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[ooc] dnd - the nameless [thread closed]
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<blockquote data-quote="doghead" data-source="post: 1344662" data-attributes="member: 8243"><p><strong>TH:</strong> There is no reason that it has to be magic - the masterwork full plate and mace would be fine. The only thing I was wondering about was the practicality of wondering about in such gear. It couldn't be that comfortable. I suspect that the knights, when they were not facing a battle, had their squires dealing with that. The other consideration might be people's reactions. While dnd is stuffed with taverns filled with people sitting around in full plate, I don't think this world will be. Let me know. If you want the phaxi thingie - you can take one as a torc - a twist of metal worn around the neck.</p><p></p><p>PS - this character layout has been used by a few people and is quiet easy to read. If you have no objections, we will adopt it as standard.</p><p></p><p><strong>Greegan:</strong> The new background looks good. The Cloak of Elvankind is fine. I just noticed the Craft (alchemy). Interesting choice. I'll see what I can do ... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>Sorry, I was getting cross eyed by the time I finished looking over the characters. I meant to say "I don't think that Humans get any Racial skill bonus to Spot" (but I mixed up spot and ride to get hide ???).</p><p></p><p><strong>Dr Zombie:</strong> </p><p></p><p>I have no idea. The SRD isn't particularly forthcomming on how narrow the subcatagories are. Instinctively, I would think that blacksmith covers a three - at least in most of the stories I have read, the blacksmith could make weapons and armour. My gut feeling would be to combine (weapon and armour smithing) into one and take another skill such such as silversmithing, etching or leatherwork. The skill focus could apply to both blacksmithing skills. There may be some room to allow you to stack half of your armourer skill (weapon and armour smithing) onto your basic smithing skill when making weapons. Suggestions anyone?</p></blockquote><p></p>
[QUOTE="doghead, post: 1344662, member: 8243"] [b]TH:[/b] There is no reason that it has to be magic - the masterwork full plate and mace would be fine. The only thing I was wondering about was the practicality of wondering about in such gear. It couldn't be that comfortable. I suspect that the knights, when they were not facing a battle, had their squires dealing with that. The other consideration might be people's reactions. While dnd is stuffed with taverns filled with people sitting around in full plate, I don't think this world will be. Let me know. If you want the phaxi thingie - you can take one as a torc - a twist of metal worn around the neck. PS - this character layout has been used by a few people and is quiet easy to read. If you have no objections, we will adopt it as standard. [b]Greegan:[/b] The new background looks good. The Cloak of Elvankind is fine. I just noticed the Craft (alchemy). Interesting choice. I'll see what I can do ... :) Sorry, I was getting cross eyed by the time I finished looking over the characters. I meant to say "I don't think that Humans get any Racial skill bonus to Spot" (but I mixed up spot and ride to get hide ???). [B]Dr Zombie:[/B] I have no idea. The SRD isn't particularly forthcomming on how narrow the subcatagories are. Instinctively, I would think that blacksmith covers a three - at least in most of the stories I have read, the blacksmith could make weapons and armour. My gut feeling would be to combine (weapon and armour smithing) into one and take another skill such such as silversmithing, etching or leatherwork. The skill focus could apply to both blacksmithing skills. There may be some room to allow you to stack half of your armourer skill (weapon and armour smithing) onto your basic smithing skill when making weapons. Suggestions anyone? [/QUOTE]
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