save at 1st level and no more than +1 increase to any single save at all later levels.</p><p></p><p>* 'entry' feats have no other feat as a prereq.</p><p>* 'class' feats come from the class description and are only available to those classes to which it is asscribed - ie Rage for barbarians.</p><p>* 'core' feats are those listed in the SRD under Feats - ie TWF.</p><p>* 'progression' feats (class and core) are those which have another feat as a prereq - ie Moblity (requires Dodge) - or forms part of a sequence - ie Rage 2/day (requires Rage 1/day).</p><p></p><p>-- Notes --</p><p></p><p>* As Light AP is the entry feat for the other AP's, so Simple WP is the entry feat for the other WP's.</p><p></p><p><strong>Skills</strong></p><p></p><p>Any skills that are relevent to the PC's background can be taken on a 1:1 basis. </p><p></p><p><strong>Equipment</strong></p><p></p><p>Take what you think is appropriate for your class/profession/background.</p><p></p><p><strong>Advancement</strong></p><p></p><p>Advancement will happen on an ad hoc basis, the timing and options being determined by the IC situation. It will require some form of IC logical consistancy. For example, gaining the wildshape ability would probably require that you spend time with a druid. But there may be other ways. If you can think of an interesting explaination then its more than likely it can happen.</p><p></p><p style="text-align: center">***</p><p></p><p></p><p>If you want to include something not in the 3.5SRD, contact me.</p><p></p><p>I like fast games, so I will be pushing it along if need be. I am looking for 3-4 posts a week.</p><p></p><p>Ok. I think that thats it.</p><p></p><p>the head of the dog....</p></blockquote><p></p>
[QUOTE="doghead, post: 1335007, member: 8243"] [b]The nuts and bolts of it.[/b] [size=4]CHARACTER GENERATION[/size] [b]Stats[/b] 4d6 and drop the lowest. If it all comes in under 30 points, bump it up to that level. [b]Races[/b] I love monster races but ... I think i will go with the standard SRDv3.5 races. [b]Classes[/b] There are no classes. Characters are built using a Construction Point (CP) system. First level: 12 CP Each additional level 8 CP. -- Automatic Advancement -- The following advancement is fee at each new level. +0.5 BAB (fractional) 4 Skill Points +1 to any one save -- Selective Advancement -- 1 CP upgrade BAB to +0.75 -or- 2 CP upgrade BAB to +1.0 1 CP +2 Skill Points (maximum +6 SP) 5 CP select an 'entry class' feat 4 CP select an 'entry core' feat 3 CP select any 'progression' feat. 1 CP for a +1 to any additional save, maximum of +2 to any single save at 1st level and no more than +1 increase to any single save at all later levels. * 'entry' feats have no other feat as a prereq. * 'class' feats come from the class description and are only available to those classes to which it is asscribed - ie Rage for barbarians. * 'core' feats are those listed in the SRD under Feats - ie TWF. * 'progression' feats (class and core) are those which have another feat as a prereq - ie Moblity (requires Dodge) - or forms part of a sequence - ie Rage 2/day (requires Rage 1/day). -- Notes -- * As Light AP is the entry feat for the other AP's, so Simple WP is the entry feat for the other WP's. [b]Skills[/b] Any skills that are relevent to the PC's background can be taken on a 1:1 basis. [b]Equipment[/b] Take what you think is appropriate for your class/profession/background. [b]Advancement[/b] Advancement will happen on an ad hoc basis, the timing and options being determined by the IC situation. It will require some form of IC logical consistancy. For example, gaining the wildshape ability would probably require that you spend time with a druid. But there may be other ways. If you can think of an interesting explaination then its more than likely it can happen. [center]***[/center] If you want to include something not in the 3.5SRD, contact me. I like fast games, so I will be pushing it along if need be. I am looking for 3-4 posts a week. Ok. I think that thats it. the head of the dog.... [/QUOTE]
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