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[OOC] Dungeon Adv. Path: Life's Bazaar
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<blockquote data-quote="Old Fezziwig" data-source="post: 664638" data-attributes="member: 59"><p><strong>rangerjohn</strong> — the hobgoblin's good — just did a spot check of the MM. </p><p></p><p>As for the other races, a quick set of notes on how I see things for them (not set in stone by any means, unless folks really like them):</p><p></p><p><strong>Dwarves, Hill, Swamp, and Mountain</strong> — (1) No one's really sure, with the occupation of the Broken Lands by a host of undead and other fell creatures, if there're any hill dwarf settlements left. Typical thinking is that all the hill dwarves still alive are now swamp dwarves. (2) Mountain dwarves live under the great mountains of the Caerrhenians and rarely interact with surface races. Largely in decline according to visitors to their kingdoms. (3) Swamp dwarves hold most of the Great Western Swamp and are descended from the old hill dwarf tribes. Considered the best guides through the swamp and their swamprunning boats are the best available.</p><p></p><p><strong>Elves, Northern</strong> — Imperialists. Control most trade and have a hand in almost all major political events in the reach. May have colonies in the Southern Lands. <strong>Half-elves</strong> are exceedingly rare. Rumors of different elven subraces in the Reach are appearing right now, but no one seems to agree what these subraces are/look like as the accounts are so wildly inconsistent.</p><p></p><p><strong>Halflings</strong> — Uncommon. Most halflings hail from the community in Knave's Wood. There are said to be larger communities of almost feral halflings in the South.</p><p></p><p><strong>Half-Orcs</strong> — Share the Chasm with the Hobgoblins. Chaotic, unruly, barbaric — don't deal well with their human ancestry.</p><p></p><p><strong>Hobgoblins</strong> — Share the Chasm with the Half-orcs. Noble warriors with a highly developed culture. Extremely deadly in combat.</p><p></p><p><strong>Humans</strong> — Hold few settlements in the Reach. Adaptable, if nothing else. Not fond of the elves at all.</p><p></p><p><strong>Gnomes</strong> — Found mostly in the Arandhine, gnomes display minor technological aptitude and are responsible for most advances in that arena. Slightly more dour and serious than traditional gnomes (i.e. the PHB gnomes). Said to be descended from a no longer extant race of subterranean gnomes called Svirfneblin.</p><p></p><p><strong>Kobolds, Canis</strong> — Most social of the races. Adaptable as much as humans. Often work with the elves and humans and used sometimes as diplomats between the two races.</p><p></p><p><strong>NPC races</strong> — The <strong>gnolls</strong> of the Reach are expert bounty hunters, often accompanied on their missions by <strong>Serpens Kobolds</strong> (the typical MM kobold). <strong>Lizardfolk</strong> society centers around a vicious cult and they get along with none of the other races, fighting even with the dread force occupying the Broken Lands.</p><p></p><p>Anyhow, I think that's it tonight. I should get some sleep. Lots of studying to do tomorrow.</p><p></p><p>Best,</p><p>tKL</p></blockquote><p></p>
[QUOTE="Old Fezziwig, post: 664638, member: 59"] [b]rangerjohn[/b] — the hobgoblin's good — just did a spot check of the MM. As for the other races, a quick set of notes on how I see things for them (not set in stone by any means, unless folks really like them): [b]Dwarves, Hill, Swamp, and Mountain[/b] — (1) No one's really sure, with the occupation of the Broken Lands by a host of undead and other fell creatures, if there're any hill dwarf settlements left. Typical thinking is that all the hill dwarves still alive are now swamp dwarves. (2) Mountain dwarves live under the great mountains of the Caerrhenians and rarely interact with surface races. Largely in decline according to visitors to their kingdoms. (3) Swamp dwarves hold most of the Great Western Swamp and are descended from the old hill dwarf tribes. Considered the best guides through the swamp and their swamprunning boats are the best available. [b]Elves, Northern[/b] — Imperialists. Control most trade and have a hand in almost all major political events in the reach. May have colonies in the Southern Lands. [b]Half-elves[/b] are exceedingly rare. Rumors of different elven subraces in the Reach are appearing right now, but no one seems to agree what these subraces are/look like as the accounts are so wildly inconsistent. [b]Halflings[/b] — Uncommon. Most halflings hail from the community in Knave's Wood. There are said to be larger communities of almost feral halflings in the South. [b]Half-Orcs[/b] — Share the Chasm with the Hobgoblins. Chaotic, unruly, barbaric — don't deal well with their human ancestry. [b]Hobgoblins[/b] — Share the Chasm with the Half-orcs. Noble warriors with a highly developed culture. Extremely deadly in combat. [b]Humans[/b] — Hold few settlements in the Reach. Adaptable, if nothing else. Not fond of the elves at all. [b]Gnomes[/b] — Found mostly in the Arandhine, gnomes display minor technological aptitude and are responsible for most advances in that arena. Slightly more dour and serious than traditional gnomes (i.e. the PHB gnomes). Said to be descended from a no longer extant race of subterranean gnomes called Svirfneblin. [b]Kobolds, Canis[/b] — Most social of the races. Adaptable as much as humans. Often work with the elves and humans and used sometimes as diplomats between the two races. [b]NPC races[/b] — The [b]gnolls[/b] of the Reach are expert bounty hunters, often accompanied on their missions by [b]Serpens Kobolds[/b] (the typical MM kobold). [b]Lizardfolk[/b] society centers around a vicious cult and they get along with none of the other races, fighting even with the dread force occupying the Broken Lands. Anyhow, I think that's it tonight. I should get some sleep. Lots of studying to do tomorrow. Best, tKL [/QUOTE]
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