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[OOC] Elven Navy Delta Squad (Spelljammer)
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<blockquote data-quote="Mirth" data-source="post: 701913" data-attributes="member: 5242"><p><strong>Chjargal - all done</strong></p><p></p><p><strong> Character Name :</strong> Chjargal</p><p><strong> Character Race :</strong> Bugbear</p><p><strong> Character Class(es) :</strong> Ranger 1 / Druid 2</p><p><strong> Alignment :</strong> Neutral Good</p><p><strong> Deity :</strong> Mother Nature</p><p></p><p><strong> Gender :</strong> M</p><p><strong> Age :</strong> ?</p><p><strong> Height :</strong> 7 ft. 7 in.</p><p><strong> Weight :</strong> 478 lbs.</p><p><strong> Eyes :</strong> Greenish-white with red pupils</p><p><strong> Hair :</strong> Brown</p><p><strong> Skin :</strong> Dark Mustard Yellow</p><p></p><p><strong> Character Level :</strong> 6</p><p><strong> EXP Points Gained :</strong> 16500</p><p><strong> EXP Needed For Next Level :</strong> 21000</p><p></p><p><strong> Known Languages :</strong> Common, Goblin, Elven</p><p></p><p>-------------------------------------------------------</p><p></p><p><strong> Strength :</strong> 20 (+5) </p><p><strong> Dexterity :</strong> 18 (+4)</p><p><strong> Constitution :</strong> 16 (+3)</p><p><strong> Intelligence :</strong> 12 (+1)</p><p><strong> Wisdom :</strong> 16 (+3)</p><p><strong> Charisma :</strong> 10 (0)</p><p></p><p>-------------------------------------------------------</p><p></p><p><strong> Armor Class :</strong> 20</p><p></p><p><strong> Flatfooted Armor Class :</strong> 16</p><p><strong> Touch Armor Class :</strong> 17</p><p></p><p><strong> Special Armor Class Notes :</strong> Natural Armor +3</p><p></p><p>-------------------------------------------------------</p><p></p><p><strong> Hit Points :</strong> 49</p><p></p><p>-------------------------------------------------------</p><p></p><p><strong> Save vs. Fortitude :</strong> +9</p><p><strong> Save vs. Reflex :</strong> +7</p><p><strong> Save vs. Will :</strong> +7</p><p></p><p><strong> Special Save Notes :</strong> +1 Racial Bonus to Fort/Will, +3 Racial Bonus to Ref</p><p></p><p>-------------------------------------------------------</p><p></p><p><strong> Initiative Modifier :</strong> +4</p><p></p><p><strong> Base Attack Bonus :</strong> +4</p><p></p><p><strong> Melee Attack Bonus :</strong> +9</p><p></p><p><strong> Ranged Attack Bonus :</strong> +8</p><p></p><p><strong> Special Combat Notes :</strong> +2 Racial Bonus to BAB</p><p></p><p>-------------------------------------------------------</p><p></p><p><strong> Weapons :</strong> </p><p><em>Scimitar +1</em> [1D6+6/18-20/x2]</p><p>Sickle [1D6+5/x2]</p><p>Masterwork Mighty Composite Longbow (Str +5) [1D8+5/x3]</p><p></p><p>-------------------------------------------------------</p><p></p><p><strong> Skills : </strong></p><p></p><p>Name/Total Mod (Ability) ** # Ranks taken</p><p></p><p>*<strong> Climb</strong>/+9 (Str) ** 2 ranks [+2 Racial Bonus]</p><p><strong> Craft (spelljammers)</strong>/+7 (Int) ** 6 ranks</p><p>*<strong> Hide</strong>/+10 (Dex) ** 4 ranks [+2 Racial Bonus]</p><p><strong> Knowledge (nature)</strong>/+6 (Int) ** 5 ranks</p><p><strong> Listen</strong>/+9 (Wis) ** 3 ranks [+1 Racial Bonus, +2 Alertness]</p><p>*<strong> Move Silently</strong>/+10 (Dex) ** 2 ranks [+4 Racial Bonus]</p><p><strong> Spot</strong>/+9 (Wis) ** 3 ranks [+1 Racial Bonus, +2 Alertness]</p><p><strong> Wilderness Lore</strong>/+7 (Wis) ** 4 ranks</p><p></p><p>* Armor Check Penalty Applies</p><p></p><p>-------------------------------------------------------</p><p></p><p><strong> Feats :</strong> </p><p>Alertness [Race]</p><p>Ambidexterity [Virtual]</p><p>Point Blank Shot</p><p>Scent [DMG p81]</p><p>Track [Bonus]</p><p>Two-Weapon Fighting [Virtual]</p><p></p><p>-------------------------------------------------------</p><p></p><p><strong> Racial and Class Skills, Abilities & Features :</strong></p><p>+2 BAB [Race]</p><p>+3 ECL [Race]</p><p>Darkvision (60ft)</p><p>1st Favored Enemy (Magical Beasts)</p><p>Nature Sense</p><p>Animal Companion</p><p>Woodland Stride</p><p></p><p>-------------------------------------------------------</p><p></p><p><strong> Magic Items :</strong></p><p><em>Brainlock Pearl</em></p><p><em>Gadabout</em> (Dungeon 92 p49-50)</p><p><em>Scimitar +1</em></p><p><em>Powerleech Pearl</em></p><p><em>Wand of Cure Light Wounds</em> - 47 charges</p><p></p><p><strong> Equipment & Gear :</strong> </p><p>Backpack</p><p>Bedroll</p><p>Cold Weather Outfit</p><p>Explorer's Outfit</p><p>Flint & Steel</p><p>Hide Armor</p><p>Holly and Mistletoe</p><p>Holy Symbol, Wooden</p><p>Masterwork Mighty Composite Longbow (Str +5)</p><p>Quiver of Arrows (20)</p><p>Rope 50ft</p><p>Sack</p><p>Sickle</p><p>2 week's trail rations</p><p>Waterskin</p><p></p><p>-------------------------------------------------------</p><p></p><p><strong> Money :</strong> ___PP 11GP ___SP ___CP</p><p></p><p>-------------------------------------------------------</p><p></p><p><strong> Base Speed :</strong> 30</p><p></p><p><strong> Normal Speed (including penalty for armor or encumbrance load) :</strong> 20</p><p></p><p><strong> AC Check Penalty (for armor or encumbrance load, whichever figure is worse) :</strong> -3</p><p></p><p><strong> Maximum DEX Bonus (for armor or encumbrance load, whichever figure is worse) :</strong> +4</p><p></p><p>-------------------------------------------------------</p><p></p><p><strong> Druid Spells Memorized :</strong> </p><p>Orisons: <em>Detect Magic, Detect Poison, Purify Food and Drink, Read Magic</em></p><p>1st level: <em>Endure Elements, Entangle, Summon Nature's Ally I</em></p><p></p><p><strong> Number of Spells to Cast per Day (by Level) :</strong> 4/3</p><p></p><p></p><p><strong> DC Modifier for Spellcasters (by Level) :</strong> 13/14</p><p></p><p>-------------------------------------------------------</p><p></p><p><strong> Character Description :</strong> </p><p>Chjargal is massive in stature and width, much like an 8ft tall Dwarf. His skin is a dark mustard yellow and his thick brown hair is bound in a tight braid running down the length of his back. He wears hide armor and a green tunic bordered by dogwood flowers. Chjargal is a peaceful, introspective loner who loves nature more than anything else. He can be strong and aggressive given the right circumstances, but it is almost always his last choice in any situation. He is also a vegetarian.</p><p></p><p>-------------------------------------------------------</p><p></p><p><strong> Character History :</strong> </p><p>Once upon a time there was a little bugbear and his name was Chjargal. All the other little bugbears he lived with would run and jump and fight together, but not Chjargal. He liked to just sit quietly and smell the flowers. He had a favorite spot way out in the forest under a dogwood tree. It was his favorite tree and he would sit in its shade all day and smell the flowers. The other little bugbears would taunt him and bully him. "Why don't you run and jump and fight with us?" they would say. But Chjargal would shake his head, "I like it better there where I can just sit quietly and smell the flowers." </p><p></p><p>As the years went by Chjargal grew and grew until he was very big and strong. All of the other bugbears who had grown up with him in the same tribe would fight each other all day. What they wanted most of all was to be picked to join the tribal warband and attack the surrounding communities that were weaker than themselves. But not Chjargal - he still liked to just sit quietly under his dogwood tree and smell the flowers.</p><p></p><p>One day, while Chjargal was away again sitting under his tree, a band of five humans in very funny hats came to defeat the bugbear warband and capture the biggest, fastest and toughest bugbears to fight against the Gladiators in the Great Arena. All of the captured bugbears growled and snarled, leaped and jumped in their caged wagons and the men thought that they were very, very strong and fierce. </p><p></p><p>As the caravan traveled through the forest, they passed by Chjargal's tree. Scared by the sounds of the captured bugbears, Chjargal tried to crouch down and hide in the abundant flowers under his tree, but he didn't look where he was sitting and instead of sitting on the nice cool grass in shade he sat on a bumblebee. </p><p></p><p>Well, if you were a bumblebee and a bugbear sat on you what would you do? You would sting him. And that is just what the bee did to Chjargal. Wow! Did it hurt! Chjargal jumped up with a snort. He ran around growling and snorting as if he were crazy. The five men saw him and they all shouted with joy. Here was the largest and fiercest bugbear of all. Just the one for the games in the Great Arena. So they took him away with the others in the wagons.</p><p></p><p>The day came for Chjargal to fight in the Great Arena. They called him Chjargal the Crazed and all of the Gladiators were scared stiff. Chjargal ran into the middle of the ring and the crowd shouted and clapped becuase they thought he was going to fight fiercely and growl and snort and jump crazily around. But not Chjargal. When he got to the middle of the ring he saw all of the flowers in all of the lovely ladies' hair in the crowd and he just sat down quietly and smelled. He wouldn't fight and be fierce no matter what they did. He just sat and smelled. The Gladiators were so mad that they cried becuase they couldn't show off with their nets and long spears and swords. So they took Chjargal back to the cells.</p><p></p><p>There he met a captured drow elf who had seen what had happened with Chjargal and made him a proposition. "If you will help me escape this place, I will take you far, far away from here where you will be safe and can sit and smell flowers all day if you wish." And so, Chjargal escaped with the elf and traveled away on his floating tree ship with wingsails made of leaves that smelled like flowers. </p><p></p><p><em>All apologies and thanks to Munro Leaf, author of </em>The Story Of Ferdinand<em>, a wonderful children's book which I stole lock, stock and barrel for this piece (with slight modifications, of course).</em></p><p></p><p>As to specific gaming background, Chjargal's elven friend Rorza Kalishan was a member of the Elven Navy and convinced Chjargal to enlist once they had escaped. The bugbear was inducted as a member of the Creature Commandos, also affectionately known as the Monster Marines, a group where members of known hostile races are given harsh missions in order to prove their true loyalty to the Navy. There he learned skills as a Ranger before mustering out to join the Shapers, the order of shipbuilders who harvest and tend the arboretums and use them to craft the great Elven Spelljammers, a job for which Chjargal seemed born to do. </p><p></p><p>Only recently has Chjargal joined the Delta Squad after he requested a transfer. No one is quite sure why such a gentle giant would leave the work of the Shapers, which he loved and had a natural gift for, to join the elite fighting force. However, they accept that his reasons are his own, known only to himself and a few superiors. </p><p></p><p><em>Three goals:</em></p><p><em>1. To find his friend Rorza, a Drow Psychic Warrior/Ranger and a member of Delta Squad who has been declared missing in action while on a top secret solo mission. Obviously, this is the true reason behind Chjargal's transfer.</em></p><p><em></em></p><p><em>2. To help build the greatest Elven Naval vessel ever.</em></p><p><em></em></p><p><em>3. To one day locate his favorite dogwood tree and bring it to live with him in retirement.</em></p></blockquote><p></p>
[QUOTE="Mirth, post: 701913, member: 5242"] [b]Chjargal - all done[/b] [b] Character Name :[/b] Chjargal [b] Character Race :[/b] Bugbear [b] Character Class(es) :[/b] Ranger 1 / Druid 2 [b] Alignment :[/b] Neutral Good [b] Deity :[/b] Mother Nature [b] Gender :[/b] M [b] Age :[/b] ? [b] Height :[/b] 7 ft. 7 in. [b] Weight :[/b] 478 lbs. [b] Eyes :[/b] Greenish-white with red pupils [b] Hair :[/b] Brown [b] Skin :[/b] Dark Mustard Yellow [b] Character Level :[/b] 6 [b] EXP Points Gained :[/b] 16500 [b] EXP Needed For Next Level :[/b] 21000 [b] Known Languages :[/b] Common, Goblin, Elven ------------------------------------------------------- [b] Strength :[/b] 20 (+5) [b] Dexterity :[/b] 18 (+4) [b] Constitution :[/b] 16 (+3) [b] Intelligence :[/b] 12 (+1) [b] Wisdom :[/b] 16 (+3) [b] Charisma :[/b] 10 (0) ------------------------------------------------------- [b] Armor Class :[/b] 20 [b] Flatfooted Armor Class :[/b] 16 [b] Touch Armor Class :[/b] 17 [b] Special Armor Class Notes :[/b] Natural Armor +3 ------------------------------------------------------- [b] Hit Points :[/b] 49 ------------------------------------------------------- [b] Save vs. Fortitude :[/b] +9 [b] Save vs. Reflex :[/b] +7 [b] Save vs. Will :[/b] +7 [b] Special Save Notes :[/b] +1 Racial Bonus to Fort/Will, +3 Racial Bonus to Ref ------------------------------------------------------- [b] Initiative Modifier :[/b] +4 [b] Base Attack Bonus :[/b] +4 [b] Melee Attack Bonus :[/b] +9 [b] Ranged Attack Bonus :[/b] +8 [b] Special Combat Notes :[/b] +2 Racial Bonus to BAB ------------------------------------------------------- [b] Weapons :[/b] [i]Scimitar +1[/i] [1D6+6/18-20/x2] Sickle [1D6+5/x2] Masterwork Mighty Composite Longbow (Str +5) [1D8+5/x3] ------------------------------------------------------- [b] Skills : [/b] Name/Total Mod (Ability) ** # Ranks taken *[b] Climb[/b]/+9 (Str) ** 2 ranks [+2 Racial Bonus] [b] Craft (spelljammers)[/b]/+7 (Int) ** 6 ranks *[b] Hide[/b]/+10 (Dex) ** 4 ranks [+2 Racial Bonus] [b] Knowledge (nature)[/b]/+6 (Int) ** 5 ranks [b] Listen[/b]/+9 (Wis) ** 3 ranks [+1 Racial Bonus, +2 Alertness] *[b] Move Silently[/b]/+10 (Dex) ** 2 ranks [+4 Racial Bonus] [b] Spot[/b]/+9 (Wis) ** 3 ranks [+1 Racial Bonus, +2 Alertness] [b] Wilderness Lore[/b]/+7 (Wis) ** 4 ranks * Armor Check Penalty Applies ------------------------------------------------------- [b] Feats :[/b] Alertness [Race] Ambidexterity [Virtual] Point Blank Shot Scent [DMG p81] Track [Bonus] Two-Weapon Fighting [Virtual] ------------------------------------------------------- [b] Racial and Class Skills, Abilities & Features :[/b] +2 BAB [Race] +3 ECL [Race] Darkvision (60ft) 1st Favored Enemy (Magical Beasts) Nature Sense Animal Companion Woodland Stride ------------------------------------------------------- [b] Magic Items :[/b] [i]Brainlock Pearl[/i] [i]Gadabout[/i] (Dungeon 92 p49-50) [i]Scimitar +1[/i] [i]Powerleech Pearl[/i] [i]Wand of Cure Light Wounds[/i] - 47 charges [b] Equipment & Gear :[/b] Backpack Bedroll Cold Weather Outfit Explorer's Outfit Flint & Steel Hide Armor Holly and Mistletoe Holy Symbol, Wooden Masterwork Mighty Composite Longbow (Str +5) Quiver of Arrows (20) Rope 50ft Sack Sickle 2 week's trail rations Waterskin ------------------------------------------------------- [b] Money :[/b] ___PP 11GP ___SP ___CP ------------------------------------------------------- [b] Base Speed :[/b] 30 [b] Normal Speed (including penalty for armor or encumbrance load) :[/b] 20 [b] AC Check Penalty (for armor or encumbrance load, whichever figure is worse) :[/b] -3 [b] Maximum DEX Bonus (for armor or encumbrance load, whichever figure is worse) :[/b] +4 ------------------------------------------------------- [b] Druid Spells Memorized :[/b] Orisons: [i]Detect Magic, Detect Poison, Purify Food and Drink, Read Magic[/i] 1st level: [i]Endure Elements, Entangle, Summon Nature's Ally I[/i] [b] Number of Spells to Cast per Day (by Level) :[/b] 4/3 [b] DC Modifier for Spellcasters (by Level) :[/b] 13/14 ------------------------------------------------------- [b] Character Description :[/b] Chjargal is massive in stature and width, much like an 8ft tall Dwarf. His skin is a dark mustard yellow and his thick brown hair is bound in a tight braid running down the length of his back. He wears hide armor and a green tunic bordered by dogwood flowers. Chjargal is a peaceful, introspective loner who loves nature more than anything else. He can be strong and aggressive given the right circumstances, but it is almost always his last choice in any situation. He is also a vegetarian. ------------------------------------------------------- [b] Character History :[/b] Once upon a time there was a little bugbear and his name was Chjargal. All the other little bugbears he lived with would run and jump and fight together, but not Chjargal. He liked to just sit quietly and smell the flowers. He had a favorite spot way out in the forest under a dogwood tree. It was his favorite tree and he would sit in its shade all day and smell the flowers. The other little bugbears would taunt him and bully him. "Why don't you run and jump and fight with us?" they would say. But Chjargal would shake his head, "I like it better there where I can just sit quietly and smell the flowers." As the years went by Chjargal grew and grew until he was very big and strong. All of the other bugbears who had grown up with him in the same tribe would fight each other all day. What they wanted most of all was to be picked to join the tribal warband and attack the surrounding communities that were weaker than themselves. But not Chjargal - he still liked to just sit quietly under his dogwood tree and smell the flowers. One day, while Chjargal was away again sitting under his tree, a band of five humans in very funny hats came to defeat the bugbear warband and capture the biggest, fastest and toughest bugbears to fight against the Gladiators in the Great Arena. All of the captured bugbears growled and snarled, leaped and jumped in their caged wagons and the men thought that they were very, very strong and fierce. As the caravan traveled through the forest, they passed by Chjargal's tree. Scared by the sounds of the captured bugbears, Chjargal tried to crouch down and hide in the abundant flowers under his tree, but he didn't look where he was sitting and instead of sitting on the nice cool grass in shade he sat on a bumblebee. Well, if you were a bumblebee and a bugbear sat on you what would you do? You would sting him. And that is just what the bee did to Chjargal. Wow! Did it hurt! Chjargal jumped up with a snort. He ran around growling and snorting as if he were crazy. The five men saw him and they all shouted with joy. Here was the largest and fiercest bugbear of all. Just the one for the games in the Great Arena. So they took him away with the others in the wagons. The day came for Chjargal to fight in the Great Arena. They called him Chjargal the Crazed and all of the Gladiators were scared stiff. Chjargal ran into the middle of the ring and the crowd shouted and clapped becuase they thought he was going to fight fiercely and growl and snort and jump crazily around. But not Chjargal. When he got to the middle of the ring he saw all of the flowers in all of the lovely ladies' hair in the crowd and he just sat down quietly and smelled. He wouldn't fight and be fierce no matter what they did. He just sat and smelled. The Gladiators were so mad that they cried becuase they couldn't show off with their nets and long spears and swords. So they took Chjargal back to the cells. There he met a captured drow elf who had seen what had happened with Chjargal and made him a proposition. "If you will help me escape this place, I will take you far, far away from here where you will be safe and can sit and smell flowers all day if you wish." And so, Chjargal escaped with the elf and traveled away on his floating tree ship with wingsails made of leaves that smelled like flowers. [i]All apologies and thanks to Munro Leaf, author of [/i]The Story Of Ferdinand[i], a wonderful children's book which I stole lock, stock and barrel for this piece (with slight modifications, of course).[/i] As to specific gaming background, Chjargal's elven friend Rorza Kalishan was a member of the Elven Navy and convinced Chjargal to enlist once they had escaped. The bugbear was inducted as a member of the Creature Commandos, also affectionately known as the Monster Marines, a group where members of known hostile races are given harsh missions in order to prove their true loyalty to the Navy. There he learned skills as a Ranger before mustering out to join the Shapers, the order of shipbuilders who harvest and tend the arboretums and use them to craft the great Elven Spelljammers, a job for which Chjargal seemed born to do. Only recently has Chjargal joined the Delta Squad after he requested a transfer. No one is quite sure why such a gentle giant would leave the work of the Shapers, which he loved and had a natural gift for, to join the elite fighting force. However, they accept that his reasons are his own, known only to himself and a few superiors. [i]Three goals: 1. To find his friend Rorza, a Drow Psychic Warrior/Ranger and a member of Delta Squad who has been declared missing in action while on a top secret solo mission. Obviously, this is the true reason behind Chjargal's transfer. 2. To help build the greatest Elven Naval vessel ever. 3. To one day locate his favorite dogwood tree and bring it to live with him in retirement.[/i] [/QUOTE]
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