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[ooc] dnd - the nameless [thread closed]
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<blockquote data-quote="Argent Silvermage" data-source="post: 1337892" data-attributes="member: 4322"><p><strong>I'm way to inspired.</strong></p><p></p><p>Oscar De Reign.</p><p> Human, 1st-Level Aristocrat (dishonored house)</p><p> Medium Humanoid (Human)</p><p>Hit Dice: 1d8 (8 hp)</p><p>Initiative: +2</p><p>Speed: 30 ft. (6 squares)</p><p>Armor Class: 12 (+2 Dex), touch 12, flat-footed 10</p><p>Base Attack/Grapple: +0/–1</p><p>Attack: Rapier +2 melee (1d8) or Longbow +2 ranged (1d8)</p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: None</p><p>Special Qualities: Human Traits</p><p>Saves: Fort +0, Ref +2, Will +1</p><p>Abilities: Str 9, Dex 15, Con 11, Int 15, Wis 8, Cha 16</p><p>Skills: Hide 0/+2, Listen 0/-1, Move Silently 0/+2, Ride 4/+6, Spot 0/–1, Search 0/+2, Speak language, Diplomacy 4/+7, Intimidate 4/+7, Knowledge Royalty 4/+6, Sense Motive 4/+7, Handle Animals 4/+7</p><p>Feats: Weapon finesse, Mounted Combat. </p><p>Alignment: Lawful Good</p><p></p><p>(Rolled 8/15/16/9/11/14 for stats. Came to 28 points so I added 2 points to the 14 to make it 15.)</p><p>(Rolled a 5 for aristocrat but a 3 to see if he was from a good house.)</p><p>Magic Item is an amulet of natural armor +1</p><p></p><p>Oscar was living the high life as a courtier until his Grandmother packed him off in the middle of the night and sent him to this backwater hamlet to live with his uncle Avonelle. After his uncle, Oscar is the only male left of his line having 2 younger sisters (Harmony and Clara), his uncle and his grandmother Lady Agatha the only family he has left. His mother and father died of the plague about 10 years ago. He is bold and stubborn and charming all at the same time. He unfortunately has a way of walking into trouble with out seeing the ogre directly in front of him. The same plague that took his parents has left Oscar a bit week but his grandmother always says that it’s not a concern. She says he takes after his Grandfather far too much to let a little physical weakness stop him.</p><p>Oscar’s main hobby is his dogs and horses. He trains them and sells them to trackers and for guard dogs and mounts.</p><p>He has a great fondness for Sassy his riding horse, which he is training as a warhorse. (Unfortunately Sassy has other plans for her life.)</p><p></p><p>Oscar’s Equipment.</p><p>Table: Weapons</p><p>Simple Weapons Cost Dmg (S) Dmg (M) Critical Range Increment Weight1 Type2</p><p>Dagger 2 gp 1d3 1d4 19–20/x2 10 ft. 1 lb. Piercing or slashing</p><p>Martial Weapons Cost Dmg (S) Dmg (M) Critical Range Increment Weight1 Type2</p><p>Rapier 20 gp 1d4 1d6 18–20/x2 — 2 lb. Piercing</p><p>Ranged Weapons</p><p>Longbow 75 gp 1d6 1d8 x3 100 ft. 3 lb. Piercing</p><p>Arrows (20) 1 gp — — — — 3 lb. —</p><p>Table: Armor and Shields</p><p> –— Speed —– </p><p>Armor Cost Armor/Shield Bonus Maximum Dex Bonus Armor Check Penalty Arcane Spell Failure Chance (30 ft.) (20 ft.) Weight1</p><p>Master WorkedStudded leather 175 gp +3 +5 0 15% 30 ft. 20 ft. 20 lb.</p><p></p><p>Table: Goods and Services </p><p>Adventuring Gear </p><p>Item Cost Weight</p><p>Backpack (empty) 2 gp 2 lb.1</p><p>Bedroll* 1 sp 5 lb.1</p><p>Blanket, winter* 5 sp 3 lb.1</p><p>Pouch, belt (2) (empty) 2 gp 1 lb.1</p><p>Rations, trail (per day) (5 days)* 2 g 5 sp 5 lb.1</p><p>Rope, silk (50 ft.)* 10 gp 5 lb.</p><p>Sack (empty)* 1 sp ½ lb.1</p><p>Signal whistle 8 sp —</p><p>Signet ring 5 gp —</p><p>Tent* 10 gp 20 lb.1</p><p>Waterskin 1 gp 4 lb.1</p><p>Whetstone* 2 cp 1 lb.</p><p>Special Substances and Items </p><p>Item Cost Weight</p><p>Sunrod (20) 15* 40 gp 20 lb.</p><p>Tindertwig (20) 20 gp —</p><p>Clothing </p><p>Item Cost Weight</p><p>Explorer’s outfit* 10 gp 8 lb.1</p><p>Noble’s outfit* 75 gp 10 lb.1</p><p>Mounts and Related Gear </p><p>Item Cost Weight</p><p>Horse </p><p>Horse, heavy N/A —</p><p>Saddle, Riding 10 gp 25 lb.</p><p>Saddlebags 4 gp 8 lb.</p><p>*= in saddle bags</p></blockquote><p></p>
[QUOTE="Argent Silvermage, post: 1337892, member: 4322"] [b]I'm way to inspired.[/b] Oscar De Reign. Human, 1st-Level Aristocrat (dishonored house) Medium Humanoid (Human) Hit Dice: 1d8 (8 hp) Initiative: +2 Speed: 30 ft. (6 squares) Armor Class: 12 (+2 Dex), touch 12, flat-footed 10 Base Attack/Grapple: +0/–1 Attack: Rapier +2 melee (1d8) or Longbow +2 ranged (1d8) Space/Reach: 5 ft./5 ft. Special Attacks: None Special Qualities: Human Traits Saves: Fort +0, Ref +2, Will +1 Abilities: Str 9, Dex 15, Con 11, Int 15, Wis 8, Cha 16 Skills: Hide 0/+2, Listen 0/-1, Move Silently 0/+2, Ride 4/+6, Spot 0/–1, Search 0/+2, Speak language, Diplomacy 4/+7, Intimidate 4/+7, Knowledge Royalty 4/+6, Sense Motive 4/+7, Handle Animals 4/+7 Feats: Weapon finesse, Mounted Combat. Alignment: Lawful Good (Rolled 8/15/16/9/11/14 for stats. Came to 28 points so I added 2 points to the 14 to make it 15.) (Rolled a 5 for aristocrat but a 3 to see if he was from a good house.) Magic Item is an amulet of natural armor +1 Oscar was living the high life as a courtier until his Grandmother packed him off in the middle of the night and sent him to this backwater hamlet to live with his uncle Avonelle. After his uncle, Oscar is the only male left of his line having 2 younger sisters (Harmony and Clara), his uncle and his grandmother Lady Agatha the only family he has left. His mother and father died of the plague about 10 years ago. He is bold and stubborn and charming all at the same time. He unfortunately has a way of walking into trouble with out seeing the ogre directly in front of him. The same plague that took his parents has left Oscar a bit week but his grandmother always says that it’s not a concern. She says he takes after his Grandfather far too much to let a little physical weakness stop him. Oscar’s main hobby is his dogs and horses. He trains them and sells them to trackers and for guard dogs and mounts. He has a great fondness for Sassy his riding horse, which he is training as a warhorse. (Unfortunately Sassy has other plans for her life.) Oscar’s Equipment. Table: Weapons Simple Weapons Cost Dmg (S) Dmg (M) Critical Range Increment Weight1 Type2 Dagger 2 gp 1d3 1d4 19–20/x2 10 ft. 1 lb. Piercing or slashing Martial Weapons Cost Dmg (S) Dmg (M) Critical Range Increment Weight1 Type2 Rapier 20 gp 1d4 1d6 18–20/x2 — 2 lb. Piercing Ranged Weapons Longbow 75 gp 1d6 1d8 x3 100 ft. 3 lb. Piercing Arrows (20) 1 gp — — — — 3 lb. — Table: Armor and Shields –— Speed —– Armor Cost Armor/Shield Bonus Maximum Dex Bonus Armor Check Penalty Arcane Spell Failure Chance (30 ft.) (20 ft.) Weight1 Master WorkedStudded leather 175 gp +3 +5 0 15% 30 ft. 20 ft. 20 lb. Table: Goods and Services Adventuring Gear Item Cost Weight Backpack (empty) 2 gp 2 lb.1 Bedroll* 1 sp 5 lb.1 Blanket, winter* 5 sp 3 lb.1 Pouch, belt (2) (empty) 2 gp 1 lb.1 Rations, trail (per day) (5 days)* 2 g 5 sp 5 lb.1 Rope, silk (50 ft.)* 10 gp 5 lb. Sack (empty)* 1 sp ½ lb.1 Signal whistle 8 sp — Signet ring 5 gp — Tent* 10 gp 20 lb.1 Waterskin 1 gp 4 lb.1 Whetstone* 2 cp 1 lb. Special Substances and Items Item Cost Weight Sunrod (20) 15* 40 gp 20 lb. Tindertwig (20) 20 gp — Clothing Item Cost Weight Explorer’s outfit* 10 gp 8 lb.1 Noble’s outfit* 75 gp 10 lb.1 Mounts and Related Gear Item Cost Weight Horse Horse, heavy N/A — Saddle, Riding 10 gp 25 lb. Saddlebags 4 gp 8 lb. *= in saddle bags [/QUOTE]
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