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[OOC] Dragonlance Classics
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<blockquote data-quote="Sen Udo-Mal" data-source="post: 710970" data-attributes="member: 1750"><p>One question, how are we determining Hit Points? Sort of the Living Greyhawk/Star Wars way? GM rolling for us, etc.</p><p></p><p>Anyway here is my first run at Flint (5th level, 40 points for attributes) NOTE I did not bring my Player's Guild to work so I will have to finish most of this later...</p><p></p><p><strong>Attributes</strong></p><p>Str: 16 (+3)</p><p>Dex: 12 (+1)</p><p>Con*: 20 (+5)</p><p>Int: 12 (+1)</p><p>Wis: 13 (+1)</p><p>Cha: 10 (+0)</p><p>*4th level attribute bonus</p><p></p><p><strong>Racial Qualities</strong>:</p><p></p><p></p><p>Hit Dice: 5d10 +25</p><p>HP: </p><p>AC: 18/17 flat-footed</p><p>Initiative: +1</p><p>BAB: +5</p><p>Melee: +8</p><p>Ranged: +6</p><p>Speed: 20’</p><p></p><p>FORT: (+4 +5)= +9</p><p>REFL: (+1 +1) = +2</p><p>WILL: (+1 +1) = +2</p><p></p><p><strong>Attacks</strong>:</p><p>Battle Axe +2 (melee +11, 1d8+7, crit 20/x3)</p><p>light crossbow (ranged +6, 1d8, crit 19-20/x2)</p><p>(3) hand axes (melee +8/ranged +6, 1d6+3, crit 20/x3)</p><p>(2) daggers (melee +8/ranged +6, 1d4+3, crit 19-20/x3)</p><p></p><p><strong>Armor</strong></p><p>Chainmail shirt</p><p></p><p><strong>Class Abilities</strong>: </p><p>extra feats </p><p></p><p><strong>Skills</strong></p><p>Craft </p><p></p><p><strong>Feats</strong>:</p><p>-Simple Weapon Profficiency</p><p>-Martial weapon (Proficiency All)</p><p>-Shield Profficiency</p><p>-Light Armor Profficiency</p><p>-Medium Armor Profficiency</p><p>-Heavy armor Profficiency</p><p>(3 more to choose)</p><p>+Weapon Focus Battle Axe</p><p>+Weapon Specialization Battle Axe</p></blockquote><p></p>
[QUOTE="Sen Udo-Mal, post: 710970, member: 1750"] One question, how are we determining Hit Points? Sort of the Living Greyhawk/Star Wars way? GM rolling for us, etc. Anyway here is my first run at Flint (5th level, 40 points for attributes) NOTE I did not bring my Player's Guild to work so I will have to finish most of this later... [b]Attributes[/b] Str: 16 (+3) Dex: 12 (+1) Con*: 20 (+5) Int: 12 (+1) Wis: 13 (+1) Cha: 10 (+0) *4th level attribute bonus [b]Racial Qualities[/b]: Hit Dice: 5d10 +25 HP: AC: 18/17 flat-footed Initiative: +1 BAB: +5 Melee: +8 Ranged: +6 Speed: 20’ FORT: (+4 +5)= +9 REFL: (+1 +1) = +2 WILL: (+1 +1) = +2 [b]Attacks[/b]: Battle Axe +2 (melee +11, 1d8+7, crit 20/x3) light crossbow (ranged +6, 1d8, crit 19-20/x2) (3) hand axes (melee +8/ranged +6, 1d6+3, crit 20/x3) (2) daggers (melee +8/ranged +6, 1d4+3, crit 19-20/x3) [b]Armor[/b] Chainmail shirt [b]Class Abilities[/b]: extra feats [b]Skills[/b] Craft [b]Feats[/b]: -Simple Weapon Profficiency -Martial weapon (Proficiency All) -Shield Profficiency -Light Armor Profficiency -Medium Armor Profficiency -Heavy armor Profficiency (3 more to choose) +Weapon Focus Battle Axe +Weapon Specialization Battle Axe [/QUOTE]
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