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[ooc] dnd - the nameless [thread closed]
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<blockquote data-quote="NeuroZombie" data-source="post: 1338450" data-attributes="member: 2146"><p>I love PC dice rollers, James Buck (and the guy who made the 3.5 version), the 3.5 SRD and a very lax working environment <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p>I will have background and maybe a sketch by tomorrow <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p>Sadolath</p><p>Male Halfling</p><p>Adept level 1</p><p>Chaotic Neutral</p><p> </p><p>Str 10 (+0)</p><p>Dex 18 (+4)</p><p>Con 12 (+1)</p><p>Int 12 (+1)</p><p>Wis 18 (+4)</p><p>Cha 15 (+2).</p><p> </p><p>Hp 7</p><p>Init +4 (+4 Dex)</p><p>Spd 20 ft.</p><p>AC 15 (+4 Dex, +1 Size)</p><p> </p><p>Attack:</p><p>+1 (+0 Base, +1 Size) melee</p><p>+6 (+0 Base, +4 Dex, +1 Size, +1 Sling) ranged</p><p> </p><p>Fort +2 (+0 Base, +1 Con, +1 Racial)</p><p>Ref +5 (+0 Base, +4 Dex, +1 Racial)</p><p>Will +7 (+2 Base, +4 Wis, +1 Racial)</p><p>+2 Save Vs. Fear</p><p> </p><p>Languages: Common, Sylvan, Halfling.</p><p> </p><p>Skills:</p><p>Climb +2 (+2 Racial)</p><p>Concentration +3 (+2 Rank, +1 Con)</p><p>Handle Animal +3 (+1 Rank, +2 Cha)</p><p>Heal +6 (+2 Rank, +4 Wis)</p><p>Hide +8 (+4 Dex, +4 Size)</p><p>Jump +2 (+2 Racial)</p><p>Knowledge (Nature) +3 (+2 Rank, +1 Int)</p><p>Knowledge (Religion) +2 (+1 Rank, +1 Int)</p><p>Listen +6 (+4 Wis, +2 Racial)</p><p>Move Silently +6 (+4 Dex, +2 Racial)</p><p>Spellcraft +3 (+2 Rank, +1 Int)</p><p>Survival +6 (+2 Rank, +4 Wis)</p><p>Spot +4 (+4 Wis)</p><p> </p><p>Feats:</p><p>Tracking</p><p> </p><p>Spells Per Day:</p><p>3/2</p><p> </p><p>0 Level:</p><p>create water, cure minor wounds, (* detect magic), ghost sound, guidance, (* light), mending, purify food and drink, read magic, (* touch of fatigue).</p><p> </p><p>1st Level:</p><p>bless, burning hands, cause fear, command, comprehend languages, (* cure light wounds), detect chaos, detect evil, detect good, detect law, endure elements, obscuring mist, protection from chaos, protection from evil, protection from good, protection from law, (* sleep).</p><p> </p><p>Gear:</p><p>Quarterstaff (sm) +1 to hit, 1d4(x2) dmg</p><p>Sling (sm) +6 to hit, 1d3(x2) dmg</p><p>Flint & Steel</p><p> </p><p>Magic Item:</p><p>Goggles of Following (from Masters of the Wild, 2000gp, Gives +10 competance bonus to Survival for Tracking only)</p><p> </p><p>Background:</p><p>When Sadoloth was but a child, his family was part of a travelling circus that had passed through the villages and towns of ________ on a yearly circuit, The circus, Janolann's Magnificent Spectacle (although in reality, not that magnificent) was well received in most of the villages they passed through. The circus was building a loyal following and finally began to make a good profit when tragedy struck. The circus caravan was ambushed whil passig through the forest of _________ and many lives were lost. Sadoloth, only six years old, was seperated from his family and became hopelessly lost the the forest. He wandered the woods for days and nearing death, he was approached by a kindly, old human who lived deep within the forest depths. The old human, Kelaquin, took the child in and began to teach him the ways of the woods. Ten years passed and again, tragedy struck. Kelaquin passed away from this plane, leaving a sixteen year old Sadoloth to fend for himself. Sadoloth has become lonely in the past two years, and has begun creeping towards civilization and the alien beauty that he sees in the carriages and knights that he spies from the roadside. He is ready to take on the world outside of his forest, he only waits for a good oppurtunity to show himself.</p></blockquote><p></p>
[QUOTE="NeuroZombie, post: 1338450, member: 2146"] I love PC dice rollers, James Buck (and the guy who made the 3.5 version), the 3.5 SRD and a very lax working environment :) I will have background and maybe a sketch by tomorrow :) Sadolath Male Halfling Adept level 1 Chaotic Neutral Str 10 (+0) Dex 18 (+4) Con 12 (+1) Int 12 (+1) Wis 18 (+4) Cha 15 (+2). Hp 7 Init +4 (+4 Dex) Spd 20 ft. AC 15 (+4 Dex, +1 Size) Attack: +1 (+0 Base, +1 Size) melee +6 (+0 Base, +4 Dex, +1 Size, +1 Sling) ranged Fort +2 (+0 Base, +1 Con, +1 Racial) Ref +5 (+0 Base, +4 Dex, +1 Racial) Will +7 (+2 Base, +4 Wis, +1 Racial) +2 Save Vs. Fear Languages: Common, Sylvan, Halfling. Skills: Climb +2 (+2 Racial) Concentration +3 (+2 Rank, +1 Con) Handle Animal +3 (+1 Rank, +2 Cha) Heal +6 (+2 Rank, +4 Wis) Hide +8 (+4 Dex, +4 Size) Jump +2 (+2 Racial) Knowledge (Nature) +3 (+2 Rank, +1 Int) Knowledge (Religion) +2 (+1 Rank, +1 Int) Listen +6 (+4 Wis, +2 Racial) Move Silently +6 (+4 Dex, +2 Racial) Spellcraft +3 (+2 Rank, +1 Int) Survival +6 (+2 Rank, +4 Wis) Spot +4 (+4 Wis) Feats: Tracking Spells Per Day: 3/2 0 Level: create water, cure minor wounds, (* detect magic), ghost sound, guidance, (* light), mending, purify food and drink, read magic, (* touch of fatigue). 1st Level: bless, burning hands, cause fear, command, comprehend languages, (* cure light wounds), detect chaos, detect evil, detect good, detect law, endure elements, obscuring mist, protection from chaos, protection from evil, protection from good, protection from law, (* sleep). Gear: Quarterstaff (sm) +1 to hit, 1d4(x2) dmg Sling (sm) +6 to hit, 1d3(x2) dmg Flint & Steel Magic Item: Goggles of Following (from Masters of the Wild, 2000gp, Gives +10 competance bonus to Survival for Tracking only) Background: When Sadoloth was but a child, his family was part of a travelling circus that had passed through the villages and towns of ________ on a yearly circuit, The circus, Janolann's Magnificent Spectacle (although in reality, not that magnificent) was well received in most of the villages they passed through. The circus was building a loyal following and finally began to make a good profit when tragedy struck. The circus caravan was ambushed whil passig through the forest of _________ and many lives were lost. Sadoloth, only six years old, was seperated from his family and became hopelessly lost the the forest. He wandered the woods for days and nearing death, he was approached by a kindly, old human who lived deep within the forest depths. The old human, Kelaquin, took the child in and began to teach him the ways of the woods. Ten years passed and again, tragedy struck. Kelaquin passed away from this plane, leaving a sixteen year old Sadoloth to fend for himself. Sadoloth has become lonely in the past two years, and has begun creeping towards civilization and the alien beauty that he sees in the carriages and knights that he spies from the roadside. He is ready to take on the world outside of his forest, he only waits for a good oppurtunity to show himself. [/QUOTE]
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