Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Talking the Talk
[ooc] dnd - the nameless [thread closed]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DrZombie" data-source="post: 1340671" data-attributes="member: 15640"><p>Nathan Ay'Tennar</p><p>Male Human Specialist 1 (Blacksmith)</p><p>Black hair, Black Eyes</p><p>6'3" / 210</p><p>Lawfull Good</p><p>Age: 17</p><p> </p><p>Str 17 (+3)</p><p>Dex 13 (+1)</p><p>Con 15 (+2)</p><p>Int 14 (+2)</p><p>Wis 14 (+2)</p><p>Cha 10 (+0)</p><p> </p><p>HD: 1d6</p><p>HP: 8</p><p>Fort +0/+2=+2</p><p>Reflex +0/+1= +1</p><p>Will +2/+2=+4</p><p> </p><p>Init +1 = 1 (dex)</p><p> </p><p>AC: 11 = 10 + 0 (Armor) + 0 (Shield) + 1 (Dex)</p><p>Base Attack Bonus +0</p><p> </p><p> </p><p>Skills (36):</p><p>Craft (blacksmith) 4+2+2 = 8</p><p>Craft (weapons & armor) 4+2+2= 8</p><p>Craft (silversmith) 4+2+2= 8</p><p>Handle Animal 4+1 = 5</p><p>Knowledge (engineering) 3+2 = 5</p><p>Open Lock 3+1 = 4</p><p>Search 4+2 = 6</p><p>Spot 4+2 = 6</p><p>Diplomacy 3+1 = 4</p><p>Sense Motive 3+2 = 5</p><p> </p><p> </p><p>Reasoning :</p><p>Handle animal for shooing horses, engeneering for the basic iron moving parts of carriages and suck, ir things used in building, open lock for fixing the things, search and spot for looking for flaws in constructions and craftworks, diplomacy and sense motive for dealing with merchants and greedy housewives.</p><p> </p><p>Languages: Common, Dwarven, Gnomisch</p><p> </p><p>Feats:</p><p>Power Attack</p><p>Skill focus : craft</p><p> </p><p>Reasoning : power attack : fairly simple, he knows how to hit things hard. I thought of cleave as a second feat but thought two combat feats at 1st level for a non-warrior a bit much, so i chose skill focus.</p><p> </p><p> </p><p> </p><p>Attacks:</p><p>Melee: +3 smiths hammer (heavy mace) 1d8+3 (x2)</p><p>Ranged : +1 sling 1d4</p><p> </p><p>Race Feature:</p><p>+4 Skill Points at 1st Level / +1 each additional level</p><p>+1 Bonus Feat at 1st Level</p><p>Any Class Cross Level</p><p> </p><p> </p><p>Equipment:</p><p>Travellers outfit</p><p>Camping gear (the usual)</p><p>Donkey and small cart.</p><p>Smith's tools.</p><p>Smith's hammer.</p><p>Sling</p><p>20 bullets.</p><p> </p><p>Money : you decide </p><p> </p><p>Magical item:</p><p>Have no clue whatsoever, will take anything (squireship to the knight would be fine with me instead of the item, you pick something)</p><p> </p><p> </p><p>Background:</p><p>Nathan grew up as a farmers son, fourth son in a large family. He was a sturdy, strong lad and was apprenticed at the age of ten to Master Hurdan, the village smith. The time at the forge made him only stronger. He has finished his apprentenceship, and is now a wandering journeyman,learning his skills at the dwarven holdn and is now going from village to village with his cart and fixing the things thad need fixing, using the small village ovens, carrying his tools with him. He doesn't feel comfortable enough yet to craft his masterwork yet, for he feels he still has a lot to learn.</p><p>He stays at his masters forge, helping out on the days he isn't on the road. He enjoys a good beer in the evening, and is often found listening to the wild tales of his friend. He dreams of being the squire of a good knight, fighting to protect the weak and innocent.</p><p>He is a goodnatured fellow, often called "my big bear" by Alana, the serving maid, of whom he (and the rest of the village boys) is secretely enamored, a fact he vehemently denies with a beet-red face. He is secretely crafting a silver rose, as lifelike as he can make it. (he's taking 20 for the rose, but is only about halfway)</p><p>Considered slow and maybe a bit dim-witted, he is actually fairly intelligent. He just likes to think things through before saying anything, lest people think him stupid. He moves with care because of his great size and strength, afraid to knock things (or people) over.</p><p>He is a tall broad-shouldered feller, with unkempt black curly hair, and sports a shaggy beard with sideburns.</p><p> </p><p> </p><p>Edit : adjusted skills, worked them into my background</p></blockquote><p></p>
[QUOTE="DrZombie, post: 1340671, member: 15640"] Nathan Ay'Tennar Male Human Specialist 1 (Blacksmith) Black hair, Black Eyes 6'3" / 210 Lawfull Good Age: 17 Str 17 (+3) Dex 13 (+1) Con 15 (+2) Int 14 (+2) Wis 14 (+2) Cha 10 (+0) HD: 1d6 HP: 8 Fort +0/+2=+2 Reflex +0/+1= +1 Will +2/+2=+4 Init +1 = 1 (dex) AC: 11 = 10 + 0 (Armor) + 0 (Shield) + 1 (Dex) Base Attack Bonus +0 Skills (36): Craft (blacksmith) 4+2+2 = 8 Craft (weapons & armor) 4+2+2= 8 Craft (silversmith) 4+2+2= 8 Handle Animal 4+1 = 5 Knowledge (engineering) 3+2 = 5 Open Lock 3+1 = 4 Search 4+2 = 6 Spot 4+2 = 6 Diplomacy 3+1 = 4 Sense Motive 3+2 = 5 Reasoning : Handle animal for shooing horses, engeneering for the basic iron moving parts of carriages and suck, ir things used in building, open lock for fixing the things, search and spot for looking for flaws in constructions and craftworks, diplomacy and sense motive for dealing with merchants and greedy housewives. Languages: Common, Dwarven, Gnomisch Feats: Power Attack Skill focus : craft Reasoning : power attack : fairly simple, he knows how to hit things hard. I thought of cleave as a second feat but thought two combat feats at 1st level for a non-warrior a bit much, so i chose skill focus. Attacks: Melee: +3 smiths hammer (heavy mace) 1d8+3 (x2) Ranged : +1 sling 1d4 Race Feature: +4 Skill Points at 1st Level / +1 each additional level +1 Bonus Feat at 1st Level Any Class Cross Level Equipment: Travellers outfit Camping gear (the usual) Donkey and small cart. Smith's tools. Smith's hammer. Sling 20 bullets. Money : you decide Magical item: Have no clue whatsoever, will take anything (squireship to the knight would be fine with me instead of the item, you pick something) Background: Nathan grew up as a farmers son, fourth son in a large family. He was a sturdy, strong lad and was apprenticed at the age of ten to Master Hurdan, the village smith. The time at the forge made him only stronger. He has finished his apprentenceship, and is now a wandering journeyman,learning his skills at the dwarven holdn and is now going from village to village with his cart and fixing the things thad need fixing, using the small village ovens, carrying his tools with him. He doesn't feel comfortable enough yet to craft his masterwork yet, for he feels he still has a lot to learn. He stays at his masters forge, helping out on the days he isn't on the road. He enjoys a good beer in the evening, and is often found listening to the wild tales of his friend. He dreams of being the squire of a good knight, fighting to protect the weak and innocent. He is a goodnatured fellow, often called "my big bear" by Alana, the serving maid, of whom he (and the rest of the village boys) is secretely enamored, a fact he vehemently denies with a beet-red face. He is secretely crafting a silver rose, as lifelike as he can make it. (he's taking 20 for the rose, but is only about halfway) Considered slow and maybe a bit dim-witted, he is actually fairly intelligent. He just likes to think things through before saying anything, lest people think him stupid. He moves with care because of his great size and strength, afraid to knock things (or people) over. He is a tall broad-shouldered feller, with unkempt black curly hair, and sports a shaggy beard with sideburns. Edit : adjusted skills, worked them into my background [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
[ooc] dnd - the nameless [thread closed]
Top