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[ooc] dnd - the nameless [thread closed]
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<blockquote data-quote="doghead" data-source="post: 1647782" data-attributes="member: 8243"><p>Thanks, Maerdwyn. But 'interesting' is not the term I would use. 'Dead in the water' perhaps.</p><p></p><p>muhcashin and djrdjmsqrd, bear with me for a little here.</p><p></p><p>I figure that I can manage running about three games max. I currently have three on my plate. But I also have a couple of other ideas floating around in my head that I would like to try. The nameless has been rather limping along for a while. It had only 20 posts in the last month (with 5 players, we should be doing that in less than a week).</p><p></p><p>So these are the options.</p><p></p><p><u>Pull the plug & start a new game from scratch</u> This is my least favourite. I'm a sentimental guy and want to see the 'nameless' grow and prosper. On the other hand, it would allow me to try out some things that I have been working on.</p><p></p><p><u>Reconfigure and reboot I - gng</u> Quite frankly, I can't come to terms with the the HP progression of dnd. It makes me reluctant to move characters into the the higher levels. At this point, I intend to use Ken Hood's grim and gritty rules for my games in the future. If this game were using those rules, it wouldn't be an issue. The conversion is fairly straightforward, and it will require minimal adjustment on the players part, as I do all the rolls etc myself (for all you know, I could have been using the gng rules all along). So an option here is to reconfigure the game for gng, close part II, and reboot the game (part III) in Killington.</p><p></p><p><u>Reconfigure and Reboot II - gng classless</u> A post in the house rules thread gave me the basis for a classless character generation and progression system. It draws straight from the standard arrays of skills, feats, saves, and stats. The full thread is <a href="http://www.enworld.org/forums/showthread.php?t=91876" target="_blank">here</a>.</p><p></p><p>It works like this:</p><p></p><p></p><p></p><p>Characters built with this system tend to be a little leaner than those from of the standard classes. The flip side is that you get what want, in the order that you want it. Want to be able to Rage?</p><p></p><p></p><p></p><p>Existing characters should be reconfigured using the new rules. Once that is done, we will consider any discrepancies and any adjustments.</p><p></p><p>Obviously, the system fairly untested, and potentially open to abuse. The golden rule would be simple - it has to make sense in the context of the setting and narative.</p><p></p><p><u>Deadline</u> Lets get this decided, one way or another, as soon as possible. 48 hours should be enough time.</p><p></p><p>the head of the dog.</p></blockquote><p></p>
[QUOTE="doghead, post: 1647782, member: 8243"] Thanks, Maerdwyn. But 'interesting' is not the term I would use. 'Dead in the water' perhaps. muhcashin and djrdjmsqrd, bear with me for a little here. I figure that I can manage running about three games max. I currently have three on my plate. But I also have a couple of other ideas floating around in my head that I would like to try. The nameless has been rather limping along for a while. It had only 20 posts in the last month (with 5 players, we should be doing that in less than a week). So these are the options. [u]Pull the plug & start a new game from scratch[/u] This is my least favourite. I'm a sentimental guy and want to see the 'nameless' grow and prosper. On the other hand, it would allow me to try out some things that I have been working on. [u]Reconfigure and reboot I - gng[/u] Quite frankly, I can't come to terms with the the HP progression of dnd. It makes me reluctant to move characters into the the higher levels. At this point, I intend to use Ken Hood's grim and gritty rules for my games in the future. If this game were using those rules, it wouldn't be an issue. The conversion is fairly straightforward, and it will require minimal adjustment on the players part, as I do all the rolls etc myself (for all you know, I could have been using the gng rules all along). So an option here is to reconfigure the game for gng, close part II, and reboot the game (part III) in Killington. [u]Reconfigure and Reboot II - gng classless[/u] A post in the house rules thread gave me the basis for a classless character generation and progression system. It draws straight from the standard arrays of skills, feats, saves, and stats. The full thread is [url=http://www.enworld.org/forums/showthread.php?t=91876]here[/url]. It works like this: Characters built with this system tend to be a little leaner than those from of the standard classes. The flip side is that you get what want, in the order that you want it. Want to be able to Rage? Existing characters should be reconfigured using the new rules. Once that is done, we will consider any discrepancies and any adjustments. Obviously, the system fairly untested, and potentially open to abuse. The golden rule would be simple - it has to make sense in the context of the setting and narative. [u]Deadline[/u] Lets get this decided, one way or another, as soon as possible. 48 hours should be enough time. the head of the dog. [/QUOTE]
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