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[ooc] dnd - the nameless [thread closed]
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<blockquote data-quote="doghead" data-source="post: 1655036" data-attributes="member: 8243"><p>Velmont. The worse thing that can happen is the games begin to feel like a chore. So I understand where you can coming from. For what is worth, I'll edit Velmont out so that should you ever wish to return, it remains an option for you to pick him up again. Good luck with your other games.</p><p></p><p>Maerdwyn. Nice idea - I like it. A couple of mechanical things:</p><p>* humans still get a bonus feat</p><p>* you get one free save at each level, plus can increase any one save by +2 max. So you could have fort +1 [auto], ref +1 [1], ref +1 [1] for only 2 points.</p><p></p><p>gng doesn't use HP and AC. Rather you get </p><p>* defence = (bab -or- base ref) + dex mod + shield mod = +5</p><p>* soak = con bonus + armour bonus + nat armour + size mod = 0</p><p>* attack = bab + str bonus (melee) -or- dex bonus (ranged)</p><p>* damage = weapon dam + str bonus (+ amount rolled over required to hit)</p><p></p><p>Being able to avoid damage is good, but a little soakablity is very handy as well. Toughness adds + 1 Soak and can be take three times. High to hit bonuses will translate into extra damage if your to result is higher than the defenders defend result.</p><p></p><p>Starting from the current town makes the most sense - the Seventh will need some more people to bring up the numbers. A fine opportunity for your character to prove his mettle. Killingtom is more of a small village - not so much to do there, and less oportunity for idleness.</p><p></p><p>PS. can we stick with colorless text - the differing styles can mean that someone will have difficulty with pretty much any color. And being a mininalist, I do like it plain and simple.</p><p></p><p>the head of the dog.</p></blockquote><p></p>
[QUOTE="doghead, post: 1655036, member: 8243"] Velmont. The worse thing that can happen is the games begin to feel like a chore. So I understand where you can coming from. For what is worth, I'll edit Velmont out so that should you ever wish to return, it remains an option for you to pick him up again. Good luck with your other games. Maerdwyn. Nice idea - I like it. A couple of mechanical things: * humans still get a bonus feat * you get one free save at each level, plus can increase any one save by +2 max. So you could have fort +1 [auto], ref +1 [1], ref +1 [1] for only 2 points. gng doesn't use HP and AC. Rather you get * defence = (bab -or- base ref) + dex mod + shield mod = +5 * soak = con bonus + armour bonus + nat armour + size mod = 0 * attack = bab + str bonus (melee) -or- dex bonus (ranged) * damage = weapon dam + str bonus (+ amount rolled over required to hit) Being able to avoid damage is good, but a little soakablity is very handy as well. Toughness adds + 1 Soak and can be take three times. High to hit bonuses will translate into extra damage if your to result is higher than the defenders defend result. Starting from the current town makes the most sense - the Seventh will need some more people to bring up the numbers. A fine opportunity for your character to prove his mettle. Killingtom is more of a small village - not so much to do there, and less oportunity for idleness. PS. can we stick with colorless text - the differing styles can mean that someone will have difficulty with pretty much any color. And being a mininalist, I do like it plain and simple. the head of the dog. [/QUOTE]
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