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[ooc] dnd - the nameless [thread closed]
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<blockquote data-quote="Nac Mac Feegle" data-source="post: 1656412" data-attributes="member: 15240"><p>Improved toughness is from complete warrior, and it gives you +1 hp/level, effectively improving your con by one for hp purposes.</p><p></p><p>I can think of a few ways to handle it in revised g'n'g:</p><p></p><p>1: Give a "soak progression," say 1/3 character level. In this case I'd delay taking it till 3rd level.</p><p></p><p>2: Have it give you an extra life pip reserve.</p><p></p><p></p><p>Beyond this, There are a few things I was wondering if we could homebrew.</p><p></p><p>The first is a "Brute Power" feat that is like weapon finesse in reverse, allowing you to use strength in place of dexterity to attack, can't be used with light weapons.</p><p></p><p>The second would be a progression of feats to diminish wound penalties, possibly requiring endurance as a prerequisite, and each feat lowering the wound penalties by one (minimum zero).</p><p></p><p>How would these work?</p></blockquote><p></p>
[QUOTE="Nac Mac Feegle, post: 1656412, member: 15240"] Improved toughness is from complete warrior, and it gives you +1 hp/level, effectively improving your con by one for hp purposes. I can think of a few ways to handle it in revised g'n'g: 1: Give a "soak progression," say 1/3 character level. In this case I'd delay taking it till 3rd level. 2: Have it give you an extra life pip reserve. Beyond this, There are a few things I was wondering if we could homebrew. The first is a "Brute Power" feat that is like weapon finesse in reverse, allowing you to use strength in place of dexterity to attack, can't be used with light weapons. The second would be a progression of feats to diminish wound penalties, possibly requiring endurance as a prerequisite, and each feat lowering the wound penalties by one (minimum zero). How would these work? [/QUOTE]
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[ooc] dnd - the nameless [thread closed]
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