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[ooc] dnd - the nameless [thread closed]
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<blockquote data-quote="doghead" data-source="post: 1653873" data-attributes="member: 8243"><p>This is were we seem to stand.</p><p></p><p>I prefer option 3.</p><p></p><p>Of the original players - one is for option 3.</p><p></p><p>Of the applicants - one doesn't mind, one would prefer option 2.</p><p></p><p><strong>Option 3 it is.</strong></p><p></p><p>Here are simple conversions of the original characters.</p><p></p><p><strong>Craddoc Pyes</strong></p><p>Human Male 1.</p><p>Concept: Mountain farmer.</p><p></p><p>Level 1 [12 cp build]</p><p>bab: 0.5</p><p>base saves: xxx +1</p><p>skill points: 4 + 1 [human] = 5x4 = 20 (+8)</p><p>feats: light ap [auto], simple wp [auto], entry: self sufficient [human], entry: toughness [4], entry: endurance [4], entry*: robust [4].</p><p></p><p>* worst case cost. I don't have the source book for this feat.</p><p></p><p><strong>Nathan ay'Tennar</strong></p><p>Human Male 1</p><p>Concept: Blacksmith.</p><p></p><p>Level 1 [6 CP build]</p><p>bab: 0.5</p><p>base saves: will +1, will +1 [1]</p><p>skill points: 4 + 1 [human] + 2 [int] + 2 [1] = 9x4 = 36</p><p>feats: light ap [auto], simple wp [auto], entry: power attack [human], entry: skill focus (craft) [4]</p><p></p><p><strong>Hewik Leafwing</strong></p><p>Hafling Male Tallfellow 1.</p><p>Concept: Herder.</p><p></p><p>Level 1 [15 CP build]</p><p>bab: 0.5</p><p>base saves: xxx +1</p><p>skill points: 4 + 3 [int] = 7x4 = 28 (+8)</p><p>feats: light ap [auto], simple wp [auto], entry: animal affinity [4], entry: dodge [4], progression: mobility [3], entry: skill focus (handle animal) [4].</p><p></p><p><strong>Oscar de Reign</strong></p><p>Human Male 1</p><p>Concept: Aristocrat.</p><p></p><p>Level 1 [8 CP build]</p><p>bab: 0.5</p><p>base saves: will +1, will +1 [1]</p><p>skill points: 4 + 1 [human] + 2 [int] = 7x4 = 28.</p><p>feats: light ap [auto], simple wp [auto], entry: mounted combat [human], progression: martial wp (sword) [3], entry: weapon finess [4].</p><p></p><p><strong>Cromwell Of St Richard's</strong></p><p>Half-orc Male 2</p><p>Concept: Soldier of God.</p><p></p><p>Level 1 [9 CP build]</p><p>bab: 0.5 + 0.5 [2]</p><p>base saves: fort +1, fort +1 [1]</p><p>skill points: 4 + 1 [int] = 5x4 = 20 (+8)</p><p>feats: light ap [auto], progression: medium ap [3], simple wp [auto], progression: weapon focus (maces) [3].</p><p></p><p>Level 2 [+7 CP progression]</p><p>bab: 0.5 + 0.5 [2]</p><p>bases saves: fort +1, xxx +1 [1]</p><p>skill points: 4 + 1 [int] = 5 (+2)</p><p>feats: entry: improved toughness [4].</p><p></p><p style="text-align: center">***</p><p></p><p>The Commoner characters pushed the cp's a bit with the bonus feats that I gave them. Everyone else would do as well or better with even an 8 CP build.* With one exception - weapon proficiencies. Collecting all the proficiencies of a warrior or aristocrat costs big CP's. Which is the way it should be really. Being proficient in all of the common weapons took alot of training.</p><p></p><p>* but I'll probably go with 12 CP for first level, 8 CP after that.</p><p></p><p>The conversions above are pretty much direct translations for the original characters. xxx indicates a save that does not correlated to the original and something need to be chosen. In Cromwells case, fort +1 cannot be taken a <em>second</em> time at level 2 in this system.</p><p></p><p>Changes to the above are possible. Let me know what you have in mind.</p><p></p><p>the head of the dog.</p></blockquote><p></p>
[QUOTE="doghead, post: 1653873, member: 8243"] This is were we seem to stand. I prefer option 3. Of the original players - one is for option 3. Of the applicants - one doesn't mind, one would prefer option 2. [b]Option 3 it is.[/b] Here are simple conversions of the original characters. [b]Craddoc Pyes[/b] Human Male 1. Concept: Mountain farmer. Level 1 [12 cp build] bab: 0.5 base saves: xxx +1 skill points: 4 + 1 [human] = 5x4 = 20 (+8) feats: light ap [auto], simple wp [auto], entry: self sufficient [human], entry: toughness [4], entry: endurance [4], entry*: robust [4]. * worst case cost. I don't have the source book for this feat. [b]Nathan ay'Tennar[/b] Human Male 1 Concept: Blacksmith. Level 1 [6 CP build] bab: 0.5 base saves: will +1, will +1 [1] skill points: 4 + 1 [human] + 2 [int] + 2 [1] = 9x4 = 36 feats: light ap [auto], simple wp [auto], entry: power attack [human], entry: skill focus (craft) [4] [b]Hewik Leafwing[/b] Hafling Male Tallfellow 1. Concept: Herder. Level 1 [15 CP build] bab: 0.5 base saves: xxx +1 skill points: 4 + 3 [int] = 7x4 = 28 (+8) feats: light ap [auto], simple wp [auto], entry: animal affinity [4], entry: dodge [4], progression: mobility [3], entry: skill focus (handle animal) [4]. [b]Oscar de Reign[/b] Human Male 1 Concept: Aristocrat. Level 1 [8 CP build] bab: 0.5 base saves: will +1, will +1 [1] skill points: 4 + 1 [human] + 2 [int] = 7x4 = 28. feats: light ap [auto], simple wp [auto], entry: mounted combat [human], progression: martial wp (sword) [3], entry: weapon finess [4]. [b]Cromwell Of St Richard's[/b] Half-orc Male 2 Concept: Soldier of God. Level 1 [9 CP build] bab: 0.5 + 0.5 [2] base saves: fort +1, fort +1 [1] skill points: 4 + 1 [int] = 5x4 = 20 (+8) feats: light ap [auto], progression: medium ap [3], simple wp [auto], progression: weapon focus (maces) [3]. Level 2 [+7 CP progression] bab: 0.5 + 0.5 [2] bases saves: fort +1, xxx +1 [1] skill points: 4 + 1 [int] = 5 (+2) feats: entry: improved toughness [4]. [center]***[/center] The Commoner characters pushed the cp's a bit with the bonus feats that I gave them. Everyone else would do as well or better with even an 8 CP build.* With one exception - weapon proficiencies. Collecting all the proficiencies of a warrior or aristocrat costs big CP's. Which is the way it should be really. Being proficient in all of the common weapons took alot of training. * but I'll probably go with 12 CP for first level, 8 CP after that. The conversions above are pretty much direct translations for the original characters. xxx indicates a save that does not correlated to the original and something need to be chosen. In Cromwells case, fort +1 cannot be taken a [i]second[/i] time at level 2 in this system. Changes to the above are possible. Let me know what you have in mind. the head of the dog. [/QUOTE]
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