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[ooc] dnd - the nameless [thread closed]
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<blockquote data-quote="Nac Mac Feegle" data-source="post: 1515273" data-attributes="member: 15240"><p>Thanks for letting me in.</p><p></p><p>I think I'd like to use a character concept I made if that's possible and it'd be too much of a change b/c his stats would go in diff places. Here's what I got shifting Archer around a little (just switched his ability placing, skills, feats). Tell me if this works</p><p></p><p>Craddoc Pyrs</p><p>Human, 1st-Level Commoner</p><p>Medium Humanoid (Human)</p><p>Hit Dice: 1d4 (11 hp)</p><p>Initiative: +0</p><p>Speed: 30 ft. (6 squares)</p><p>Armor Class: 12 (+0 Dex, +2 armor), touch 10, flat-footed 12</p><p>Base Attack/Grapple: +0/+3</p><p>Attack: Staff +3 melee (1d6+4 20/x2)</p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: None</p><p>Special Qualities: Human Traits</p><p>Saves: Fort +4, Ref +0, Will +3</p><p>Abilities: Str 17, Dex 10, Con 18, Int 10, Wis 17, Cha 12</p><p>Skills: Craft (Woodworking): 3 ranks (+3), Craft (Stonecarving): 3 ranks (+3)</p><p>Handle Animal:1 rank (+2), Heal: 0 ranks (+5), Listen: 3 ranks (+6), Survival: 1 ranks (+7)</p><p>Languages:Common</p><p>Feats: Self Sufficient, Toughness, Endurance, Track</p><p>Race Feature:</p><p>+4 Skill Points at 1st Level / +1 each additional level</p><p>+1 Bonus Feat at 1st Level</p><p>Any Class Cross Level</p><p></p><p></p><p>Equipement:</p><p>Staff (made of petrified wood, treated as a half-made mw staff, he'll be making craft checks each week to keep working on it)</p><p>Leather Armor</p><p>Peasants Clothes</p><p>15 quarterstaffs (he carves and sells them)</p><p>assorted carved stone figurines (see above)</p><p></p><p>I wasn't sure if I get a magic item. If I do, maybe I'll give the staff an earth based power, I don't know.</p><p></p><p>I can see this is rather different than Archer was, as my character was primarily Con/Str/Wis based while archer was Dex/Int/Cha based.</p><p></p><p>Given my choice, I'd just use these stats for a new character, but if you really want, and you think this sudden change would work, I'd play Archer</p><p></p><p>Diehard I won't be taking for a little while, but what it does is: Auto-stabilize below 0 hp. Can choose to not go unconscious, but be disabled, i.e. one partial action/round, stenuous action loses 1 hp. It's the general "keep on fighting" feat.</p><p></p><p>I know this character doubles two of the ranger feats, but I think that they're necessary for the concept of a tough woodsman. I'd like him to go into ranger next level. If he has to wait to find a ranger to teach him that's fine, but I think that it fits his character type to be the lone guy in the woods with a connection to nature.</p><p></p><p>If I can wangle it, I was thinking of asking for Diehard at 3rd level (if/when we get there) instead of endurance.</p><p></p><p>Thanks</p></blockquote><p></p>
[QUOTE="Nac Mac Feegle, post: 1515273, member: 15240"] Thanks for letting me in. I think I'd like to use a character concept I made if that's possible and it'd be too much of a change b/c his stats would go in diff places. Here's what I got shifting Archer around a little (just switched his ability placing, skills, feats). Tell me if this works Craddoc Pyrs Human, 1st-Level Commoner Medium Humanoid (Human) Hit Dice: 1d4 (11 hp) Initiative: +0 Speed: 30 ft. (6 squares) Armor Class: 12 (+0 Dex, +2 armor), touch 10, flat-footed 12 Base Attack/Grapple: +0/+3 Attack: Staff +3 melee (1d6+4 20/x2) Space/Reach: 5 ft./5 ft. Special Attacks: None Special Qualities: Human Traits Saves: Fort +4, Ref +0, Will +3 Abilities: Str 17, Dex 10, Con 18, Int 10, Wis 17, Cha 12 Skills: Craft (Woodworking): 3 ranks (+3), Craft (Stonecarving): 3 ranks (+3) Handle Animal:1 rank (+2), Heal: 0 ranks (+5), Listen: 3 ranks (+6), Survival: 1 ranks (+7) Languages:Common Feats: Self Sufficient, Toughness, Endurance, Track Race Feature: +4 Skill Points at 1st Level / +1 each additional level +1 Bonus Feat at 1st Level Any Class Cross Level Equipement: Staff (made of petrified wood, treated as a half-made mw staff, he'll be making craft checks each week to keep working on it) Leather Armor Peasants Clothes 15 quarterstaffs (he carves and sells them) assorted carved stone figurines (see above) I wasn't sure if I get a magic item. If I do, maybe I'll give the staff an earth based power, I don't know. I can see this is rather different than Archer was, as my character was primarily Con/Str/Wis based while archer was Dex/Int/Cha based. Given my choice, I'd just use these stats for a new character, but if you really want, and you think this sudden change would work, I'd play Archer Diehard I won't be taking for a little while, but what it does is: Auto-stabilize below 0 hp. Can choose to not go unconscious, but be disabled, i.e. one partial action/round, stenuous action loses 1 hp. It's the general "keep on fighting" feat. I know this character doubles two of the ranger feats, but I think that they're necessary for the concept of a tough woodsman. I'd like him to go into ranger next level. If he has to wait to find a ranger to teach him that's fine, but I think that it fits his character type to be the lone guy in the woods with a connection to nature. If I can wangle it, I was thinking of asking for Diehard at 3rd level (if/when we get there) instead of endurance. Thanks [/QUOTE]
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