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[ooc] dnd - the nameless [thread closed]
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<blockquote data-quote="doghead" data-source="post: 1657374" data-attributes="member: 8243"><p>As is, it basically translates to +1 Soak. I want to avoid any automatic scaling. Especially in the area of wounds/damage. I did think about the extra life pipe idea, but am inclined to avoid changing the life pips at this stage.</p><p></p><p></p><p></p><p>Sorry, I didn't say anything about dex variants to avoid confusion. I am planning on going with the basic Str rules in this game. I thought about it and realised that the dex variant makes dex <strong>the</strong> key melee skill. I tend to think that, basically (unfortunately for this 70kg weed) str is king in melee. </p><p></p><p>I did consider other alternatives, such as imposing quite high str requirements on the larger weapons. ie:</p><p>* Longsword - str 11</p><p>* Bastard Swords (2h) - str 13</p><p>* Bastard Swords (1H) - str 15</p><p>* Greatsword - str 15</p><p>So a low str, high dex weed would be dealy with the old shortsword, but wouldn't be able to use the really chunky weapons like bastard swords and two handed axes. Thus str would remain a key attribute for the fighter. I kinda like it, as it does aknowledge the importance of coordination in melee, but it seemed a more clumbersome way to do it. As the man said. KISS.</p><p></p><p>So at this point I am thinking the str variant is the way to go.</p><p></p><p></p><p></p><p>I was thinking of something along these lines myself. If you have any suggestions as to the crunchy bits, prereqs, etc please let me know. I would be tempted to say that this type of thinng would be fairly advanced and require at least a couple of feats as prereqs, possibly even some bab (combat stiffening).</p><p></p><p>You will be second level for part III, but I wanted to deal with the conversions first. Then let people put together their next level. Again, it seemed the best way to avoid confusion.</p></blockquote><p></p>
[QUOTE="doghead, post: 1657374, member: 8243"] As is, it basically translates to +1 Soak. I want to avoid any automatic scaling. Especially in the area of wounds/damage. I did think about the extra life pipe idea, but am inclined to avoid changing the life pips at this stage. Sorry, I didn't say anything about dex variants to avoid confusion. I am planning on going with the basic Str rules in this game. I thought about it and realised that the dex variant makes dex [b]the[/b] key melee skill. I tend to think that, basically (unfortunately for this 70kg weed) str is king in melee. I did consider other alternatives, such as imposing quite high str requirements on the larger weapons. ie: * Longsword - str 11 * Bastard Swords (2h) - str 13 * Bastard Swords (1H) - str 15 * Greatsword - str 15 So a low str, high dex weed would be dealy with the old shortsword, but wouldn't be able to use the really chunky weapons like bastard swords and two handed axes. Thus str would remain a key attribute for the fighter. I kinda like it, as it does aknowledge the importance of coordination in melee, but it seemed a more clumbersome way to do it. As the man said. KISS. So at this point I am thinking the str variant is the way to go. I was thinking of something along these lines myself. If you have any suggestions as to the crunchy bits, prereqs, etc please let me know. I would be tempted to say that this type of thinng would be fairly advanced and require at least a couple of feats as prereqs, possibly even some bab (combat stiffening). You will be second level for part III, but I wanted to deal with the conversions first. Then let people put together their next level. Again, it seemed the best way to avoid confusion. [/QUOTE]
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[ooc] dnd - the nameless [thread closed]
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